public ItemChangingRequest(ItemActionType actionType, List <long> worldIds, Action <ItemsChangingResponse> callback) { ActionType = actionType; WorldIds = worldIds; Callback = callback; }
/// <summary> /// 展示物品信息 by吴江 /// </summary> /// <param name="_info">装备信息</param> /// <param name="_left">左边功能按钮的行为类型</param> /// <param name="_middle">中间功能按钮的行为类型</param> /// <param name="_right">右边功能按钮的行为类型</param> /// <param name="_itemUI">展示界面的碰撞依据。为空的话则是物品控件本身</param> public static void ShowEquipmentTooltip(EquipmentInfo _info, ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other, GameObject _tiggerUI = null) { CloseAllTooltip(); if (_info == null) { return; } GUIBase panel = GetPanelByType(TooltipType.Equipment); if (panel == null) { return; } EquipmentTooltip equipmentTooltip = panel.GetComponent <EquipmentTooltip>(); if (equipmentTooltip == null) { GameSys.LogError("在预制上找不到组件 : <EquipmentTooltip>!"); return; } equipmentTooltip.EquipmentInfo = _info; equipmentTooltip.SetActionBtn(_left, _middle, _right, _other); panel.OpenUI(); //SetEquipTooltipPostion(panel.gameObject, _tiggerUI); if (_info.IsEquip && _info.BelongTo != EquipmentBelongTo.EQUIP) { EquipmentInfo compareEquip = GameCenter.inventoryMng.GetEquipFromEquipDicBySlot(_info.Slot); if (compareEquip != null && _info.InstanceID != compareEquip.InstanceID) { ToolTipMng.ShowCompareEquipmentTooltip(compareEquip); } } }
/// <summary> /// 展示物品信息 by 贺丰 /// </summary> /// <param name="_itemUI"></param> /// <param name="_left"></param> /// <param name="_middle"></param> /// <param name="_right"></param> /// <param name="_tiggerUI"></param> public static void ShowEquipmentTooltip(ItemUI _itemUI, ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other, GameObject _tiggerUI = null) { CloseAllTooltip(); EquipmentInfo info = _itemUI.EQInfo; if (info == null) { return; } GUIBase panel = GetPanelByType(TooltipType.Equipment); if (panel == null) { return; } EquipmentTooltip equipmentTooltip = panel.GetComponent <EquipmentTooltip>(); if (equipmentTooltip == null) { GameSys.LogError("在预制上找不到组件 : <EquipmentTooltip>!"); return; } // Debug.Log("ShowEquipmentTooltip 热感"); equipmentTooltip.mSyncTriggerChk = _itemUI.GetComponent <UIToggle>(); equipmentTooltip.EquipmentInfo = info; equipmentTooltip.SetActionBtn(_left, _middle, _right, _other); panel.OpenUI(); //SetEquipTooltipPostion(panel.gameObject, _tiggerUI); }
private void ExecutePlayerFootItemAction(ItemActionType actionType, FieldItem fieldItem) { Assert.IsTrue(_acts.Count == 0); switch (actionType) { case ItemActionType.Close: ChangeGameState(GameState.InputWait); break; case ItemActionType.Use: ExecutePlayerUseFootItem(fieldItem); break; case ItemActionType.Throw: ExecutePlayerThrowFootItem(fieldItem); break; case ItemActionType.Take: ExecutePlayerTakeFootItem(fieldItem); break; default: Assert.IsTrue(false); break; } }
public ItemChangingRequest(ItemActionType actionType, long worldId, Action <ItemsChangingResponse> callback) { ActionType = actionType; WorldId = worldId; Callback = callback; }
protected override void OnItemClicked(ItemActionType actionType, MarketItemModel model) { if (actionType == ItemActionType.CreateSellOffer) { if (WidgetModel.CurrentItemType == ItemModelType.GameInventory) { MoveToMarketAndSell(); } else { ApplyCreateSellOfferCommand(model); } } else if (actionType == ItemActionType.EditSellOffer) { if (WidgetModel.CurrentItemType == ItemModelType.MySellOffers) { ApplyEditSellOfferCommand(model); } } else { base.OnItemClicked(actionType, model); } }
public AppChangingItemsMessage(ItemActionType actionType) { Params = new RequestParams() { ActionType = actionType }; }
public void SetActionBtn(ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _other) { leftAction = _left; middleAction = _middle; rightAction = _right; otherAction = _other; }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); ActionType = (ItemActionType)reader.ReadInt32(); WorldId = reader.ReadInt64(); ItemType = (GameItemType)reader.ReadInt32(); }
