public void AddRelease(InvokeSet a) { if (onRelease == null) { onRelease = new UnityEvent(); } a.Bind(onRelease); }
public void AddPress(InvokeSet a) { if (onPress == null) { onPress = new UnityEvent(); } a.Bind(onPress); }
public void AddHold(InvokeSet a) { if (onHold == null) { onHold = new UnityEvent(); } a.Bind(onHold); }