/// <summary> /// Constructs a Habbo Hotel environment and tries to initialize it. /// </summary> public HabboHotel() { // Try to parse version IonEnvironment.Configuration.TryParseUInt32("projects.habbo.client.version", out mVersion); // Initialize HabboHotel project modules mExternalTexts = new KeyValueDictionary("external_texts", "xkey", "xvalue"); mExternalVariables = new KeyValueDictionary("external_variables", "xkey", "xvalue"); mClientManager = new GameClientManager(); mHabboManager = new HabboManager(); mAuthenticator = new HabboAuthenticator(); mUserRightManager = new UserRightManager(20); mAchievementManager = new AchievementManager(); mMessengerManager = new MessengerManager(); mCatalog = new Catalog.Catalog(); // Start connection checker for clients mClientManager.StartConnectionChecker(); // Load external texts and external variables mExternalTexts.Reload(); mExternalVariables.Reload(); // Load user rights mUserRightManager.ReloadRights(); // Load catalog mCatalog.ReloadPages(); // Print that we are done! IonEnvironment.GetLog().WriteLine(string.Format("Initialized project 'Habbo Hotel' for version {0}.", mVersion)); }
/// <summary> /// Closes the connections of database clients that have been inactive for too long. Connections can be opened again when needed. /// </summary> private void MonitorClientsLoop() { while (true) { try { lock (this) { DateTime dtNow = DateTime.Now; for (int i = 0; i < mClients.Length; i++) { if (mClients[i].State != ConnectionState.Closed) { if (mClients[i].Inactivity >= 60) // Not used in the last %x% seconds { mClients[i].Disconnect(); // Temporarily close connection IonEnvironment.GetLog().WriteInformation("Disconnected database client #" + mClients[i].Handle); } } } } Thread.Sleep(10000); // 10 seconds } catch (ThreadAbortException) { } // Nothing special catch (Exception ex) { IonEnvironment.GetLog().WriteError(ex.Message); } } }
public void ReleaseClient(uint Handle) { if (mClients.Length >= (Handle - 1)) // Ensure client exists { mClientAvailable[Handle - 1] = true; IonEnvironment.GetLog().WriteLine("Released client #" + Handle); } }
/// <summary> /// Handles a given amount of data in a given byte array, by attempting to parse messages from the received data and process them in the message handler. /// </summary> /// <param name="Data">The byte array with the data to process.</param> /// <param name="numBytesToProcess">The actual amount of bytes in the byte array to process.</param> public void HandleConnectionData(ref byte[] data) { // Gameclient protocol or policyrequest? if (data[0] != 64) { IonEnvironment.GetLog().WriteInformation("Client " + mID + " sent non-gameclient message: " + IonEnvironment.GetDefaultTextEncoding().GetString(data)); string xmlPolicy = "<?xml version=\"1.0\"?>\r\n" + "<!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\">\r\n" + "<cross-domain-policy>\r\n" + "<allow-access-from domain=\"*\" to-ports=\"1-31111\" />\r\n" + "</cross-domain-policy>\x0"; IonEnvironment.GetLog().WriteInformation("Client " + mID + ": sending XML cross domain policy file: " + xmlPolicy); mConnection.SendData(xmlPolicy); mMessageHandler.GetResponse().Initialize(ResponseOpcodes.SecretKey); // "@A" mMessageHandler.GetResponse().Append("ION/Deltar"); mMessageHandler.SendResponse(); } else { int pos = 0; while (pos < data.Length) { try { // Total length of message (without this): 3 Base64 bytes int messageLength = Base64Encoding.DecodeInt32(new byte[] { data[pos++], data[pos++], data[pos++] }); // ID of message: 2 Base64 bytes uint messageID = Base64Encoding.DecodeUInt32(new byte[] { data[pos++], data[pos++] }); // Data of message: (messageLength - 2) bytes byte[] Content = new byte[messageLength - 2]; for (int i = 0; i < Content.Length; i++) { Content[i] = data[pos++]; } // Create message object ClientMessage message = new ClientMessage(messageID, Content); // Handle message object mMessageHandler.HandleRequest(message); } catch (IndexOutOfRangeException) // Bad formatting! { IonEnvironment.GetHabboHotel().GetClients().StopClient(mID); } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("GameClient.HandleConnectionData", ex); } } } }
