Пример #1
0
    void OnStrenthBtnClick()
    {
        //HideRuneDetailUI();
        //判断强化是否满级;
        ItemEquip itemE = _ObjectCard.GetHeroData().GetRuneItemInfo(mRunePoint);

        if (itemE == null)
        {
            LogManager.LogError("f**k");
        }
        ItemTemplate itemT = itemE.GetItemRowData();
        int          maxLv = DataTemplate.GetInstance().GetRuneStrenthMaxLevel(itemT);

        if (maxLv == -1)
        {
            LogManager.LogError("f**k");
        }

        if (itemE.GetStrenghLevel() >= maxLv)
        {
            InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("hero_rune_tip2"), mMsgBoxTrans);
            return;
        }
        ShowRuneStrenthUI(itemE);
        RunOnBack();
    }
Пример #2
0
    /// <summary>
    /// 刷新符文显示--符文强化成功监听;
    /// </summary>
    void UpdateAllRuneItems()
    {
        List <int> equipedTypes = new List <int>();

        for (int i = 0, j = (int)(EM_RUNE_POINT.EM_RUNE_POINT_NUMBER); i < j; i++)
        {
            EM_RUNE_POINT erp      = (EM_RUNE_POINT)i;
            ItemEquip     runeInfo = mObjectCard.GetHeroData().GetRuneItemInfo(erp);

            if (runeInfo == null)
            {
                //mRunes[i].SetIcon(common.defaultPath + AddSpriteName);
                mRunes[i].SetIcon(AddSprite);
                mRunes[i].SetLevelInfoActive(false);
            }
            else
            {
                ItemTemplate runeTemp = DataTemplate.GetInstance().GetItemTemplateById(runeInfo.GetItemTableID());
                if (runeTemp != null)
                {
                    mRunes[i].SetIcon(common.defaultPath + runeTemp.getIcon());
                    //mRunes[i].SetLevel(runeInfo.)
                    mRunes[i].SetStarsNum(runeTemp.getRune_quality());
                    mRunes[i].SetLevel(runeInfo.GetStrenghLevel());

                    int runeType = runeTemp.getRune_type();
                    //if (!equipedTypes.Contains(runeType))
                    equipedTypes.Add(runeType);

                    bool isSpecial = i == (int)(EM_RUNE_POINT.EM_RUNE_POINT_SPECIAL);

                    //if (!isSpecial)
                    //{
                    //    mRuneDetailItem.SetRuneType(runeType);
                    //}
                }

                mRunes[i].SetLevelInfoActive(true);
            }
        }
    }
Пример #3
0
    public void OnClickIntensify()
    {
        UI_RuneMange._instance.mGuid = mRuneGUID;
        if (mRuneGUID == null)
        {
            return;
        }
        ItemEquip    itemE      = (ItemEquip)ObjectSelf.GetInstance().CommonItemContainer.FindItem(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_EQUIP, mRuneGUID);
        int          strengthLv = itemE.GetStrenghLevel();
        ItemTemplate itemT      = itemE.GetItemRowData();
        bool         isFullLv   = DataTemplate.GetInstance().IsRuneStrenthFullLevel(itemT, strengthLv);

        //已满级;
        if (isFullLv)
        {
            InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("hero_rune_tip2"));
            return;
        }

        GameEventDispatcher.Inst.dispatchEvent(GameEventID.U_OpenUI, UI_RuneStrenthMgr.UI_ResPath);
        UI_RuneStrenthMgr.SetShowRuneGUID(mRuneGUID);

        UI_CaptionManager cap = UI_CaptionManager.GetInstance();
    }
Пример #4
0
    public void ShowInfo()
    {
        // 获得数据
        _rune = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(tableID);
        _data = (ItemEquip)ObjectSelf.GetInstance().CommonItemContainer.FindItem(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_EQUIP, guid);

