public override void OnInspectorGUI() { isoSwitches = target as IsoSwitches; GUIStyle style = new GUIStyle(); style.padding = new RectOffset(5, 5, 5, 5); isoSwitches = target as IsoSwitches; EditorGUILayout.HelpBox("List of switches that represent the state of the game.", MessageType.None); ISwitch[] switches = isoSwitches.getList(); if (switches != null) { int i = 0; scrollposition = EditorGUILayout.BeginScrollView(scrollposition, GUILayout.ExpandHeight(true)); foreach (ISwitch isw in switches) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("ID: ", GUILayout.Width(27)); isw.id = EditorGUILayout.TextField(isw.id); isw.State = ParamEditor.editorFor("Initial State: ", isw.State); GUIContent btt = new GUIContent("Remove"); Rect btr = GUILayoutUtility.GetRect(btt, style); if (GUI.Button(btr, btt)) { isoSwitches.removeSwitch(isw); } ; EditorGUILayout.EndHorizontal(); i++; } EditorGUILayout.EndScrollView(); } EditorGUILayout.BeginHorizontal(); GUIContent bttext = new GUIContent("Add Switch"); Rect btrect = GUILayoutUtility.GetRect(bttext, style); if (GUI.Button(btrect, bttext)) { isoSwitches.addSwitch(); } ; EditorGUILayout.EndHorizontal(); }
public override void OnInspectorGUI() { isoSwitches = target as IsoSwitches; GUIStyle style = new GUIStyle(); style.padding = new RectOffset(5,5,5,5); isoSwitches = target as IsoSwitches; EditorGUILayout.HelpBox("List of switches that represent the state of the game.", MessageType.None); ISwitch[] switches = isoSwitches.getList (); if(switches != null){ int i = 0; scrollposition = EditorGUILayout.BeginScrollView(scrollposition, GUILayout.ExpandHeight(true)); foreach(ISwitch isw in switches){ EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("ID: ", GUILayout.Width(27)); isw.id = EditorGUILayout.TextField(isw.id); isw.State = ParamEditor.editorFor("Initial State: ", isw.State); GUIContent btt = new GUIContent("Remove"); Rect btr = GUILayoutUtility.GetRect(btt, style); if(GUI.Button(btr,btt)){ isoSwitches.removeSwitch(isw); }; EditorGUILayout.EndHorizontal(); i++; } EditorGUILayout.EndScrollView(); } EditorGUILayout.BeginHorizontal(); GUIContent bttext = new GUIContent("Add Switch"); Rect btrect = GUILayoutUtility.GetRect(bttext, style); if(GUI.Button(btrect,bttext)){ isoSwitches.addSwitch(); }; EditorGUILayout.EndHorizontal(); }