/// <inheritdoc /> public override void OnDestroy() { _isValid = null; _selected = null; base.OnDestroy(); }
public static void Run(Logger log) { object validator = ValidatorFactory.GetValidator(); string password = "******"; MethodInfo isValidMethod = validator .GetType() .GetMethod("IsValid"); // only works if you can cache the call to a specific object instance IsValidDelegate callIsValid = (IsValidDelegate)isValidMethod.CreateDelegate( typeof(IsValidDelegate), validator); int iterations = 20000000; Stopwatch timer = new Stopwatch(); timer.Start(); for (int i = 0; i < iterations; i++) { bool isValid = callIsValid(password); } timer.Stop(); log.LogMessage(string.Format( "{0:#,##0} iter. in {1:#,##0.00} sec. at {2:#,##0} iter/sec.", iterations, timer.Elapsed.TotalSeconds, iterations / timer.Elapsed.TotalSeconds)); }
public Format(string name, IsValidDelegate isValid, ReadDelegate read, WriteDelegate write) { Name = name; IsValid = isValid; Read = read; Write = write; }
static Native() { //RuntimeCil.Generate(typeof(MemoryMapped).Assembly); Create = Marshal.GetDelegateForFunctionPointer <CreateDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "Create")); CreateAndOpen = Marshal.GetDelegateForFunctionPointer <CreateAndOpenDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "CreateAndOpen")); Destory = Marshal.GetDelegateForFunctionPointer <DestoryDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "Destory")); Open = Marshal.GetDelegateForFunctionPointer <OpenDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "Open")); Close = Marshal.GetDelegateForFunctionPointer <CloseDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "Close")); At = Marshal.GetDelegateForFunctionPointer <AtDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "At")); GetData = Marshal.GetDelegateForFunctionPointer <GetDataDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "GetData")); IsValid = Marshal.GetDelegateForFunctionPointer <IsValidDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "IsValid")); Size = Marshal.GetDelegateForFunctionPointer <SizeDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "Size")); MappedSize = Marshal.GetDelegateForFunctionPointer <MappedSizeDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "MappedSize")); Remap = Marshal.GetDelegateForFunctionPointer <RemapDelegate>(PlatformApi.NativeLibrary.GetExport(KokkosLibrary.ModuleHandle, "Remap")); }
public void NormalCases(IsValidDelegate isValid) { Assert.False(isValid("[(])")); Assert.False(isValid("[)")); Assert.True(isValid("[](){}")); Assert.True(isValid("[(){([])}](){}")); }
public void CornerCases(IsValidDelegate isValid) { Assert.False(isValid(null)); Assert.False(isValid("")); Assert.False(isValid("[")); Assert.False(isValid("]")); Assert.True(isValid("[]")); }
private AssetSearchPopup(IsValidDelegate isValid, Action <AssetItem> selected) { _isValid = isValid; _selected = selected; ItemClicked += OnItemClicked; // TODO: use async thread to search workspace items FindAssets(Editor.Instance.ContentDatabase.ProjectContent.Folder); SortChildren(); }
private ActorSearchPopup(IsValidDelegate isValid, Action <Actor> selected) { _isValid = isValid; _selected = selected; ItemClicked += OnItemClicked; // TODO: use async thread to search scenes for (int i = 0; i < Level.ScenesCount; i++) { Find(Level.GetScene(i)); } SortChildren(); }
private AssetSearchPopup(IsValidDelegate isValid, Action <AssetItem> selected) { _isValid = isValid; _selected = selected; ItemClicked += OnItemClicked; // TODO: use async thread to search workspace items foreach (var project in Editor.Instance.ContentDatabase.Projects) { if (project.Content != null) { FindAssets(project.Content.Folder); } } SortItems(); }
private TypeSearchPopup(IsValidDelegate isValid, Action <ScriptType> selected) { _isValid = isValid; _selected = selected; ItemClicked += OnItemClicked; // TODO: use async thread to search types without UI stall var allTypes = Editor.Instance.CodeEditing.All.Get(); for (int i = 0; i < allTypes.Count; i++) { var type = allTypes[i]; if (_isValid(type)) { var attributes = type.GetAttributes(true); if (attributes.FirstOrDefault(x => x is HideInEditorAttribute) == null) { AddItem(new TypeItemView(type, attributes)); } } } SortChildren(); }
/// <summary> /// Shows the popup. /// </summary> /// <param name="showTarget">The show target.</param> /// <param name="showTargetLocation">The show target location.</param> /// <param name="isValid">Event called to check if a given asset item is valid to be used.</param> /// <param name="selected">Event called on asset item pick.</param> /// <returns>The dialog.</returns> public static AssetSearchPopup Show(Control showTarget, Vector2 showTargetLocation, IsValidDelegate isValid, Action <AssetItem> selected) { var popup = new AssetSearchPopup(isValid, selected); popup.Show(showTarget, showTargetLocation); return(popup); }
/// <summary> /// Shows the popup. /// </summary> /// <param name="showTarget">The show target.</param> /// <param name="showTargetLocation">The show target location.</param> /// <param name="isValid">Event called to check if a given asset item is valid to be used.</param> /// <param name="selected">Event called on asset item pick.</param> /// <returns>The dialog.</returns> public static TypeSearchPopup Show(Control showTarget, Vector2 showTargetLocation, IsValidDelegate isValid, Action <ScriptType> selected) { var popup = new TypeSearchPopup(isValid, selected); popup.Show(showTarget, showTargetLocation); return(popup); }
public FileFormat(string extension, IsValidDelegate isValid) { Extension = extension; IsValid = isValid; }
/// <summary> /// Shows the popup. /// </summary> /// <param name="showTarget">The show target.</param> /// <param name="showTargetLocation">The show target location.</param> /// <param name="isValid">Event called to check if a given script item is valid to be used.</param> /// <param name="selected">Event called on script item pick.</param> /// <returns>The dialog.</returns> public static ScriptSearchPopup Show(Control showTarget, Float2 showTargetLocation, IsValidDelegate isValid, Action <Script> selected) { var popup = new ScriptSearchPopup(isValid, selected); popup.Show(showTarget, showTargetLocation); return(popup); }