// Use this for initialization void Start () { gameManager = GameObject.FindGameObjectWithTag("GameController"); //On GameScene Load database = gameManager.GetComponent<ItemDatabaseScript>(); //GenerateLoot(); }
// Use this for initialization void Start() { database = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent <ItemDatabaseScript>(); for (int i = 0; i < (slotsX * slotsY); i++) { //add empty slots to list slots.Add(new ItemScript()); //add blank item to every slot on the list inventory.Add(new ItemScript()); } AddItem(0); AddItem(0); AddItem(1); AddItem(1); }
// Use this for initialization void Start() { database = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent<ItemDatabaseScript>(); for (int i = 0; i < (slotsX *slotsY); i++) { //add empty slots to list slots.Add(new ItemScript()); //add blank item to every slot on the list inventory.Add(new ItemScript()); } AddItem(0); AddItem(0); AddItem(1); AddItem(1); }