protected override void OnItemClicked(ItemActionType actionType, MarketItemModel itemModel) { base.OnItemClicked(actionType, itemModel); switch (actionType) { case ItemActionType.Select: OnItemSelected(itemModel); break; case ItemActionType.SendToDmarket: ApplyChangeItemInventoryCommand(itemModel, MarketMoveItemType.ToMarket); break; case ItemActionType.SendToGameInventory: ApplyChangeItemInventoryCommand(itemModel, MarketMoveItemType.FromMarket); break; case ItemActionType.CancelSellOffer: ApplyCancelSellOfferCommand(itemModel); break; case ItemActionType.EditSellOffer: OnEditSellOffer(itemModel); break; } }
private void UpdateActionSlot(EntityUid item, ItemActionType itemActionType, ActionSlot actionSlot, ActionAssignment? assignedActionType) { if (!_entityManager.TryGetEntity(item, out var itemEntity)) return; if (_actionManager.TryGet(itemActionType, out var action)) { actionSlot.Assign(action, itemEntity, true); } else { Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType); actionSlot.Clear(); return; } if (!_actionsComponent.TryGetItemActionState(itemActionType, item, out var actionState)) { // action is no longer tied to an item, this should never happen as we // check this at the start of this method. But just to be safe // we will restore our assignment here to the correct state Logger.ErrorS("action", "coding error, expected actionType {0} to have" + " a state but it didn't", assignedActionType); _actionsComponent.Assignments.AssignSlot(SelectedHotbar, actionSlot.SlotIndex, ActionAssignment.For(itemActionType)); actionSlot.Assign(action); return; } if (!actionState.Enabled) { // just disabled an action we were trying to target with, stop targeting if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action) { StopTargeting(); } actionSlot.DisableAction(); } else { // action is currently granted actionSlot.EnableAction(); // if we are targeting with an action now on cooldown, stop targeting if we should if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action && SelectingTargetFor.Item == itemEntity && actionState.IsOnCooldown(_gameTiming) && action.DeselectOnCooldown) { StopTargeting(); } } actionSlot.Cooldown = actionState.Cooldown; // check if we need to toggle it if (action.BehaviorType == BehaviorType.Toggle) { actionSlot.ToggledOn = actionState.ToggledOn; } }
public static void RegisterWorkItemEvent(EventStep step, ItemActionType type, Action <IWorkflowInstance, IWorkflowItem> predicate) { if (predicate != null) { string key = KeyTemplate.FormatTo(step.ToString(), type.ToString()); WorkItemEventList.Add(key, predicate); } }
private void SendToServer(ItemActionType actionType, long worldId) { var message = new ItemChangingRequest(actionType, worldId, OnServerCallback); Controller.MakedItemAction(message); View.WaitingForm.Show(); }
private void SendToServer(ItemActionType actionType, long worldId) { var message = new ItemChangingRequest(actionType, new List <long>() { worldId }, OnItemMoveCallback); Controller.MarketItemAction(message); View.WaitingForm.Show(); }
public static void DoItemAction(this EquipmentInfo _eq, ItemActionType _type) { // if(_type == ItemActionType.SelectAdd){ // NGUIDebug.Log("DoItemAction " + _eq.InstanceID); // } // Debug.Log("Check Click Times---------DoItemAction--------------"); // System.Action action = _eq.GetItemAction(_type); // if (action != null) action(); _eq.GetItemAction(_type); }
