public override void OnInspectorGUI() { DrawDefaultInspector(); if (!EditorApplication.isPlaying) { return; } ItemDataEvent myScript = (ItemDataEvent)target; if (GUILayout.Button("Fire Event!")) { myScript.Fire(myScript.defaultItemData); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (!EditorApplication.isPlaying) { return; } ItemDataEvent myScript = (ItemDataEvent)target; if (GUILayout.Button("Fire Event!")) { myScript.Fire(myScript.defaultItemData); } }