/// <summary> /// Writes the null argument io exception to the stream, then shuts down the game. /// </summary> /// <param name="ane">The ane.</param> /// <param name="elementType">Type of the element.</param> /// <param name="elementNumber">The element number.</param> public static void WriteNullArgumentIoException(ArgumentNullException ane, IoType elementType, int elementNumber) { DefaultLogger.WriteExceptionThenQuit( MessageType.FileIOError, ane, string.Format("file IO argument null exception: io type {0}, elementNumber {1}, xml-line number: {2}", elementType.ToString(), elementNumber)); }
/// <summary> /// Write fatal IO exception, then close down the game. /// </summary> /// <param name="exception"></param> /// <param name="xElement"></param> public static void WriteFatalIOException(Exception exception, XElement xElement, IoType elementType, int elementNumber) { DefaultLogger.WriteExceptionThenQuit( MessageType.FileIOError, exception, string.Format("file IO exception: io type {0}, elementNumber {1}, xElementData: {2}, xml line number: {3}", elementType.ToString(), elementNumber, xElement.Value, xElement.LineNumber())); }
/// <summary> /// Write fatal IO exception, then close down the game. /// </summary> /// <param name="exception"></param> /// <param name="xElement"></param> public static void WriteFatalIOException(Exception exception, XElement xElement, IoType elementType, int elementNumber) { DefaultLogger.WriteExceptionThenQuit( MessageType.FileIOError, exception, string.Format("file IO exception: io type {0}, elementNumber {1}, xElementData: {2}, xml line number: {3}", elementType.ToString(), elementNumber, xElement.Value, xElement.LineNumber())); }
/// <summary> /// Writes an IO message. /// </summary> /// <param name="xElement">The x element.</param> /// <param name="entityNumber">The entity number.</param> public static void WriteIoInformation(XElement xElement, IoType elementType, int elementTypeCount) { // can't write an IO message if the xElement is null if (xElement == null) { WriteFatalIOException(new ArgumentNullException(xElement.ToString()), xElement, elementType, elementTypeCount); } DefaultLogger.DoWrite( _entityIoStream, MessageType.FileIOInfo, true, string.Format("Parsing element, iotype: {0}, element name {1}, xml-line number {2}", elementType.ToString(), xElement.Name, xElement.LineNumber()) ); }
/// <summary> /// Writes an IO message. /// </summary> /// <param name="xElement">The x element.</param> /// <param name="entityNumber">The entity number.</param> public static void WriteIoInformation(XElement xElement, IoType elementType, int elementTypeCount) { // can't write an IO message if the xElement is null if (xElement == null) { WriteFatalIOException(new ArgumentNullException(xElement.ToString()), xElement, elementType, elementTypeCount); } DefaultLogger.DoWrite( _entityIoStream, MessageType.FileIOInfo, true, string.Format("Parsing element, iotype: {0}, element name {1}, xml-line number {2}", elementType.ToString(), xElement.Name, xElement.LineNumber()) ); }
/// <summary> /// Writes the null argument io exception to the stream, then shuts down the game. /// </summary> /// <param name="ane">The ane.</param> /// <param name="elementType">Type of the element.</param> /// <param name="elementNumber">The element number.</param> public static void WriteNullArgumentIoException(ArgumentNullException ane, IoType elementType, int elementNumber) { DefaultLogger.WriteExceptionThenQuit( MessageType.FileIOError, ane, string.Format("file IO argument null exception: io type {0}, elementNumber {1}, xml-line number: {2}", elementType.ToString(), elementNumber)); }