/// <summary> /// 设置功能按钮 by吴江 /// </summary> /// <param name="_left"></param> /// <param name="_middle"></param> /// <param name="_right"></param> public void SetActionBtn(ItemActionType _left, ItemActionType _middle, ItemActionType _right) { HideAllBtn(); // gamesBtn.Clear(); if (curEquipInfo == null) { return; } string name = curEquipInfo.GetItemActionName(_left); if (name != string.Empty) { ShowButton(leftButton, leftButtonText, name, x1 => { // if(_left == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_left); // } curEquipInfo.DoItemAction(_left); Close(leftButton.gameObject); }); } name = curEquipInfo.GetItemActionName(_middle); if (name != string.Empty) { ShowButton(middleButton, middleButtonText, name, x2 => { // if(name == "强 化"){ // InventoryUtility.Strengthen(this.curEquipInfo); // }else{ // if(_middle == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_middle); // } curEquipInfo.DoItemAction(_middle); Close(middleButton.gameObject); // } }); } name = curEquipInfo.GetItemActionName(_right); if (name != string.Empty) { ShowButton(rightButton, rightButtonText, name, x3 => { // if(_right == ItemActionType.SelectAdd){ // InventoryUtility.TryToSelect(this.curEquipInfo); // }else{ // curEquipInfo.DoItemAction(_right); // } curEquipInfo.DoItemAction(_right); Close(rightButton.gameObject); }); } }
protected override void OnItemClicked(ItemActionType actionType, MarketItemModel model) { if (actionType == ItemActionType.Buy) { ApplyBuyItemCommand(model); } else { base.OnItemClicked(actionType, model); } }
public ItemActionEventArgs(IEntity performer, IEntity item, ItemActionType actionType) { Performer = performer; ActionType = actionType; Item = item; if (!Item.TryGetComponent(out ItemActions)) { throw new InvalidOperationException($"performer {performer.Name} tried to perform item action {actionType} " + $" for item {Item.Name} but the item had no ItemActionsComponent," + " which should never occur"); } }
public ItemActionEventArgs(EntityUid performer, EntityUid item, ItemActionType actionType) { Performer = performer; ActionType = actionType; Item = item; var entMan = IoCManager.Resolve <IEntityManager>(); if (!entMan.TryGetComponent(Item, out ItemActions)) { throw new InvalidOperationException($"performer {entMan.GetComponent<MetaDataComponent>(performer).EntityName} tried to perform item action {actionType} " + $" for item {entMan.GetComponent<MetaDataComponent>(Item).EntityName} but the item had no ItemActionsComponent," + " which should never occur"); } }
private void UpdateActionSlot(ItemActionType itemlessActionType, ActionSlot actionSlot, ActionAssignment?assignedActionType) { if (_actionManager.TryGet(itemlessActionType, out var action)) { actionSlot.Assign(action); } else { Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType); actionSlot.Clear(); } actionSlot.Cooldown = null; }
public ItemActionMessage( ItemActionType itemActionType, [NotNull] IItemContainer container, InterfaceMetadata @interface, int itemIndexInContainer) { if (0 > itemIndexInContainer || itemIndexInContainer >= container.Provider.Count) { throw new ArgumentOutOfRangeException(nameof(itemIndexInContainer)); } ItemActionType = itemActionType; Container = container ?? throw new ArgumentNullException(nameof(container)); Interface = @interface; ItemIndexInContainer = itemIndexInContainer; }
public void SetActionBtn(ItemActionType _left, ItemActionType _middle, ItemActionType _right, ItemActionType _access) { leftAction = _left; middleAction = _middle; rightAction = _right; if (girdDic.Count > 0) { using (var e = girdDic.GetEnumerator()) { while (e.MoveNext()) { ItemUI item = e.Current.Value; item.SetActionBtn(_left, _middle, _right); } } } }
public static void RaiseWorkItemEvent(EventStep step, ItemActionType type, IWorkflowInstance instance, IWorkflowItem item) { string key = KeyTemplate.FormatTo(step.ToString(), type.ToString()); if (WorkItemEventList.ContainsKey(key)) { try { Logger.GetLogger("Workflow").Info("{0}:Raise WorkflowItemEvent:{1}".FormatTo(instance.Id, key)); WorkItemEventList[key](instance, item); } catch (Exception ex) { Logger.GetLogger("Workflow").Info("{0}:Raise WorkflowEvent:{1} Error:{2},{3}".FormatTo(instance.Id, key, ex.Message, ex.StackTrace)); } } }
protected virtual void OnItemClicked(ItemActionType actionType, MarketItemModel itemModel) { switch (actionType) { case ItemActionType.SellOnDmarket: ApplySellItemState(itemModel); break; case ItemActionType.Buy: ApplyCheckoutItemState(itemModel); break; case ItemActionType.BuyItem: ApplyBuyItemState(itemModel); break; } }