        //_icon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + _rune.getIcon());
        //_icon.SetNativeSize();

        iconItem.SetIcon(common.defaultPath + _rune.getIcon());
        iconItem.SetRuneType(_rune.getRune_type());
        //iconItem.SetIsSpecial(_rune.getRune_type() == 5 || _rune.getRune_type() == 6);
        iconItem.SetIsSpecial(RuneModule.IsSpecialRune(_rune));

        // 是否已装备
        if (_data.IsEquip())
        {
            _equip.SetActive(true);
        }
        else
        {
            _equip.SetActive(false);
        }

        // 名称
        _name.text = GameUtils.getString(_rune.getName());

        // 符文等级
        _level.text = "+" + _data.GetStrenghLevel().ToString();

        // 符文基础值
        smelt = _rune.getRune_smelt();
        //_smeltText.text = smelt.ToString();

        // 符文星级
        int level = _rune.getRune_quality();

        for (int i = 5; i < 10; i++)
        {
            _starLevel.transform.GetChild(i).gameObject.SetActive(i < level + 5);
        }

        // 是否被选中
        _border.SetActive(false);

        // 金币 返回的物品
        int strengid    = _rune.getRune_strengthenId();
        int strenglevel = _data.GetStrenghLevel();
        int unqelID     = 0;

        money = 0;
        smelt = 0;
        if (strenglevel == 0)
        {
            money           = 0;
            smelt           = _rune.getRune_smelt();
            _smeltText.text = smelt.ToString();
        }

        if (strenglevel != 0)
        {
            smelt    = _rune.getRune_smelt();
            unqelID  = strengid * 100;
            unqelID += strenglevel;

            //
            RunecostTemplate runecost = (RunecostTemplate)DataTemplate.GetInstance().m_RunecostTable.getTableData(unqelID);
            if (runecost.getReturnType1() == 1400000002)
            {
                money += runecost.getReturnValue1();
            }
            else if (runecost.getReturnType1() == 1400000004)
            {
                smelt += runecost.getReturnValue1();
            }

            if (runecost.getReturnType2() == 1400000002)
            {
                money += runecost.getReturnValue2();
            }
            else if (runecost.getReturnType2() == 1400000004)
            {
                smelt += runecost.getReturnValue2();
            }
            _smeltText.text = smelt.ToString();
        }
    }
Пример #5
0
    public void UpdateShow(int runeid, ItemTemplate rune)
    {
        if (rune == null)
        {
            return;
        }
        mRuneGUID = UI_RuneMange._instance.rune[runeid].GetItemGuid();

        runeName.text = GameUtils.getString(rune.getName());
        //runeIcon.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + rune.getIcon());
        //runeIcon.transform.localScale = new Vector3(0.8f,0.8f,0f);
        //runeIcon.SetNativeSize();

        mIconItem.SetIcon(common.defaultPath + rune.getIcon());
        mIconItem.SetStarsNum(rune.getRune_quality());
        mIconItem.SetRuneType(rune.getRune_type());
        //int starCount = rune.getRune_quality();
        //for (int n = 0; n < mStarList.Count; n++)
        //{
        //    if (n == starCount - 1)
        //    {
        //        mStarList[n].SetActive(true);
        //    }
        //    else
        //    {
        //        mStarList[n].SetActive(false);
        //    }
        //}

        //for (int m = 1; m <= 4; m++)
        //{
        //    mTypes[m - 1].gameObject.SetActive(m == rune.getRune_type());
        //}

        mIconItem.SetIsSpecial(RuneModule.IsSpecialRune(rune));

        //GameUtils.DestroyChildsObj(mAttriList);
        ItemEquip data = (ItemEquip)ObjectSelf.GetInstance().CommonItemContainer.FindItem(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_EQUIP, mRuneGUID);

        //runeLevel.text = "+" + data.GetStrenghLevel();
        mIconItem.SetLevel(data.GetStrenghLevel());

