// Update is called once per frame void FixedUpdate() { Vector2 moveVector = new Vector2(); Vector2 currentPos = rbody.position; // Player-controlled movement // Vector2 moveVector = getMovementInput(); //Game-controlled movement if (path != null && path.Count > 0) { Vector2 destination = IsoToRealConverter.IsometricToRealCoordinates(path[0]); Vector2 desiredMove = destination - rbody.position; if (desiredMove.magnitude < .05) { path.RemoveAt(0); } if (path.Count > 0) { destination = IsoToRealConverter.IsometricToRealCoordinates(path[0]); desiredMove = destination - rbody.position; moveVector = desiredMove.normalized; } } // Render the movement Vector2 movement = moveVector * movementSpeed; Vector2 newPos = currentPos + movement * Time.fixedDeltaTime; isoRenderer.SetDirection(movement); rbody.MovePosition(newPos); }
public void PlaceBurger() { burgerIsoCoordinates = GenerateLegalIsoCoordinates(); burger.transform.position = IsoToRealConverter.IsometricToRealCoordinates(burgerIsoCoordinates, 0.0f, -.75f); print("Burger at " + burgerIsoCoordinates); }
public void FindWitch() { witchIsoCoordinates = IsoToRealConverter.RealToIsometricCoordinates(witch.transform.position); }
public void PlaceWitch() { witchIsoCoordinates = GenerateLegalIsoCoordinates(); witch.transform.position = IsoToRealConverter.IsometricToRealCoordinates(witchIsoCoordinates); }