Пример #1
0
    // ================================================================ //
    // 통신에 관련 함수.


    // 아이템 상태 변경 통지 함수.
    private void SendItemStateChanged(string item_id, ItemController.State state, string owner_id)
    {
        if (m_network == null)
        {
            return;
        }

        Debug.Log("SendItemStateChanged.");

        // 아이템 획득 문의.
        ItemData data = new ItemData();

        data.itemId  = item_id;
        data.ownerId = owner_id;
        data.state   = (int)state;

        ItemPacket packet = new ItemPacket(data);

        int serverNode = m_network.GetServerNode();

        Debug.Log("ServerNode:" + serverNode);
        m_network.SendReliable <ItemData>(serverNode, packet);

        string log = "[CLIENT] SendItemStateChanged " +
                     "itemId:" + item_id +
                     " state:" + state.ToString() +
                     " ownerId:" + owner_id;

        Debug.Log(log);
        dbwin.console().print(log);
    }
Пример #2
0
    // 아이템 상태 변경.
    public void     setItemState(string name, ItemController.State state, string owner)
    {
        GameObject[] items = GameObject.FindGameObjectsWithTag("Item");

        if (items.Length == 0)
        {
            return;
        }

        GameObject go = System.Array.Find(items, x => x.name == name);

        if (go == null)
        {
            return;
        }

        ItemController item = go.GetComponent <ItemController>();

        if (item == null)
        {
            return;
        }

        item.state         = state;
        item.owner_account = owner;

        string log = "Item state changed => " +
                     "[item:" + name + "]" +
                     "[state:" + state.ToString() + "]" +
                     "[owner:" + owner + "]";

        Debug.Log(log);
        dbwin.console().print(log);
    }
Пример #3
0
 private void OnExitState()
 {
     ItemController.State state = this.m_State;
     if (state == ItemController.State.Aim || state == ItemController.State.StoneAim)
     {
         this.m_Player.StopAim();
     }
 }
Пример #4
0
 private void SetState(ItemController.State state)
 {
     if (this.m_State == state)
     {
         return;
     }
     this.OnExitState();
     this.m_State = state;
     this.OnEnterState();
 }
Пример #5
0
 public override void GetInputActions(ref List <int> actions)
 {
     ItemController.State state = this.m_State;
     if (state != ItemController.State.None)
     {
         if (state == ItemController.State.Aim)
         {
             actions.Add(5);
             actions.Add(4);
             return;
         }
         if (state != ItemController.State.StoneAim)
         {
             return;
         }
         if (GreenHellGame.IsPCControllerActive())
         {
             actions.Add(51);
         }
         else
         {
             actions.Add(106);
         }
         actions.Add(4);
     }
     else
     {
         if (this.CanThrow())
         {
             actions.Add(3);
         }
         if (this.m_Animator.GetBool(this.m_FireHash))
         {
             actions.Add(0);
             return;
         }
     }
 }
Пример #6
0
 public override void GetInputActions(ref List <int> actions)
 {
     ItemController.State state = this.m_State;
     if (state != ItemController.State.None)
     {
         if (state != ItemController.State.Aim)
         {
             if (state == ItemController.State.StoneAim)
             {
                 actions.Add(48);
                 actions.Add(4);
             }
         }
         else
         {
             actions.Add(5);
             actions.Add(4);
         }
     }
     else if (this.CanThrow())
     {
         actions.Add(3);
     }
 }
Пример #7
0
    // ================================================================ //

    // 아이템 정보 패킷 취득 함수.
    public void OnReceiveItemPacket(int node, PacketId id, byte[] data)
    {
        ItemPacket packet = new ItemPacket(data);
        ItemData   item   = packet.GetPacket();

        // 서버 상태와 동기화.
        ItemState istate = new ItemState();

        istate.item_id = item.itemId;
        ItemController.State state = (ItemController.State)item.state;
        istate.state = (state == ItemController.State.Dropped)? ItemController.State.None : state;
        istate.owner = item.ownerId;
        if (GlobalParam.getInstance().item_table.ContainsKey(istate.item_id))
        {
            GlobalParam.getInstance().item_table.Remove(istate.item_id);
        }
        GlobalParam.getInstance().item_table.Add(istate.item_id, istate);

        string log = "[CLIENT] Receive itempacket [" +
                     "itemId:" + item.itemId +
                     " state:" + state.ToString() +
                     " ownerId:" + item.ownerId + "]";

        Debug.Log(log);
        dbwin.console().print(log);

        if (state == ItemController.State.Picked)
        {
            Debug.Log("Receive item pick.");
            dbwin.console().print("Receive item pick.");