        //装备人名字
        ObjectCard oc = ObjectSelf.GetInstance().HeroContainerBag.GetItemUser(data);

        if (oc == null)
        {
            userName.gameObject.SetActive(false);
        }
        else
        {
            HeroTemplate heroT = DataTemplate.GetInstance().GetHeroTemplateById(oc.GetHeroData().TableID);
            if (heroT != null)
            {
                userName.text = GameUtils.getString(heroT.getTitleID()) + "    " + GameUtils.getString("hero_rune_content7");
            }
            userName.gameObject.SetActive(true);
        }

        //是否满级;
        bool isFullLv = DataTemplate.GetInstance().IsRuneStrenthFullLevel(rune, data.GetStrenghLevel());

        GameUtils.SetBtnSpriteGrayState(intensifyBtn, isFullLv);
        showAtt.Clear();
        //--------基础属性;
        RuneData runeData = data.GetRuneData();
        bool     titleDone1 = false;
        int      split = 0;
        int      k = 0, p = 0;

        foreach (int id in runeData.BaseAttributeID)
        {
            if (id == -1)
            {
                continue;
            }

            if (!titleDone1)
            {
                k++;
                titleDone1 = true;
                CreateTitle(mAttriList, GameUtils.getString("hero_rune_content8"), k - 1);
            }
        }
        foreach (int id in runeData.BaseAttributeID)
        {
            if (id == -1)
            {
                continue;
            }
            BaseruneattributeTemplate bt = DataTemplate.GetInstance().GetBaseruneattributeTemplate(id);
            p++;
            if (bt.getNumshow() != 0)
            {
                CreateBaseAttriObj(mAttriList, GameUtils.getString(bt.getAttriDes()), "+" + bt.getAttriValue().ToString(), p - 1);
            }
        }
        //创建特殊服务的特效效果属性
        foreach (int id in runeData.BaseAttributeID)
        {
            if (id == -1)
            {
                continue;
            }
            BaseruneattributeTemplate bt = DataTemplate.GetInstance().GetBaseruneattributeTemplate(id);
            if (bt.getNumshow() == 0)
            {
                CreateDetailTxts(mAttriList, GameUtils.getString(bt.getAttriDes()));
            }
        }

        //--------附加属性;
        int  count      = DataTemplate.GetInstance().GetRuneMaxRedefineTimes(rune);
        bool titleDone2 = false;
        int  i      = 0;
        bool isGray = false;
        int  b      = 0;

        foreach (int id in runeData.AppendAttribute)
        {
            i++;

            isGray = i * 3 > data.GetStrenghLevel();

            if (id == -1)
            {
                if (i <= count)
                {
                    if (!titleDone2)
                    {
                        k++;
                        titleDone2 = true;
                        CreateTitle(mAttriList, GameUtils.getString("hero_rune_content9"), k - 1);
                    }
                    b++;
                    //未知属性,未鉴定;
                    CreateAddAttriObj(mAttriList, GameUtils.getString("rune_content2"), "", GameUtils.getString("rune_content3"), isGray, b - 1);
                }

                continue;
            }

            if (!titleDone2)
            {
                k++;
                titleDone2 = true;
                CreateTitle(mAttriList, GameUtils.getString("hero_rune_content9"), k - 1);
            }
            b++;
            AddruneattributeTemplate bt = DataTemplate.GetInstance().GetAddruneattributeTemplate(id);
            bool   isPercent            = bt.getIspercentage() > 0;
            string val = isPercent ? ((float)bt.getAttriValue() / (float)10f + "%") : bt.getAttriValue().ToString();
            CreateAddAttriObj(mAttriList, GameUtils.getString(bt.getAttriDes1()), GameUtils.getString(bt.getAttriDes2()), bt.getSymbol() + val, isGray, b - 1);
        }
        for (int m = 0; m < showAtt.Count; m++)
        {
            showAtt[m].SetActive(true);
        }

