// Use this for initialization void Start() { atkTimer = 0.0f; atkDelay = -1.0f; curAMode = eAttackMode.NORMAL; anim = this.gameObject.GetComponent <Animator> (); targeter = this.gameObject.GetComponent <IsTargeter>(); dSCollection = this.gameObject.GetComponent <SkillCollection> (); dead = false; }
// Use this for initialization void Start() { normalAtkTimer = 0.0f; fireArrowTimer = 0.0f; fireballAtkTimer = 0.0f; iceAtkTimer = 0.0f; iceDragonTimer = 0.0f; anim = this.gameObject.GetComponent <Animator>(); walkSpeed = 2.5f; rotSpeed = 150.0f; // walkBckSpeed = 0.75f; HP = GameObject.Find("HP").GetComponent <Text>(); GP = GameObject.Find("GP").GetComponent <Text>(); AP = GameObject.Find("AP").GetComponent <Text>(); DP = GameObject.Find("DP").GetComponent <Text>(); pSCollection = this.GetComponent <SkillCollection>(); targeter = GetComponent <IsTargeter>(); }