static bool Prefix(PlayerAutoPickTarget __instance) { if (!enabled) { return(true); } if (Module <Player> .Self == null || Module <Player> .Self.actor == null) { return(true); } Dbgl($"UpdatePickToTarget PlayerAutoPickTarget; pick distance: {__instance.autoPickDistance * settings.DistanceMult}, distance {Vector3.Distance(__instance.transform.position, Module<Player>.Self.GamePos + new Vector3(0f, Module<Player>.Self.actor.GetHeight() / 2f, 0f))}"); ItemDrop component = __instance.GetComponent <ItemDrop>(); ItemPickFollow follow = __instance.GetComponent <ItemPickFollow>(); if (Vector3.Distance(__instance.transform.position, Module <Player> .Self.GamePos + new Vector3(0f, Module <Player> .Self.actor.GetHeight() / 2f, 0f)) >= __instance.autoPickDistance * settings.DistanceMult) { return(true); } Dbgl("1"); if (component != null && follow != null) { Dbgl("2"); if (follow.CheckCanAddBag(component)) { Dbgl("3"); component.FetchItem(); if (Module <ItemDropManager> .Self != null) { Module <ItemDropManager> .Self.DestroyDropItem(component); } return(false); } } return(true); }