        //是否鉴定满级;
        GameUtils.SetBtnSpriteGrayState(authenticateBtn, data.GetDefineTimes() >= count);
    }
Пример #6
0
    public void RuneShow()
    {
        //Debug.Log(tableID);

        if (itemState == ItemSate.Empty)
        {
            for (int i = 0; i < Parent.childCount; i++)
            {
                Parent.GetChild(i);
                if (i == 0)
                {
                    Parent.GetChild(i).gameObject.SetActive(true);
                }
                else
                {
                    Parent.GetChild(i).gameObject.SetActive(false);
                }
            }
            mySelfBtn.onClick.RemoveListener(new UnityEngine.Events.UnityAction(OnMyselfClick));
            return;
        }
        else if (itemState == ItemSate.Lock)
        {
            for (int i = 0; i < Parent.childCount; i++)
            {
                Parent.GetChild(i);
                if (i == 0 || i == 1)
                {
                    Parent.GetChild(i).gameObject.SetActive(true);
                }
                else
                {
                    Parent.GetChild(i).gameObject.SetActive(false);
                }
            }
            mySelfBtn.onClick.RemoveListener(new UnityEngine.Events.UnityAction(OnMyselfClick));
            return;
        }
        else if (itemState == ItemSate.FillDate)
        {
            Parent.FindChild("lock").gameObject.SetActive(false);
            Parent.FindChild("Border").gameObject.SetActive(false);
            maxLevel.SetActive(true);
            bg.SetActive(true);
            specBg.SetActive(true);
            mIcon.gameObject.SetActive(true);
            mName.gameObject.SetActive(true);
            Parent.FindChild("Level").gameObject.SetActive(true);
            Parent.FindChild("Equip").gameObject.SetActive(false);
            Parent.FindChild("Pos").gameObject.SetActive(true);
            Parent.FindChild("stars").gameObject.SetActive(true);
            mySelfBtn.onClick.RemoveAllListeners();
            mySelfBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnMyselfClick));
        }
        if (tableID == null)
        {
            return;
        }
        else
        {
            rune = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(tableID);
            //Debug.Log(rune.getIcon());
            mIcon.overrideSprite = UIResourceMgr.LoadSprite(common.defaultPath + rune.getIcon());
            // mIcon.SetNativeSize();
            mIcon.transform.localScale = new Vector3(0.8f, 0.8f, 0f);
            mName.text = GameUtils.getString(rune.getName());
            int starCount = rune.getRune_quality();

            bool isSpec = RuneModule.IsSpecialRune(rune);
            bg.SetActive(!isSpec);
            specBg.SetActive(isSpec);

            for (int i = 0; i < starCount; i++)
            {
                mStarList[i].SetActive(true);
            }

            for (int i = 1; i <= 4; i++)
            {
                mTypes[i - 1].gameObject.SetActive(i == rune.getRune_type());
            }

            for (int i = starCount; i < mStarList.Count; i++)
            {
                mStarList[i].SetActive(false);
            }
            m_CurItem = (ItemEquip)ObjectSelf.GetInstance().CommonItemContainer.FindItem(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_EQUIP, UI_RuneMange._instance.rune[id].GetItemGuid());
            bool isEquiped = m_CurItem.IsEquip();//ObjectSelf.GetInstance().HeroContainerBag.IsItemEquiped(data);
            mEquip.SetActive(isEquiped);
            mLevel.text = "+" + m_CurItem.GetStrenghLevel();

