public bool CanIssueEstateCommand(UUID user, bool ownerCommand) { IssueEstateCommandHandler handler = OnIssueEstateCommand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); return(list.Cast <IssueEstateCommandHandler>().All(h => h(user, m_scene, ownerCommand) != false)); } return(true); }
public bool CanIssueEstateCommand(UUID user, bool ownerCommand) { IssueEstateCommandHandler handler = OnIssueEstateCommand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (IssueEstateCommandHandler h in list) { if (h(user, m_scene, ownerCommand) == false) { return(false); } } } return(true); }