Пример #1
0
    public bool DropItem()
    {
        Debug.Log("Attempting to drop");
        if (selectedSlot.Count > 0)
        {
            // Do not allow player to drop their shovel
            if (selectedSlot.First.Value != null && selectedSlot.First.Value.itemName == "Shovel")
            {
                return(false);
            }

            Item2 droppedItem = selectedSlot.First.Value;
            droppedItem.GetComponent <SpriteRenderer>().enabled = true;
            //droppedItem.transform.position = gameObject.transform.position;   Done in command script
            selectedSlot.Remove(droppedItem);
            if (selectedSlot.Count == 0)
            {
                Image image = selectedSlotUI.transform.GetChild(0).GetComponent <Image>();       // For shorter reference
                image.color = new Color(image.color.r, image.color.g, image.color.b, 0f);        // Remove visibility of item icon by setting alpha to 0
                selectedSlotUI.transform.GetChild(1).GetComponent <TextMeshProUGUI>().text = ""; // clear text
            }
            else
            {
                selectedSlotUI.transform.GetChild(1).GetComponent <TextMeshProUGUI>().text = "x " + itemSlots[selectedSlotNumber].Count;
            }
            return(true);
        }
        return(false);
    }
Пример #2
0
 public void ItensEnable()
 {
     Item1.GetComponent <BoxCollider2D> ().enabled = true;
     Item2.GetComponent <BoxCollider2D> ().enabled = true;
     Item3.GetComponent <BoxCollider2D> ().enabled = true;
     Item4.GetComponent <BoxCollider2D> ().enabled = true;
     Item5.GetComponent <BoxCollider2D> ().enabled = true;
     Item6.GetComponent <BoxCollider2D> ().enabled = true;
 }
Пример #3
0
    //Called by sell bin on player click when in range
    public void SellItem()
    {
        Item2 item = selectedSlot.First.Value;

        //Sellables work differently
        if (item.itemName.Length > 8 && item.itemName.Substring(0, 8) == "Sellable")
        {
            Sellable sellComp = item.GetComponent <Sellable>();
            if (sellComp.SellPlant())
            {
                SoundControl.PlayMoneySound();
                ItemUsed();
            }
        }
    }