public Item GetItem(short id, short metadata = 0, int count = 1) { Item item = null; if (id == 280) { item = new ItemStick(); } else if (id == 332) { item = new ItemSnowball(); } else if (id == 333) { item = new ItemBoat(metadata); } else if (id == 340) { item = new ItemBook(); } else if (id == 344) { item = new ItemEgg(); } else if (id == 401) { item = new ItemFireworks(); } item.Metadata = metadata; item.Count = (byte)count; return(item); }
public void NbtCheckPerformanceTests() { var firework = new ItemFireworks(); firework.ExtraData = ItemFireworks.ToNbt(new ItemFireworks.FireworksData() { Explosions = new List <ItemFireworks.FireworksExplosion>() { new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)0 }, FireworkFade = new[] { (byte)1 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 0, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)1 }, FireworkFade = new[] { (byte)2 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 1, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)2 }, FireworkFade = new[] { (byte)3 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 2, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)3 }, FireworkFade = new[] { (byte)4 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 3, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)4 }, FireworkFade = new[] { (byte)5 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 4, } }, Flight = 2 }); for (var i = 0; i < 10000; i++) { Assert.AreEqual(firework.Equals(firework), true); } }
private void OnPlayerJoin(object o, PlayerEventArgs eventArgs) { Level level = eventArgs.Level; if (level == null) { throw new ArgumentNullException(nameof(eventArgs.Level)); } Player player = eventArgs.Player; if (player == null) { throw new ArgumentNullException(nameof(eventArgs.Player)); } if (player.CertificateData.ExtraData.Xuid != null && player.Username.Equals("gurunx")) { player.ActionPermissions = ActionPermissions.Operator; player.CommandPermission = 4; player.PermissionLevel = PermissionLevel.Operator; player.SendAdventureSettings(); } //player.HealthManager.MaxHealth = 800; //player.HealthManager.ResetHealth(); //player.SendUpdateAttributes(); int idx = 0; //player.Inventory.Slots[idx++] = new ItemMonsterEgg(EntityType.Sheep) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemMonsterEgg(EntityType.Wolf) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemEmptyMap() //{ // Count = 64, // UniqueId = Environment.TickCount //}; player.Inventory.Slots[idx++] = new ItemAir() { Count = 0, UniqueId = 0 }; player.Inventory.Slots[idx++] = new ItemDiamondAxe() { Count = 1 }; player.Inventory.Slots[idx++] = new ItemDiamondShovel() { Count = 1 }; player.Inventory.Slots[idx++] = new ItemDiamondPickaxe() { Count = 1 }; player.Inventory.Slots[idx++] = new ItemBlock(new CraftingTable()) { Count = 64 }; player.Inventory.Slots[idx++] = new ItemBlock(new Chest()) { Count = 64 }; player.Inventory.Slots[idx++] = new ItemBlock(new Anvil()) { Count = 64 }; player.Inventory.Slots[idx++] = new ItemBlock(new EnchantingTable()) { Count = 64 }; player.Inventory.Slots[idx++] = new ItemBlock(new Loom()) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new Sapling()) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new Sapling(), 2) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new Vine(), 0) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new SnowLayer()) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemBlock(new Dirt()) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemBlock(new WoodenButton(), 0) { Count = 64 }; //player.Inventory.Slots[idx++] = new CustomTestItem(0xC0FFEE) { Count = 1 }; //player.Inventory.Slots[idx++] = new CustomTestItem(0xDEADBEEF) {Count = 10 }; //player.Inventory.Slots[idx++] = new CustomTestItem(0xDEADBEEF) {Count = 10 }; //player.Inventory.Slots[idx++] = new CustomTestItem(0xBEEF) {Count = 10 }; idx = 8; player.Inventory.Slots[idx++] = new ItemStick() { Count = 64 }; var fireworks = new ItemFireworks() { Count = 64 }; fireworks.ExtraData = ItemFireworks.ToNbt(new ItemFireworks.FireworksData() { Explosions = new List <ItemFireworks.FireworksExplosion>() { new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)0 }, FireworkFade = new[] { (byte)1 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 0, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)1 }, FireworkFade = new[] { (byte)2 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 1, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)2 }, FireworkFade = new[] { (byte)3 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 2, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)3 }, FireworkFade = new[] { (byte)4 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 3, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)4 }, FireworkFade = new[] { (byte)5 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 4, } }, Flight = 1 }); player.Inventory.Slots[idx++] = fireworks; //player.Inventory.Slots[idx++] = new ItemBread() {Count = 64}; //player.Inventory.Slots[idx++] = new ItemSnowball() {Count = 16}; //player.Inventory.Slots[idx++] = new ItemBow() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemArrow() {Count = 64}; //player.Inventory.Slots[idx++] = new ItemBlock(new Torch(), 0) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemBlock(new Stone(), 0) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemWheat() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemCarrot() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemWheatSeeds() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemBone() {Count = 64}; player.Inventory.Slots[idx++] = new ItemDye() { Metadata = 4, Count = 64 }; player.Inventory.Slots[idx++] = new ItemIronIngot() { Count = 64 }; player.Inventory.Slots[idx++] = new ItemIronSword() { Count = 1, Metadata = 0, UniqueId = Environment.TickCount }; player.Inventory.Slots[idx++] = new ItemIronSword() { Count = 1, Metadata = 0, UniqueId = Environment.TickCount }; player.Inventory.Slots[idx++] = new ItemIronSword() { Count = 1, Metadata = 0, UniqueId = Environment.TickCount }; player.Inventory.Slots[idx++] = new ItemIronSword() { Count = 1, Metadata = 0, UniqueId = Environment.TickCount }; player.Inventory.Helmet = new ItemDiamondHelmet() { UniqueId = Environment.TickCount }; player.Inventory.Chest = new ItemElytra() { UniqueId = Environment.TickCount }; player.Inventory.Leggings = new ItemDiamondLeggings() { UniqueId = Environment.TickCount }; player.Inventory.Boots = new ItemDiamondBoots() { UniqueId = Environment.TickCount }; //while (player.Inventory.SetFirstEmptySlot(new ItemIronAxe(), false)) { } player.SendPlayerInventory(); player.SendArmorForPlayer(); player.SendEquipmentForPlayer(); _players.TryAdd(player.Username, player); }
private void OnPlayerJoin(object o, PlayerEventArgs eventArgs) { Level level = eventArgs.Level; if (level == null) { throw new ArgumentNullException(nameof(eventArgs.Level)); } Player player = eventArgs.Player; if (player == null) { throw new ArgumentNullException(nameof(eventArgs.Player)); } if (player.CertificateData.ExtraData.Xuid != null && player.Username.Equals("gurunx")) { player.ActionPermissions = ActionPermissions.Operator; player.CommandPermission = 4; player.PermissionLevel = PermissionLevel.Operator; player.SendAdventureSettings(); } int idx = 0; //player.Inventory.Slots[idx++] = new ItemDiamondAxe() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemDiamondShovel() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemDiamondPickaxe() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemBlock(new Sapling(), 0) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new Sapling(), 2) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new Vine(), 0) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new Dirt(), 0) { Count = 64 }; //player.Inventory.Slots[idx++] = new ItemBlock(new WoodenButton(), 0) { Count = 64 }; idx = 8; player.Inventory.Slots[idx++] = new ItemStick() { Count = 64 }; var fireworks = new ItemFireworks() { Count = 64 }; fireworks.ExtraData = ItemFireworks.ToNbt(new ItemFireworks.FireworksData() { Explosions = new List <ItemFireworks.FireworksExplosion>() { new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)0 }, FireworkFade = new[] { (byte)1 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 0, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)1 }, FireworkFade = new[] { (byte)2 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 1, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)2 }, FireworkFade = new[] { (byte)3 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 2, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)3 }, FireworkFade = new[] { (byte)4 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 3, }, new ItemFireworks.FireworksExplosion() { FireworkColor = new[] { (byte)4 }, FireworkFade = new[] { (byte)5 }, FireworkFlicker = true, FireworkTrail = false, FireworkType = 4, } }, Flight = 2 }); player.Inventory.Slots[idx++] = fireworks; //player.Inventory.Slots[idx++] = new ItemBread() {Count = 64}; //player.Inventory.Slots[idx++] = new ItemSnowball() {Count = 16}; //player.Inventory.Slots[idx++] = new ItemBow() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemArrow() {Count = 64}; //player.Inventory.Slots[idx++] = new ItemBlock(new Torch(), 0) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemBlock(new Stone(), 0) {Count = 64}; //player.Inventory.Slots[idx++] = new ItemWheat() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemCarrot() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemWheatSeeds() {Count = 1}; //player.Inventory.Slots[idx++] = new ItemBone() {Count = 64}; //player.Inventory.Helmet = new ItemDiamondHelmet(); player.Inventory.Chest = new ItemElytra(); //player.Inventory.Leggings = new ItemDiamondLeggings(); //player.Inventory.Boots = new ItemDiamondBoots(); //while (player.Inventory.SetFirstEmptySlot(new ItemIronAxe(), false)) { } player.SendPlayerInventory(); player.SendArmorForPlayer(); player.SendEquipmentForPlayer(); _players.TryAdd(player.Username, player); ThreadPool.QueueUserWorkItem(state => { Thread.Sleep(2000); level.BroadcastMessage($"{ChatColors.Gold}[{ChatColors.Green}+{ChatColors.Gold}]{ChatFormatting.Reset} {player.Username} joined the server"); var joinSound = new AnvilUseSound(level.SpawnPoint.ToVector3()); joinSound.Spawn(level); player.SendTitle(null, TitleType.Clear); player.SendTitle(null, TitleType.AnimationTimes, 6, 6, 20 * 10); player.SendTitle($"{ChatColors.White}This is gurun's MiNET\n.NET core test server", TitleType.SubTitle); player.SendTitle($"{ChatColors.Gold}Welcome {player.Username}!", TitleType.Title); }); }