Пример #1
0
        /// <summary>
        /// Method used by trying to reconnect.
        /// </summary>
        /// <param name="connectionVersion">A value indicating witch connection version is being used. Useful for ensuring that only one thread performs this action.</param>
        /// <returns>false if it failed to reconnect or false indicating that reconnection was sucessfull</returns>
        private bool OnIoFailure(long connectionVersion)
        {
            lock (this)
            {
                if (closed)
                    return false;

                // Check connection version
                if (connectionVersion < this.connectionVersion)
                {
                    // Another thread already sinalized the failure so return
                    return !closed; // If the reconnection was sucessful then it's not closed, otherwise it is.
                }
                log.ErrorFormat("Connection failed. {0}", hosts.Peek());

                // Fire event
                IoSyncStatus syncStatus = new IoSyncStatus(IoStatus.Failed, new NotifiableEvent<IoStatus>());
                IoFailureHandler handler = this.IoFailed;
                if (handler != null)
                    handler(syncStatus);

                // Close socket
                CloseCommunication();

                // Reconnect

                bool retry = false;
                int tryCount = 0;
                do
                {
                    try
                    {
                        ++this.connectionVersion;
                        StartReading(hostInfo);
                        retry = false;
                    }
                    catch (Exception)
                    {
                        retry = (++tryCount) != retriesCount;
                        if (!retry)
                        {
                            closed = true;
                            //Notify clients
                            syncStatus.Status = IoStatus.Closed;
                            syncStatus.OnChange.Fire(syncStatus.Status);

                            // Return
                            return false;
                        }
                        // wait for while, give the agent time to get back to life.
                        System.Threading.Thread.Sleep(1000);
                        hostInfo = hosts.Get();
                    }
                    if (retry)
                        log.ErrorFormat("Re-connection failed. {0}", hosts.Peek());
                } while (retry);

                syncStatus.Status = IoStatus.Ok;

                syncStatus.OnChange.Fire(syncStatus.Status);
            }
            return true;
        }
Пример #2
0
        /// <summary>
        /// Method used by trying to reconnect.
        /// </summary>
        /// <param name="connectionVersion">A value indicating witch connection version is being used. Useful for ensuring that only one thread performs this action.</param>
        /// <returns>false if it failed to reconnect or false indicating that reconnection was sucessfull</returns>
        private bool OnIoFailure(long connectionVersion)
        {
            lock (this)
            {
                if (closed)
                {
                    return(false);
                }

                // Check connection version
                if (connectionVersion < this.connectionVersion)
                {
                    // Another thread already sinalized the failure so return
                    return(!closed); // If the reconnection was sucessful then it's not closed, otherwise it is.
                }
                log.ErrorFormat("Connection failed. {0}", hosts.Peek());

                // Fire event
                IoSyncStatus     syncStatus = new IoSyncStatus(IoStatus.Failed, new NotifiableEvent <IoStatus>());
                IoFailureHandler handler    = this.IoFailed;
                if (handler != null)
                {
                    handler(syncStatus);
                }

                // Close socket
                CloseCommunication();


                // Reconnect

                bool retry    = false;
                int  tryCount = 0;
                do
                {
                    try
                    {
                        ++this.connectionVersion;
                        StartReading(hostInfo);
                        retry = false;
                    }
                    catch (Exception)
                    {
                        retry = (++tryCount) != retriesCount;
                        if (!retry)
                        {
                            closed = true;
                            //Notify clients
                            syncStatus.Status = IoStatus.Closed;
                            syncStatus.OnChange.Fire(syncStatus.Status);

                            // Return
                            return(false);
                        }
                        // wait for while, give the agent time to get back to life.
                        System.Threading.Thread.Sleep(1000);
                        hostInfo = hosts.Get();
                    }
                    if (retry)
                    {
                        log.ErrorFormat("Re-connection failed. {0}", hosts.Peek());
                    }
                } while (retry);


                syncStatus.Status = IoStatus.Ok;

                syncStatus.OnChange.Fire(syncStatus.Status);
            }
            return(true);
        }