Пример #1
0
        public void CreateProductionModule(string codename, string variantname, int maxstack, string basename, LocalizedString name, LocalizedString desc, string guidstring, string categoryname, string factorytypename, Sprite icon, RecipeCategory[] categories, bool looping)
        {
            var category = GameResources.Instance.Items.FirstOrDefault(s => s.name == categoryname).Category;
            var item     = ScriptableObject.CreateInstance <ItemDefinition>();

            item.name     = codename;
            item.Category = category;
            item.MaxStack = maxstack;
            item.Icon     = icon;

            var prefabParent = new GameObject();
            var olditem      = GameResources.Instance.Items.FirstOrDefault(s => s.name == basename);
            var factorytype  = GameResources.Instance.FactoryTypes.FirstOrDefault(s => s.name == factorytypename);

            prefabParent.SetActive(false);
            var newmodule  = Instantiate(olditem.Prefabs[0], prefabParent.transform);
            var module     = newmodule.GetComponentInChildren <ProductionModule>();
            var gridmodule = newmodule.GetComponent <GridModule>();

            gridmodule.VariantName = variantname;
            gridmodule.Item        = item;
            item.Prefabs           = new GameObject[] { newmodule };
            var modulecategory = RuntimeAssetCacheLookup.Get <ModuleCategory>().First(s => s.name == factorytypename);
            var concatinated   = new ItemDefinition[] { item };

            modulecategory.Modules = concatinated.ToArray();

            LocalizedString nameStr = name;
            LocalizedString descStr = desc;

            Initialize(ref nameStr);
            Initialize(ref descStr);

            typeof(ProductionModule).GetField("m_factoryType", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(module, factorytype);
            typeof(ProductionModule).GetField("m_module", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(module, gridmodule);
            typeof(ProductionModule).GetField("m_categories", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(module, categories);
            typeof(ItemDefinition).GetField("m_name", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(item, nameStr);
            typeof(ItemDefinition).GetField("m_description", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(item, descStr);

            var guid = GUID.Parse(guidstring);

            typeof(Definition).GetField("m_assetId", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).SetValue(item, guid);

            AssetReference[] assets = new AssetReference[] { new AssetReference()
                                                             {
                                                                 Object = item, Guid = guid, Labels = new string[0]
                                                             } };
            RuntimeAssetStorage.Add(assets, default);

            using (StreamWriter writer = new StreamWriter(QuestingMod.path, true))
            {
                writer.WriteLine("[Questing Update | Modules]: Module " + codename + " has been loaded");
                writer.Dispose();
            }
        }