            //已满级
            int          strengthLv = m_CurItem.GetStrenghLevel();
            ItemTemplate itemT      = m_CurItem.GetItemRowData();
            bool         isFullLv   = DataTemplate.GetInstance().IsRuneStrenthFullLevel(itemT, strengthLv);
            if (isFullLv)
            {
                maxLevel.SetActive(true);
            }
            else
            {
                maxLevel.SetActive(false);
            }
            //设置符文满级特效颜色
            RawImage rawImage = maxLevel.GetComponent <RawImage>();
            switch (itemT.getRune_type())
            {
            case 1:     //蓝色
                rawImage.color = Color.blue;
                break;

            case 2:     //紫色
                rawImage.color = new Color(153 / 255f, 51 / 255f, 250 / 255f);
                break;

            case 3:     //绿色
                rawImage.color = Color.green;
                break;

            case 4:      //红色
                rawImage.color = Color.red;
                break;

            case 5:      //橙色
                rawImage.color = new Color(255 / 255f, 128 / 255f, 0 / 255f);
                break;

            default:
                break;
            }
            m_Tip.SetActive(ObjectSelf.GetInstance().CommonItemContainer.IsNewGetItem(m_CurItem.GetItemGuid()));
        }
    }
Пример #7
0
    void ShowRuneDetailUI(ItemEquip itemE)
    {
        if (itemE == null)
        {
            return;
        }

        ItemTemplate itemT = DataTemplate.GetInstance().GetItemTemplateById(itemE.GetItemTableID());

        mSpecHeroName.text = "";

        HideAllRuneSelectEffect();
        mRunes[(int)mRunePoint].SetEffectShow((EM_RUNE_TYPE)(itemT.getRune_type()));

//         mRuneDetailItem.SetIcon(common.defaultPath + itemT.getIcon());
//         mRuneDetailItem.SetStarsNum(itemT.getRune_quality());
//         mRuneDetailItem.SetLevel(itemE.GetStrenghLevel());
//         mRuneDetailItem.SetLevelInfoActive(true);
//         //bool isSpecial = itemT.getRune_type() == 5 || itemT.getRune_type() == 6;
//         bool isSpecial = RuneModule.IsSpecialRune(itemT);
//         mRuneDetailItem.SetIsSpecial(isSpecial);
//         if (!isSpecial)
//         {
//             mRuneDetailItem.SetRuneType(itemT.getRune_type());
//         }

        if (mItemCommon == null)
        {
            mItemCommon = RuneFactory.CreateRuneItemCommom(m_RuneItemPos);
        }

        RuneItemCommonData ricd = new RuneItemCommonData();

        ricd.IsShowMaxEffect = true;
        ricd.ItemT           = itemE.GetItemRowData();
        ricd.RuneLevel       = itemE.GetStrenghLevel();
        ricd.EquipedHeroName = RuneModule.GetItemEuipHeroName(itemE);
        mItemCommon.SetRuneItemData(ricd, RuneItemCommon.RuneItemShowType.IconWithRightName);

        //mRuneName.text = GameUtils.getString(itemT.getName());
        mUserObj.SetActive(false);

        if (mDetailCommon == null)
        {
            mDetailCommon = new RuneDetailCommon(m_RuneAttriPos, itemE.GetItemGuid(), 450f);
        }
        else
        {
            mDetailCommon.SetShowData(itemE.GetItemGuid());
        }
//        GameUtils.DestroyChildsObj(mAttriList);

//         //基础属性;
//         bool titleDone1 = false;
//         RuneData runeData = itemE.GetRuneData();
//         foreach(int id in runeData.BaseAttributeID)
//         {
//             if(id == -1)
//                 continue;
//
//             if(!titleDone1)
//             {
//                 titleDone1 = true;
//                 CreateTitle(mAttriList, GameUtils.getString("hero_rune_content8"));
//             }
//
//             BaseruneattributeTemplate bt = DataTemplate.GetInstance().GetBaseruneattributeTemplate(id);
//             if(bt.getNumshow() == 0)
//             {
//                 //CreateTitle(mAttriList, GameUtils.getString(bt.getAttriDes()));
//                 CreateDetailTxts(mAttriList, GameUtils.getString(bt.getAttriDes()));
//             }
//             else
//             {
//                 //CreateBaseAttriObj(mAttriList, GameUtils.GetAttriName(bt.getAttriType()), "+" + bt.getAttriValue().ToString());
//                 CreateBaseAttriObj(mAttriList, GameUtils.getString(bt.getAttriDes()), "+" + bt.getAttriValue().ToString());
//             }
//         }
//
//         //附加属性-------激活等级分别为强化等级达到3/6/9/12;
//         bool titleDone2 = false;
        int count = DataTemplate.GetInstance().GetRuneMaxRedefineTimes(itemT);

