Пример #1
0
    void Awake()
    {
        if (_singleton != null)
        {
            Debug.LogWarning("Multiple MainThread InvokePumps were added to the scene.");
            Object.Destroy(this);
            return;
        }

        _pump      = new InvokePump(); //it was created in the main thread, so the owner thread is main thread
        _singleton = this;
    }
Пример #2
0
            /// <summary>
            /// Blocking call that creates a new pump object and pumps
            /// driver invokes until stopped via a PopInvoker call.
            /// </summary>
            public void PushInvoker()
            {
                InvokePump newPump = new InvokePump();
                _invokePumpStack.Push(newPump);

                // Blocking call while new driver invocations are handled on
                // new pump.
                newPump.Start();
            }