public bool TryParseUInt32(string sField, out uint i) { bool Success = uint.TryParse(this[sField], out i); if (!Success) { IonEnvironment.GetLog().WriteConfigurationParseError(sField); } return(Success); }
public void Destroy() { // Clear clients if (GetClients() != null) { GetClients().Clear(); GetClients().StopConnectionChecker(); } IonEnvironment.GetLog().WriteLine(string.Format("Destroyed project 'Habbo Hotel' for version {0}.", mVersion)); }
public void DropConnection(uint clientID) { IonTcpConnection connection = GetConnection(clientID); if (connection != null) { IonEnvironment.GetLog().WriteInformation("Dropped IonTcpConnection [" + clientID + "] of " + connection.ipAddress); connection.Stop(); mConnections.Remove(clientID); } }
private void DataReceived(IAsyncResult iAr) { // Connection not stopped yet? if (this.Alive == false) { return; } // Do an optional wait before processing the data if (RECEIVEDATA_MILLISECONDS_DELAY > 0) { Thread.Sleep(RECEIVEDATA_MILLISECONDS_DELAY); } // How many bytes has server received? int numReceivedBytes = 0; try { numReceivedBytes = mSocket.EndReceive(iAr); } catch (ObjectDisposedException) { ConnectionDead(); return; } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("IonTcpConnection.DataReceived", ex); ConnectionDead(); return; } if (numReceivedBytes > 0) { // Copy received data buffer byte[] dataToProcess = ByteUtility.ChompBytes(mDataBuffer, 0, numReceivedBytes); // Decipher received data? if (mEncryptionStarted) { dataToProcess = mRc4.Decipher(dataToProcess, numReceivedBytes); } // Route data to GameClient to parse and process messages RouteData(ref dataToProcess); //Environment.GetHabboHotel().GetClients().GetClient(this.ID).HandleConnectionData(ref dataToProcess); } // Wait for new data WaitForData(); }
/// <summary> /// Creates an IonTcpConnection instance for a given socket and assigns it an unique ID. /// </summary> /// <param name="pSocket">The System.Net.Socket.Sockets object to base the connection on.</param> /// <returns>IonTcpConnection</returns> public IonTcpConnection CreateConnection(Socket pSocket) { if (pSocket == null) { return(null); } IonTcpConnection connection = new IonTcpConnection(++mConnectionCounter, pSocket); IonEnvironment.GetLog().WriteInformation(string.Format("Created IonTcpConnection [{0}] for {1}.", connection.ID, connection.ipAddress)); return(connection); }
/// <summary> /// Constructs an IonTcpConnection listener and binds it to a given local IP address and TCP port. /// </summary> /// <param name="sLocalIP">The IP address string to parse and bind the listener to.</param> /// <param name="Port">The TCP port number to parse the listener to.</param> public IonTcpConnectionListener(string sLocalIP, int Port, IonTcpConnectionManager pManager) { IPAddress pIP = null; if (!IPAddress.TryParse(sLocalIP, out pIP)) { pIP = IPAddress.Loopback; IonEnvironment.GetLog().WriteWarning(string.Format("Connection listener was unable to parse the given local IP address '{0}', now binding listener to '{1}'.", sLocalIP, pIP.ToString())); } mListener = new TcpListener(pIP, Port); mConnectionRequestCallback = new AsyncCallback(ConnectionRequest); mFactory = new IonTcpConnectionFactory(); mManager = pManager; IonEnvironment.GetLog().WriteLine(string.Format("IonTcpConnectionListener initialized and bound to {0}:{1}.", pIP.ToString(), Port.ToString())); }
/// <summary> /// Invokes the matching request handler for a given ClientMessage. /// </summary> /// <param name="request">The ClientMessage object to process.</param> public void HandleRequest(ClientMessage request) { IonEnvironment.GetLog().WriteLine("[" + mSession.ID + "] --> " + request.Header + request.GetContentString()); if (request.ID > HIGHEST_MESSAGEID) { return; // Not in protocol } if (mRequestHandlers[request.ID] == null) { return; // Handler not registered } // Handle request Request = request; mRequestHandlers[request.ID].Invoke(); Request = null; }