//         int i = 0;
//         int strenthLv = itemE.GetStrenghLevel();
//         bool isGray = false;
//
//         foreach (int id in runeData.AppendAttribute)
//         {
//             i++;
//             isGray = i * 3 > strenthLv;
//             if (id == -1)
//             {
//                 if (i <= count)
//                 {
//                     if (!titleDone2)
//                     {
//                         titleDone2 = true;
//                         CreateTitle(mAttriList, GameUtils.getString("hero_rune_content9"));
//                     }
//
//                     //位置属性,未鉴定;
//                     CreateAddAttriObj(mAttriList, GameUtils.getString("rune_content2"), "", GameUtils.getString("rune_content3"), isGray);
//                 }
//
//                 continue;
//             }
//
//             if(!titleDone2)
//             {
//                 titleDone2 = true;
//                 CreateTitle(mAttriList, GameUtils.getString("hero_rune_content9"));
//             }
//
//             AddruneattributeTemplate bt = DataTemplate.GetInstance().GetAddruneattributeTemplate(id);
//             bool isPercent = bt.getIspercentage() > 0;
//             string val = isPercent ? ((float)bt.getAttriValue() / (float)10f + "%") : bt.getAttriValue().ToString();
//             CreateAddAttriObj(mAttriList, GameUtils.getString(bt.getAttriDes1()), GameUtils.getString(bt.getAttriDes2()), bt.getSymbol() + val, isGray);
//        }

        //设置按钮状态;
        GameUtils.SetBtnSpriteGrayState(mStrenthBtn, DataTemplate.GetInstance().IsRuneStrenthFullLevel(itemT, itemE.GetStrenghLevel()));
        GameUtils.SetBtnSpriteGrayState(mIdentifyBtn, itemE.GetDefineTimes() >= count);

        mRuneDetailObj.SetActive(true);
    }
Пример #8
0
    /// <summary>
    /// 刷新所有有关符文装配界面的信息;
    /// </summary>
    void UpdateUIForm()
    {
        List <int> equipedTypes = new List <int>();

        for (int i = 0, j = (int)(EM_RUNE_POINT.EM_RUNE_POINT_NUMBER); i < j; i++)
        {
            EM_RUNE_POINT erp      = (EM_RUNE_POINT)i;
            ItemEquip     runeInfo = mObjectCard.GetHeroData().GetRuneItemInfo(erp);

            mRunes[i].SetRuneType(EM_RUNE_TYPE.EM_RUNE_TYPE_INVALID);
            if (runeInfo == null)
            {
                //mRunes[i].SetIcon(common.defaultPath + AddSpriteName);
                mRunes[i].SetIcon(AddSprite);
                mRunes[i].SetLevelInfoActive(false);
            }
            else
            {
                ItemTemplate runeTemp = DataTemplate.GetInstance().GetItemTemplateById(runeInfo.GetItemTableID());
                if (runeTemp != null)
                {
                    mRunes[i].SetIcon(common.defaultPath + runeTemp.getIcon());
                    //mRunes[i].SetLevel(runeInfo.)
                    mRunes[i].SetStarsNum(runeTemp.getRune_quality());
                    mRunes[i].SetLevel(runeInfo.GetStrenghLevel());
                    int runeType = runeTemp.getRune_type();
                    //if (!equipedTypes.Contains(runeType))
                    equipedTypes.Add(runeType);

                    bool isSpecial = i == (int)(EM_RUNE_POINT.EM_RUNE_POINT_SPECIAL);

                    if (!isSpecial)
                    {
                        mRunes[i].SetRuneType(runeType);
                    }
                }

                mRunes[i].SetLevelInfoActive(true);
            }
        }

        int          heroTableID = mObjectCard.GetHeroData().TableID;
        HeroTemplate heroT       = DataTemplate.GetInstance().GetHeroTemplateById(heroTableID);

        if (heroT == null)
        {
            LogManager.LogError("hero表中缺少数据 heroid = " + heroTableID);
            return;
        }

