Пример #1
0
    public List <Item> SortItemsByType(int group)
    {
        List <Item> newList = new List <Item>();

        Item.Type itemType = itemPages[group];

        groupName.text = itemType.ToString();

        if (group > (int)Item.Type.Inventory)
        {
            foreach (Item item in inventory.items)
            {
                if (item.inventoryType == itemType)
                {
                    newList.Add(item);
                }
            }
        }
        else
        {
            newList.AddRange(inventory.items);
        }

        return(newList);
    }
Пример #2
0
 private void SetDescription(Item.Type type)
 {
     imageDesc.Texture    = Item.textures[(int)type];
     titleDesc.Text       = type.ToString();
     energyDesc.Text      = "-> " + Grinder.power + "e";
     descriptionDesc.Text = "With " + Item.ToComposite[blockSelected] + " of " + blockSelected + ", you make " + "1 Composite";
 }
Пример #3
0
    private void SetDescription(Item.Type type)
    {
        imageDesc.Texture    = Item.textures[(int)type];
        titleDesc.Text       = type.ToString();
        energyDesc.Text      = "-> " + infirmary.energy2heal + "e";
        descriptionDesc.Text = "Health : +" + Item.healingPower[type];
        ClearItemsList();
        Control it = (Control)itemBox.Instance();

        it.GetNode <TextureRect>("img").Texture = Item.textures[(int)type];
        it.GetNode <Label>("texte").Text        = Player.inventoryItems.GetItemCount(type) + "/ 1";
        itemListDesc.AddChild(it);
    }
Пример #4
0
    //TODO: Actually do something with the generation of the affixes;
    private void Generate()
    {
        List <Affix> dict = GameObject.FindGameObjectWithTag("AffixDictionary").GetComponent <AffixDictionary>().GetAffixesByItemType(m_ItemType);

        dict      = GetValidAffixes(dict, m_ItemLevel);
        m_Affixes = new List <Affix>();

        int  prefixes       = 0;
        int  suffixes       = 0;
        bool creationFailed = false;

        if (m_RandomRarity)
        {
            m_Rarity = (Rarity)Random.Range(0, 3);
        }

        uint minAffixes = RarityToMaxAffix[m_Rarity];

        while (prefixes + suffixes < minAffixes)
        {
            switch (m_Rarity)
            {
            case Rarity.Normal:
                break;

            case Rarity.Magic:
                prefixes = Random.Range(0, 2);
                suffixes = Random.Range(0, 2);
                break;

            case Rarity.Rare:
                prefixes = Random.Range(1, 4);
                suffixes = Random.Range(1, 4);
                break;

            default:
                Debug.Log("You're a moron, this shouldn't even be able to happen?!");
                break;
            }
        }

        int currentPrefixes = 0;
        int currentSuffixes = 0;
        int generationLoops = 0;

        while ((currentPrefixes != prefixes || currentSuffixes != suffixes) && generationLoops < MAX_GENERATION_LOOPS)
        {
            int i = Random.Range(0, dict.Count);

            if (dict[i].type == Affix.Type.Prefix)
            {
                if (currentPrefixes < prefixes)
                {
                    AddAffixIfModifierNotAdded(dict[i], ref currentPrefixes);
                }
            }
            else if (dict[i].type == Affix.Type.Suffix)
            {
                if (currentSuffixes < suffixes)
                {
                    AddAffixIfModifierNotAdded(dict[i], ref currentSuffixes);
                }
            }

            generationLoops++;
        }

        if (generationLoops >= MAX_GENERATION_LOOPS)
        {
            creationFailed = true;
            Debug.Log("Generation of item affixes failed @ line 95 in ItemGenerator.cs"); /* Most likely due to lack of affixes, although still nice to know it failed */
            m_Affixes.Clear();
        }

        List <Affix> preffies = new List <Affix>();
        List <Affix> suffies  = new List <Affix>();

        for (int i = 0; i < m_Affixes.Count; i++)
        {
            if (m_Affixes[i].type == Affix.Type.Prefix)
            {
                preffies.Add(m_Affixes[i]);
            }
            else
            {
                suffies.Add(m_Affixes[i]);
            }
        }

        if (!creationFailed)
        {
            GameObject ob   = GameObject.FindGameObjectWithTag("ItemFrame");
            string     name = "";
            for (int i = 0; i < 3; i++)
            {
                if (preffies.Count > i)
                {
                    ob.transform.GetChild(i).GetComponent <Text>().text =
                        "+" + Random.Range(preffies[i].min_amount, preffies[i].max_amount + 1) + (preffies[i].modifier_type == Affix.ModifierType.Flat ? " " : "% ") +
                        "to " + preffies[i].modifier.ToString();
                    if (m_Rarity == Rarity.Magic)
                    {
                        name += preffies[i].name + " ";
                    }
                }
                else
                {
                    ob.transform.GetChild(i).GetComponent <Text>().text = "";
                }
            }
            if (m_Rarity == Rarity.Rare)
            {
                name += m_PrefixNames[Random.Range(0, m_PrefixNames.Length)] + " " + m_SuffixNames[Random.Range(0, m_SuffixNames.Length)] + " ";
            }
            name += m_ItemType.ToString() + " ";
            for (int i = 0; i < 3; i++)
            {
                if (suffies.Count > i)
                {
                    ob.transform.GetChild(i + 3).GetComponent <Text>().text =
                        "+" + Random.Range(suffies[i].min_amount, suffies[i].max_amount + 1) + (suffies[i].modifier_type == Affix.ModifierType.Flat ? " " : "% ") +
                        "to " + suffies[i].modifier.ToString();
                    if (m_Rarity == Rarity.Magic)
                    {
                        name += suffies[i].name + " ";
                    }
                }
                else
                {
                    ob.transform.GetChild(i + 3).GetComponent <Text>().text = "";
                }
            }

            ob.transform.GetChild(6).GetComponent <Text>().text = name;
        }
    }