public void BuildAndProcessIslands(Dispatcher dispatcher, CollisionWorld collisionWorld, IslandCallback callback)
 {
     btSimulationIslandManager_buildAndProcessIslands(_native, dispatcher._native, collisionWorld._native, callback._native);
 }
		public void BuildAndProcessIslands(Dispatcher dispatcher, CollisionWorld collisionWorld,
			IslandCallback callback)
		{
			btSimulationIslandManager_buildAndProcessIslands(_native, dispatcher._native,
				collisionWorld._native, callback._native);
		}