        List <int> runeGroup = DataTemplate.GetInstance().GetHeroRuneGroup(heroT);

        if (runeGroup == null)
        {
            LogManager.LogError("获取英雄符文组合失败 heroid = " + heroTableID);
            return;
        }

        if (runeGroup.Count > 4)
        {
            LogManager.LogError("符文组合最多4个符文");
            return;
        }

        for (int i = 0, j = mRuneGoupItems.Length; i < j; i++)
        {
            mRuneGoupItems[i].SetActive(false);
        }

        for (int i = 0, j = runeGroup.Count; i < j; i++)
        {
            //mRuneGoupItems[i].SetIcon(GetIconByRuneType(runeGroup[i]));
            mRuneGoupItems[i].SetIcon(GetSpriteByRuneFlagType(runeGroup[i]));
            mRuneGoupItems[i].SetEffectShow(EM_RUNE_TYPE.EM_RUNE_TYPE_INVALID);
            mRuneGoupItems[i].SetActive(true);
        }

        int activeNum = 0;

        for (int i = 0; i < runeGroup.Count; i++)
        {
            int idx = equipedTypes.IndexOf(runeGroup[i]);

            if (idx == -1)
            {
                mRuneGoupItems[i].SetEffectShow(EM_RUNE_TYPE.EM_RUNE_TYPE_INVALID);
                continue;
            }
            else
            {
                mRuneGoupItems[i].SetEffectShow((EM_RUNE_TYPE)runeGroup[i]);
                equipedTypes.RemoveAt(idx);
                activeNum++;
            }
        }

        bool isActive = activeNum >= runeGroup.Count; //是否激活符文组合条件;

        RunepassiveTemplate runPassT = DataTemplate.GetInstance().GetRunepassiveTemplate(heroT.getRunePassive());

        if (runPassT != null)
        {
            string str1    = "";
            bool   isShow1 = GetRuneGroupValueStr(runPassT, 0, out str1);
            mRuneValues[0].text = isActive ? str1 : "<color=#acacac>" + str1 + "</color>";
            mRuneValues[0].transform.parent.gameObject.SetActive(isShow1);
            mRuneDetails[0].text    = isShow1 ? GameUtils.getString(runPassT.getDes1()) : "";
            mRuneAttrImgs[0].sprite = RuneAttrImgs[isActive ? 1 : 0];

            string str2    = "";
            bool   isShow2 = GetRuneGroupValueStr(runPassT, 1, out str2);
            mRuneValues[1].text = isActive ? str2 : "<color=#acacac>" + str2 + "</color>";
            mRuneValues[1].transform.parent.gameObject.SetActive(isShow2);
            mRuneDetails[1].text    = isShow2 ? GameUtils.getString(runPassT.getDes2()) : "";
            mRuneAttrImgs[1].sprite = RuneAttrImgs[isActive ? 1 : 0];

            string str3    = "";
            bool   isShow3 = GetRuneGroupValueStr(runPassT, 2, out str3);
            mRuneValues[2].text = isActive ? str3 : "<color=#acacac>" + str3 + "</color>";
            mRuneValues[2].transform.parent.gameObject.SetActive(isShow3);
            mRuneDetails[2].text    = isShow3 ? GameUtils.getString(runPassT.getDes3()) : "";
            mRuneAttrImgs[2].sprite = RuneAttrImgs[isActive ? 1 : 0];
        }
    }