Пример #1
0
 public static void GetTooltipPostfix(ref string __result, ItemDrop.ItemData item, int qualityLevel, bool crafting)
 {
     if (item != null && Player.m_localPlayer != null && UtilityFunctions.HasTooltipEffect(Player.m_localPlayer.GetSEMan()))
     {
         if (item.IsWeapon())
         {
             UpdateBlockPowerTooltip(ref __result, item);
             UpdateDamageTooltip(ref __result, item);
             UpdateBackstabBonus(ref __result, item);
         }
         if (item.m_shared.m_name.Contains("shield"))
         {
             UpdateBlockPowerTooltip(ref __result, item);
             UpdateHealOnBlockTooltip(ref __result, item);
         }
     }
 }
Пример #2
0
 // Token: 0x06000693 RID: 1683 RVA: 0x00036EB1 File Offset: 0x000350B1
 private bool TopFirst(ItemDrop.ItemData item)
 {
     return(item.IsWeapon() || (item.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Tool || item.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Shield || item.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Utility));
 }
Пример #3
0
        /// <summary>
        ///     Hook on <see cref="global::KeyHints.UpdateHints" /> to show custom key hints instead of the vanilla ones.
        /// </summary>
        private bool KeyHints_UpdateHints(KeyHints self)
        {
            // If something went wrong, dont NRE every Update
            if (!HasInitBaseGameObjects || KeyHintInstance == null || KeyHintContainer == null)
            {
                return(true);
            }

            bool UseCustomKeyHint()
            {
                // Guard
                if (!self.m_keyHintsEnabled || !Player.m_localPlayer || Player.m_localPlayer.IsDead() || Chat.instance.IsChatDialogWindowVisible())
                {
                    return(false);
                }

                // Get the current equipped item name
                ItemDrop.ItemData item = Player.m_localPlayer.m_rightItem;
                if (!(item != null && (item.IsWeapon() || item.m_shared?.m_buildPieces != null)))
                {
                    return(false);
                }
                string prefabName = item.m_dropPrefab?.name;

                if (string.IsNullOrEmpty(prefabName))
                {
                    return(false);
                }

                // Get the current selected piece name if any
                string pieceName = Player.m_localPlayer.m_buildPieces?.GetSelectedPiece()?.name;

                // Try to get a KeyHint for the item and piece selected or just the item without a piece
                KeyHintConfig hintConfig = null;

                if (!string.IsNullOrEmpty(pieceName))
                {
                    KeyHints.TryGetValue($"{prefabName}:{pieceName}", out hintConfig);
                }
                if (hintConfig == null)
                {
                    KeyHints.TryGetValue(prefabName, out hintConfig);
                }
                if (hintConfig == null)
                {
                    return(false);
                }

                // Try to get the hint object, if the keyhint is "dirty" (i.e. some config backed button changed), destroy the hint object
                if (KeyHintObjects.TryGetValue(hintConfig.ToString(), out var hintObject) && hintConfig.Dirty)
                {
                    Object.DestroyImmediate(hintObject);
                }

                // Display the KeyHint instead the vanilla one or remove the config if it fails
                if (!hintObject)
                {
                    try
                    {
                        hintObject = CreateKeyHintObject(hintConfig);
                    }
                    catch (Exception ex)
                    {
                        Logger.LogWarning($"Exception caught while creating KeyHint {hintConfig}: {ex}");
                        KeyHints.Remove(hintConfig.ToString());
                        return(false);
                    }
                }

                if (!hintObject.activeSelf)
                {
                    self.m_buildHints.SetActive(false);
                    self.m_combatHints.SetActive(false);
                    KeyHintObjects.Values.Where(x => x.activeSelf).Do(x => x.SetActive(false));
                    hintObject.SetActive(true);
                }

                return(true);
            }

            if (!UseCustomKeyHint())
            {
                KeyHintObjects.Values.Where(x => x.activeSelf).Do(x => x.SetActive(false));
                return(true);
            }

            return(false);
        }