protected override List <ItemActionType> ResolveCore(List <ProvisioningEngineItemActionTypesSetting> provisioningEngineItemActionTypesSettings) { var result = new List <ItemActionType>(); foreach (var group in provisioningEngineItemActionTypesSettings.GroupBy(p => p.ItemTypeEnumId)) { var item = new ItemActionType { ItemType = (ItemType)group.Key, ActionTypes = new List <ActionType>() }; foreach (var provisioningEngineItemActionTypesSetting in group) { item.ActionTypes.Add((ActionType)provisioningEngineItemActionTypesSetting.ActionTypeEnumId); } result.Add(item); } return(result); }
private void ExecuteActionType(ItemActionType iat) { if (iat == ItemActionType.Equip) { ((HeroModel)context).EquipItem(this.item); } else if (iat == ItemActionType.Unequip) { ((HeroModel)context).UnequipItem(this.item); } else if (iat == ItemActionType.Sell) { print($"Sell"); } else if (iat == ItemActionType.Upgrade) { print($"Upgrade"); } else if (iat == ItemActionType.Destroy) { print($"Destroy"); } }
private void ExecutePlayerItemAction(ItemActionType actionType, Item item) { Debug.Log("Count = " + _acts.Count); Assert.IsTrue(_acts.Count == 0); switch (actionType) { case ItemActionType.Use: ExecutePlayerUseItem(item); break; case ItemActionType.Throw: ExecutePlayerThrowItem(item); break; case ItemActionType.Put: ExecutePlayerPutItem(item); break; default: Assert.IsTrue(false); break; } }
public TargetEntityItemActionEventArgs(IEntity performer, IEntity target, IEntity item, ItemActionType actionType) : base(performer, item, actionType) { Target = target; }
public ToggleItemActionEventArgs(IEntity performer, bool toggledOn, IEntity item, ItemActionType actionType) : base(performer, item, actionType) { ToggledOn = toggledOn; }
public PerformTargetEntityItemActionMessage(ItemActionType actionType, EntityUid item, EntityUid target) : base(actionType, item) { _target = target; }
// Methods public ItemAction(byte[] data) : base(data) { this.superiorType = SuperiorItemType.NotApplicable; this.charClass = CharacterClass.NotApplicable; this.level = -1; this.usedSockets = -1; this.use = -1; this.graphic = -1; this.color = -1; this.stats = new List<StatBase>(); this.unknown1 = -1; this.runewordID = -1; this.runewordParam = -1; BitReader br = new BitReader(data, 1); this.action = (ItemActionType) br.ReadByte(); br.SkipBytes(1); this.category = (ItemCategory) br.ReadByte(); this.uid = br.ReadUInt32(); if (data[0] == 0x9d) { br.SkipBytes(5); } this.flags = (ItemFlags) br.ReadUInt32(); this.version = (ItemVersion) br.ReadByte(); this.unknown1 = br.ReadByte(2); this.destination = (ItemDestination) br.ReadByte(3); if (this.destination == ItemDestination.Ground) { this.x = br.ReadUInt16(); this.y = br.ReadUInt16(); } else { this.location = (EquipmentLocation) br.ReadByte(4); this.x = br.ReadByte(4); this.y = br.ReadByte(3); this.container = (ItemContainer) br.ReadByte(4); } if ((this.action == ItemActionType.AddToShop) || (this.action == ItemActionType.RemoveFromShop)) { int num = ((int) this.container) | 0x80; if ((num & 1) == 1) { num--; this.y += 8; } this.container = (ItemContainer) num; } else if (this.container == ItemContainer.Unspecified) { if (this.location == EquipmentLocation.NotApplicable) { if ((this.Flags & ItemFlags.InSocket) == ItemFlags.InSocket) { this.container = ItemContainer.Item; this.y = -1; } else if ((this.action == ItemActionType.PutInBelt) || (this.action == ItemActionType.RemoveFromBelt)) { this.container = ItemContainer.Belt; this.y = this.x / 4; this.x = this.x % 4; } } else { this.x = -1; this.y = -1; } } if ((this.flags & ItemFlags.Ear) == ItemFlags.Ear) { this.charClass = (CharacterClass) br.ReadByte(3); this.level = br.ReadByte(7); this.name = br.ReadString(7, '\0', 0x10); this.baseItem = BaseItem.Get(ItemType.Ear); } else { this.baseItem = BaseItem.GetByID(this.category, br.ReadUInt32()); if (this.baseItem.Type == ItemType.Gold) { this.stats.Add(new SignedStat(BaseStat.Get(StatType.Quantity), br.ReadInt32(br.ReadBoolean(1) ? 