            // 응답이 있는  쿼리를 탐색.
            QueryItemPick query_pick = QueryManager.get().findQuery <QueryItemPick>(x => x.target == item.itemId);

            bool remote_pick = true;

            if (query_pick != null)
            {
                string account_name = PartyControl.get().getLocalPlayer().getAcountID();
                if (item.ownerId == account_name)
                {
                    Debug.Log("Receive item pick local:" + item.ownerId);
                    dbwin.console().print("Receive item pick local:" + item.ownerId);

                    item_query_done(query_pick, true);
                    remote_pick = false;
                }
                else
                {
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    dbwin.console().print("Receive item pick remote:" + item.ownerId);

                    item_query_done(query_pick, false);
                }
            }

            if (remote_pick == true)
            {
                Debug.Log("Remote pick item:" + item.ownerId);
                dbwin.console().print("Remote pick item:" + item.ownerId);

                // 리모트 캐릭터가 가지게 한다.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템 획득 쿼리 발행.
                    QueryItemPick query = remote.cmdItemQueryPick(item.itemId, false, true);
                    if (query != null)
                    {
                        item_query_done(query, true);
                    }
                }
            }

            // 아이템 획득 상태 변경.
            this.setItemState(item.itemId, ItemController.State.Picked, item.ownerId);
        }
        else if (state == ItemController.State.Dropped)
        {
            Debug.Log("Receive item drop.");

            // 응답이 있는 쿼리를 검색.
            QueryItemDrop query_drop = QueryManager.get().findQuery <QueryItemDrop>(x => x.target == item.itemId);


            bool remote_drop = true;

            if (query_drop != null)
            {
                // 요청에 대한 응답이 있다.
                string account_name = AccountManager.get().getAccountData(GlobalParam.get().global_account_id).avator_id;
                if (item.ownerId == account_name)
                {
                    // 자신이 획득.
                    Debug.Log("Receive item drop local:" + item.ownerId);
                    item_query_done(query_drop, true);
                    remote_drop = false;
                }
                else
                {
                    // 상대가 획득.
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_drop, false);
                }
            }

            if (remote_drop == true)
            {
                // 리모트 캐릭터가 획득.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템획득 쿼리 발행.
                    Debug.Log("QuetyitemDrop:cmdItemQueryDrop");
                    remote.cmdItemDrop(item.itemId, false);
                }
            }
        }
        else
        {
            Debug.Log("Receive item error.");
        }
    }
Пример #8
0
    // 아이템 정보 패킷 획득 함수.
    public void OnReceiveItemPacket(PacketId id, byte[] data)
    {
        ItemPacket packet = new ItemPacket(data);
        ItemData   item   = packet.GetPacket();

        // 서버의 상태와 동기화합니다.
        ItemState istate = new ItemState();

        istate.item_id = item.itemId;
        ItemController.State state = (ItemController.State)item.state;
        istate.state = (state == ItemController.State.Dropped)? ItemController.State.None : state;
        istate.owner = item.ownerId;
        if (GlobalParam.get().item_table.ContainsKey(item.itemId))
        {
            GlobalParam.get().item_table.Remove(istate.item_id);
        }
        GlobalParam.get().item_table.Add(istate.item_id, istate);

        string log = "[CLIENT] Receive itempacket. " +
                     "itemId:" + item.itemId +
                     " state:" + state.ToString() +
                     " ownerId:" + item.ownerId;

        Debug.Log(log);

        if (state == ItemController.State.Picked)
        {
            Debug.Log("Receive item pick.");

            // 응답이 있는 쿼리를 검색.
            QueryItemPick query_pick = null;
            foreach (var query in this.queries)
            {
                QueryItemPick pick = query as QueryItemPick;
                if (pick != null && pick.target == item.itemId)
                {
                    query_pick = pick;
                    break;
                }
            }

            bool remote_pick = true;

            if (query_pick != null)
            {
                if (item.ownerId == GlobalParam.get().account_name)
                {
                    Debug.Log("Receive item pick local:" + item.ownerId);
                    item_query_done(query_pick, true);
                    remote_pick = false;
                }
                else
                {
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_pick, false);
                }
            }

            if (remote_pick == true)
            {
                // 리모트 캐릭터가 취득하게 합니다.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템 획득 쿼리 발행.
                    QueryItemPick query = remote.cmdItemQueryPick(item.itemId, false, true);
                    if (query != null)
                    {
                        item_query_done(query, true);
                    }
                }
            }
        }
        else if (state == ItemController.State.Dropped)
        {
            Debug.Log("Receive item drop.");

