public Item(ItemPreset itemPreset, int index, bool startVisible, Vector3 position) { ItemBody b = Instantiate(itemPreset.bodyPrefab, position, Quaternion.Euler(itemPreset.baseRotation)).GetComponent <ItemBody>(); body = b; body.index = index; body.SetVisible(startVisible); iType = itemPreset.type; _iLoc = ILOC.VOID; }
public void SetVisible(bool viz) { body.SetVisible(viz); visible = viz; }