public void StopClient(uint clientID) { GameClient client = GetClient(clientID); if (client != null) { // Stop & drop connection IonEnvironment.GetTcpConnections().DropConnection(clientID); // Stop client client.Stop(); // Drop client mClients.Remove(clientID); // Log event IonEnvironment.GetLog().WriteInformation("Stopped client " + clientID); } }
public static MessengerBuddy Parse(DataRow row) { MessengerBuddy buddy = new MessengerBuddy(); try { buddy.mID = (uint)row["id"]; buddy.mUsername = (string)row["username"]; buddy.mFigure = (string)row["figure"]; buddy.mMotto = (string)row["motto"]; return(buddy); } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("MessengerBuddy.Parse", ex); } return(null); }
public void SendData(byte[] Data) { if (this.Alive) { try { mSocket.Send(Data); } catch (SocketException) { ConnectionDead(); } catch (ObjectDisposedException) { ConnectionDead(); } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("IonTcpConnection.Send", ex); } } }
public static CatalogPage Parse(DataRow row) { try { CatalogPage page = new CatalogPage(); page.mID = (uint)row["id"]; page.mParentID = (uint)row["parentid"]; page.mTreeID = (uint)row["treeid"]; page.mVisible = ((byte)row["visible"] == 1); page.mComingSoon = ((byte)row["comingsoon"] == 1); page.mName = (string)row["name"]; page.mIconColor = (byte)row["icon_color"]; page.mIconImage = (byte)row["icon_image"]; return(page); } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("CatalogPage.Parse", ex); } return(null); }
/// <summary> /// Starts the asynchronous wait for new data. /// </summary> private void WaitForData() { if (this.Alive) { try { mSocket.BeginReceive(mDataBuffer, 0, RECEIVEDATA_BUFFER_SIZE, SocketFlags.None, mDataReceivedCallback, null); } catch (SocketException) { ConnectionDead(); } catch (ObjectDisposedException) { ConnectionDead(); } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("IonTcpConnection.WaitForData", ex); ConnectionDead(); } } }
public void SendMessage(ServerMessage message) { IonEnvironment.GetLog().WriteLine(" [" + mID + "] <-- " + message.Header + message.GetContentString()); SendData(message.GetBytes()); }
public DatabaseClient GetClient() { // Let other threads wait if they contact this DatabaseManager while we're busy with it lock (this) { // Try to find an available client for (uint i = 0; i < mClients.Length; i++) { // Somebody here? if (mClientAvailable[i] == true) { // No starvation anymore mClientStarvationCounter = 0; // Is this connection broken? //if (mClients[i].State == ConnectionState.Broken) //{ // mClients[i] = new DatabaseClient((i + 1), this); // Create new client //} // Is this connection closed? if (mClients[i].State == ConnectionState.Closed) { // TODO: exception handling mClients[i].Connect(); IonEnvironment.GetLog().WriteInformation("Opening connection for database client #" + mClients[i].Handle); } // Is this client ready? if (mClients[i].State == ConnectionState.Open) { IonEnvironment.GetLog().WriteLine("Handed out client #" + mClients[i].Handle); mClientAvailable[i] = false; // BRB mClients[i].UpdateLastActivity(); return(mClients[i]); } } } // No clients? mClientStarvationCounter++; // Are we having a structural lack of clients? if (mClientStarvationCounter >= ((mClients.Length + 1) / 2)) // Database hungry much? { // Heal starvation mClientStarvationCounter = 0; // Increase client amount by 0.3 SetClientAmount((uint)(mClients.Length + 1 * 1.3f)); // Re-enter this method return(GetClient()); } DatabaseClient pAnonymous = new DatabaseClient(0, this); pAnonymous.Connect(); IonEnvironment.GetLog().WriteLine("Handed out anonymous client."); return(pAnonymous); } }