void Start() { itemControler = GetComponent <ItemControler>(); LeftHand = itemControler.GetSlot(0); RightHand = itemControler.GetSlot(1); }
// Use this for initialization private void Start() { player = Player.Instance; items = GameObject.FindObjectOfType <JsonData>(); ic = GameObject.FindObjectOfType <ItemControler>(); RandomItemToBuy(); }
void Start() { gManager = GameObject.Find("GameManager").GetComponent <GManager>(); PlayerItemCon = GameObject.Find("Player").GetComponent <ItemControler>(); UiText = GetComponent <Text>(); }
protected override void Start() { base.Start(); itemControler = GetComponent <ItemControler>(); ConfigIC(); }
protected override void Start() { base.Start(); itemControler = GetComponent <ItemControler>(); Item item = gManager.ItemID(ItemId); Name = item.Name; ConfigIC(); itemControler.GetSlot(0).SetItem(ItemId); }
void OnCollisionExit2D(Collision2D col) { TableitemControler = null; }
void OnCollisionStay2D(Collision2D col) { TableitemControler = col.gameObject.GetComponent <ItemControler>(); }