// Start is called before the first frame update void Start() { o_scale = this.transform.localScale; ee = GameObject.FindGameObjectWithTag("EventEmitter").GetComponent <EventEmitter>(); GRD = this.GetComponent <IsGrounded>(); passableObjectsLayerMask = (1 << LayerMask.NameToLayer("onewayplatform")) | (1 << LayerMask.NameToLayer("plant")) | (1 << LayerMask.NameToLayer("collectible")) | (1 << 2); }
void Attacking() { if (Input.GetKeyDown(KeyCode.C) && lookingUp == false && lookingDown == false && canAttack == true) { Instantiate(attackHurtBoxForward, attackDirection); attackTimer = attackTimerMaxValue; hitStick.Play(); } if (Input.GetKeyDown(KeyCode.C) && lookingUp == true && canAttack == true) { Instantiate(attackHurtBoxUp, attackDirection); attackTimer = attackTimerMaxValue; hitStick.Play(); } GameObject groundCheck = GameObject.Find("GroundCheck"); IsGrounded isAirborn = groundCheck.GetComponent <IsGrounded>(); if (Input.GetKeyDown(KeyCode.C) && lookingDown == true && lookingUp == false && canAttack == true && isAirborn.isGrounded == false) { Instantiate(attachHurtBoxDown, attackDirection); attackTimer = attackTimerMaxValue; hitStick.Play(); //rbodyPlayer.velocity = transform.up * 10; } }
// Use this for initialization void Start() { rBody = GetComponent<Rigidbody2D>(); //sGround = GetComponent<StayGrounded>(); groundCheck = GetComponentInChildren<IsGrounded>(); iCont = GetComponent<InputController>(); IAction[] attachedActions = GetComponents<IAction>(); for (int i = 0; i < attachedActions.Length; i++) { if (attachedActions[i].IsAttack()) specialAttack = attachedActions[i]; else specialDefense = attachedActions[i]; } GameObject go = GameObject.FindGameObjectWithTag("Baton"); if (go != null) crown = go.transform; startLocation = transform.position; renderers = new List<SpriteRenderer>(); renderers.AddRange(GetComponentsInChildren<SpriteRenderer>()); renderers.Add(GetComponent<SpriteRenderer>()); colliders = new List<Collider2D>(); colliders.AddRange(GetComponentsInChildren<Collider2D>()); colliders.AddRange(GetComponents<Collider2D>()); aController = GetComponent<Animator>(); crownLocation = transform.FindChild("CrownLocation"); GetComponentInChildren<TankGun>().playerID = playerID; movementSpeed *= Manager.instance.moveMultiplier; explosionParticles = transform.FindChild("player explosion").GetComponent<ParticleSystem>(); jumpParticles = transform.FindChild("Jump poof").GetComponent<ParticleSystem>(); dustParticles = transform.FindChild("dust poof").GetComponent<ParticleSystem>(); }
// Use this for initialization void Start() { anim = Animator.GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); _shake = Camera.main.GetComponent <CameraShake>(); _grounded = GroundDetector.GetComponent <IsGrounded> (); }
void Start() { spr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sc = _partner.GetComponent <IsGrounded>(); }
// Use this for initialization void Start() { check = GetComponent <IsGrounded>(); feet = GetComponentInChildren <Transform>(); rb2D = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { jump = 0.0f; newPosition = Vector2.zero; groundCheck = GetComponent <IsGrounded>(); rb2D = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { newPosition = Vector2.zero; feet = GetComponentInChildren <Transform>(); groundCheck = GetComponent <IsGrounded>(); rb2D = GetComponent <Rigidbody2D>(); }
void Start() { ee = GameObject.FindGameObjectWithTag("EventEmitter").GetComponent <EventEmitter>(); ee = FindObjectOfType <EventEmitter>(); ee.on("win", DeactivateSquishCollision); passableObjectsLayerMask = (1 << LayerMask.NameToLayer("onewayplatform")) | (1 << LayerMask.NameToLayer("plant")) | (1 << LayerMask.NameToLayer("collectible")) | (1 << LayerMask.NameToLayer("passable")) | (1 << 2); player = GameObject.FindGameObjectWithTag("Player"); Gr = player.GetComponent <IsGrounded>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); isGrounded = GetComponent <IsGrounded>(); respawn = player.GetComponent <Respawn>(); progress = player.GetComponent <Progress>(); logger = GameObject.Find("Telemetry").GetComponent <Logger>(); sfx = GameObject.Find("SFX").GetComponent <SFXScript>(); hud = GameObject.Find("HUD"); }
private void Start() { ig = gameObject.GetComponentInChildren <IsGrounded>(); source = gameObject.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { anim = Animator.GetComponent<Animator>(); rb = GetComponent<Rigidbody>(); _shake = Camera.main.GetComponent<CameraShake>(); _grounded = GroundDetector.GetComponent<IsGrounded> (); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); feed = GameObject.Find("Feed").GetComponent <IsGrounded>(); }
// Use this for initialization protected virtual void Start() { //Set component references rb = GetComponent<Rigidbody2D>(); characterAnimator = GetComponent<Animator>(); //groundCheckTransform = transform.FindChild("raycasts/groundCheck").transform; currentHealth = maxHealth; ground = transform.Find("Colliders/Feet").GetComponent<IsGrounded>(); //Debug.Log("groundmask values:"); //Debug.Log(groundMask.value); }