            // 응답이 있는 쿼리를 검색.
            QueryItemDrop query_drop = null;
            foreach (var query in this.queries)
            {
                QueryItemDrop drop = query as QueryItemDrop;
                if (drop != null && drop.target == item.itemId)
                {
                    query_drop = drop;
                    break;
                }
            }

            bool remote_drop = true;

            if (query_drop != null)
            {
                // 요청에 대한 응답이 있을 때.
                if (item.ownerId == GlobalParam.get().account_name)
                {
                    // 자신이 획득.
                    Debug.Log("Receive item drop local:" + item.ownerId);
                    item_query_done(query_drop, true);
                    remote_drop = false;
                }
                else
                {
                    // 상대가 획득.
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_drop, false);
                }
            }

            if (remote_drop == true)
            {
                // 리모트 캐릭터가 회득하게 합니다.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템 획득 쿼리 발행.
                    Debug.Log("QuetyitemDrop:cmdItemQueryDrop");
                    QueryItemDrop query = remote.cmdItemQueryDrop(false);
                    if (query != null)
                    {
                        query.is_drop_done = true;
                        item_query_done(query, true);
                    }
                }
            }
        }
        else
        {
            Debug.Log("Receive item error.");
        }
    }
Пример #9
0
    // ================================================================ //

    // ?꾩씠???뺣낫 ?⑦궥 痍⑤뱷 ?⑥닔.
    public void OnReceiveItemPacket(int node, PacketId id, byte[] data)
    {
        ItemPacket packet = new ItemPacket(data);
        ItemData   item   = packet.GetPacket();

        // ?쒕쾭 ?곹깭?€ ?숆린??
        ItemState istate = new ItemState();

        istate.item_id = item.itemId;
        ItemController.State state = (ItemController.State)item.state;
        istate.state = (state == ItemController.State.Dropped)? ItemController.State.None : state;
        istate.owner = item.ownerId;
        if (GlobalParam.getInstance().item_table.ContainsKey(istate.item_id))
        {
            GlobalParam.getInstance().item_table.Remove(istate.item_id);
        }
        GlobalParam.getInstance().item_table.Add(istate.item_id, istate);

        string log = "[CLIENT] Receive itempacket [" +
                     "itemId:" + item.itemId +
                     " state:" + state.ToString() +
                     " ownerId:" + item.ownerId + "]";

        Debug.Log(log);
        dbwin.console().print(log);

        if (state == ItemController.State.Picked)
        {
            Debug.Log("Receive item pick.");
            dbwin.console().print("Receive item pick.");

            // ?묐떟???덈뒗  荑쇰━瑜??먯깋.
            QueryItemPick query_pick = QueryManager.get().findQuery <QueryItemPick>(x => x.target == item.itemId);

            bool remote_pick = true;

            if (query_pick != null)
            {
                string account_name = PartyControl.get().getLocalPlayer().getAcountID();
                if (item.ownerId == account_name)
                {
                    Debug.Log("Receive item pick local:" + item.ownerId);
                    dbwin.console().print("Receive item pick local:" + item.ownerId);

                    item_query_done(query_pick, true);
                    remote_pick = false;
                }
                else
                {
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    dbwin.console().print("Receive item pick remote:" + item.ownerId);

                    item_query_done(query_pick, false);
                }
            }

            if (remote_pick == true)
            {
                Debug.Log("Remote pick item:" + item.ownerId);
                dbwin.console().print("Remote pick item:" + item.ownerId);

                // 由щえ??罹먮┃?곌? 媛€吏€寃??쒕떎.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // ?꾩씠???띾뱷 荑쇰━ 諛쒗뻾.
                    QueryItemPick query = remote.cmdItemQueryPick(item.itemId, false, true);
                    if (query != null)
                    {
                        item_query_done(query, true);
                    }
                }
            }

            // ?꾩씠???띾뱷 ?곹깭 蹂€寃?
            this.setItemState(item.itemId, ItemController.State.Picked, item.ownerId);
        }
        else if (state == ItemController.State.Dropped)
        {
            Debug.Log("Receive item drop.");

            // ?묐떟???덈뒗 荑쇰━瑜?寃€??
            QueryItemDrop query_drop = QueryManager.get().findQuery <QueryItemDrop>(x => x.target == item.itemId);


            bool remote_drop = true;

            if (query_drop != null)
            {
                // ?붿껌???€???묐떟???덈떎.
                string account_name = AccountManager.get().getAccountData(GlobalParam.get().global_account_id).avator_id;
                if (item.ownerId == account_name)
                {
                    // ?먯떊???띾뱷.
                    Debug.Log("Receive item drop local:" + item.ownerId);
                    item_query_done(query_drop, true);
                    remote_drop = false;
                }
                else
                {
                    // ?곷?媛€ ?띾뱷.
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_drop, false);
                }
            }

            if (remote_drop == true)
            {
                // 由щえ??罹먮┃?곌? ?띾뱷.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // ?꾩씠?쒗쉷??荑쇰━ 諛쒗뻾.
                    Debug.Log("QuetyitemDrop:cmdItemQueryDrop");
                    remote.cmdItemDrop(item.itemId, false);
                }
            }
        }
        else
        {
            Debug.Log("Receive item error.");
        }
    }