0x20 : 12))); } else { this.usedSockets = br.ReadByte(3); if ((this.flags & (ItemFlags.Compact | ItemFlags.Gamble)) == ItemFlags.None) { BaseStat stat; int num2; this.level = br.ReadByte(7); this.quality = (ItemQuality) br.ReadByte(4); if (br.ReadBoolean(1)) { this.graphic = br.ReadByte(3); } if (br.ReadBoolean(1)) { this.color = br.ReadInt32(11); } if ((this.flags & ItemFlags.Identified) == ItemFlags.Identified) { switch (this.quality) { case ItemQuality.Inferior: this.prefix = new ItemAffix(ItemAffixType.InferiorPrefix, br.ReadByte(3)); break; case ItemQuality.Superior: this.prefix = new ItemAffix(ItemAffixType.SuperiorPrefix, 0); this.superiorType = (SuperiorItemType) br.ReadByte(3); break; case ItemQuality.Magic: this.prefix = new ItemAffix(ItemAffixType.MagicPrefix, br.ReadUInt16(11)); this.suffix = new ItemAffix(ItemAffixType.MagicSuffix, br.ReadUInt16(11)); break; case ItemQuality.Set: this.setItem = BaseSetItem.Get(br.ReadUInt16(12)); break; case ItemQuality.Rare: case ItemQuality.Crafted: this.prefix = new ItemAffix(ItemAffixType.RarePrefix, br.ReadByte(8)); this.suffix = new ItemAffix(ItemAffixType.RareSuffix, br.ReadByte(8)); break; case ItemQuality.Unique: if (this.baseItem.Code != "std") { try { this.uniqueItem = BaseUniqueItem.Get(br.ReadUInt16(12)); } catch{} } break; } } if ((this.quality == ItemQuality.Rare) || (this.quality == ItemQuality.Crafted)) { this.magicPrefixes = new List<MagicPrefixType>(); this.magicSuffixes = new List<MagicSuffixType>(); for (int i = 0; i < 3; i++) { if (br.ReadBoolean(1)) { this.magicPrefixes.Add((MagicPrefixType) br.ReadUInt16(11)); } if (br.ReadBoolean(1)) { this.magicSuffixes.Add((MagicSuffixType) br.ReadUInt16(11)); } } } if ((this.Flags & ItemFlags.Runeword) == ItemFlags.Runeword) { this.runewordID = br.ReadUInt16(12); this.runewordParam = br.ReadUInt16(4); num2 = -1; if (this.runewordParam == 5) { num2 = this.runewordID - (this.runewordParam * 5); if (num2 < 100) { num2--; } } else if (this.runewordParam == 2) { num2 = ((this.runewordID & 0x3ff) >> 5) + 2; } br.ByteOffset -= 2; this.runewordParam = br.ReadUInt16(); this.runewordID = num2; if (num2 == -1) { throw new Exception("Unknown Runeword: " + this.runewordParam); } this.runeword = BaseRuneword.Get(num2); } if ((this.Flags & ItemFlags.Personalized) == ItemFlags.Personalized) { this.name = br.ReadString(7, '\0', 0x10); } if (this.baseItem is BaseArmor) { stat = BaseStat.Get(StatType.ArmorClass); this.stats.Add(new SignedStat(stat, br.ReadInt32(stat.SaveBits) - stat.SaveAdd)); } if ((this.baseItem is BaseArmor) || (this.baseItem is BaseWeapon)) { stat = BaseStat.Get(StatType.MaxDurability); num2 = br.ReadInt32(stat.SaveBits); this.stats.Add(new SignedStat(stat, num2)); if (num2 > 0) { stat = BaseStat.Get(StatType.Durability); this.stats.Add(new SignedStat(stat, br.ReadInt32(stat.SaveBits))); } } if ((this.Flags & (ItemFlags.None | ItemFlags.Socketed)) == (ItemFlags.None | ItemFlags.Socketed)) { stat = BaseStat.Get(StatType.Sockets); this.stats.Add(new SignedStat(stat, br.ReadInt32(stat.SaveBits))); } if (this.baseItem.Stackable) { if (this.baseItem.Useable) { this.use = br.ReadByte(5); } this.stats.Add(new SignedStat(BaseStat.Get(StatType.Quantity), br.ReadInt32(9))); } if ((this.Flags & ItemFlags.Identified) == ItemFlags.Identified) { StatBase base2; int num4 = (this.Quality == ItemQuality.Set) ? br.ReadByte(5) : -1; this.mods = new List<StatBase>(); while ((base2 = ReadStat(br)) != null) { this.mods.Add(base2); } if ((this.flags & ItemFlags.Runeword) == ItemFlags.Runeword) { while ((base2 = ReadStat(br)) != null) { this.mods.Add(base2); } } if (num4 > 0) { this.setBonuses = new List<StatBase>[5]; for (int j = 0; j < 5; j++) { if ((num4 & (((int) 1) << j)) != 0) { this.setBonuses[j] = new List<StatBase>(); while ((base2 = ReadStat(br)) != null) { this.setBonuses[j].Add(base2); } } } } } } } } }