private void Start() { itemDB = GameObject.FindGameObjectWithTag("ItemDB").GetComponent <ItemDB>(); inventoryPanel = transform.GetChild(0).gameObject; slotPanel = inventoryPanel.transform.GetChild(0).gameObject; for (int i = 0; i < numSlots; i++) { items.Add(new Item()); slots.Add(Instantiate(inventorySlot)); slots[i].GetComponent <Slot>().slotNum = i; slots[i].transform.SetParent(slotPanel.transform, false); } // Adds items to inventory for testing. playerItems = GetComponent <ItemDB>(); if (playerItems.fileName != "") { List <Item> playerItemList = itemDB.GetItemList <Item>(); for (int i = 0; i < playerItemList.Count; i++) { TryAddItemByID(playerItemList[i].ID, 10, playerItems); } } // }
public IEnumerator OnMouseOver() { if (Input.GetButtonDown("Use")) { Vector3 objPos = gameObject.transform.position; Vector3 playerPos = _player.transform.position; if (Vector3.Distance(objPos, playerPos) < minDistance && lootInventory.activeInHierarchy == false) { lootInventory.SetActive(true); yield return(new WaitForSeconds(0.05f)); GameObject.FindGameObjectWithTag("lootUITitle").GetComponent <Text>().text = gameObject.name; foreach (Item item in items) { lootInventory.GetComponent <LootInventory>().AddItem(item.ID); } } } else if (Input.GetButtonDown("VendorDebug") && lootInventory.activeInHierarchy == false) { lootInventory.SetActive(true); List <Item> allItems = idb.GetItemList <Item>(); yield return(new WaitForSeconds(0.2f)); GameObject.FindGameObjectWithTag("lootUITitle").GetComponent <Text>().text = gameObject.name; foreach (Item possibleItem in allItems) { if (possibleItem.Stackable) { for (int i = 0; i < 5; i++) { lootInventory.GetComponent <LootInventory>().AddItem(possibleItem.ID); } } else { lootInventory.GetComponent <LootInventory>().AddItem(possibleItem.ID); } } } }