Пример #1
0
    public void OnPointerEnter(PointerEventData eventData)
    {
        Item item = PlayerCreature.PlayerInventoryController.MovingItem;

        if (item != null)
        {
            if (!(item is Equipment) || !ItemHelper.CanBeEquiped((item as Equipment).EquipmentBase.EquipmentType, _equipmentSlotType))
            {
                SetSlotInteractability(false);
            }
        }
    }