public void StateInput(InvokeMenu currState) { switch (currState.state) { case CurrentState.Main: ChangeState(sceneManager.main); break; case CurrentState.MinigameBase: ChangeState(sceneManager.minigameBase); break; case CurrentState.MinigameSettings: ChangeState(sceneManager.minigameSettings); break; case CurrentState.MinigameSelection: ChangeState(sceneManager.minigameSelection); break; case CurrentState.SliderBase: ChangeState(sceneManager.sliderBase); break; case CurrentState.PlayMinigame: StartCoroutine(LoadAsynchronously(1)); ChangeState(sceneManager.loadingScreen); break; case CurrentState.PlaySlider: StartCoroutine(LoadAsynchronously(2)); ChangeState(sceneManager.loadingScreen); break; } }
public void StateInput(InvokeMenu currentState) { switch (currentState.state) { case CurrentState.Base: ChangeState(gameManager.baseLayer); break; case CurrentState.Normal: ChangeState(gameManager.normalLayer); break; case CurrentState.Count: ChangeState(gameManager.countLayer); break; case CurrentState.Settings: ChangeState(gameManager.settingsLayer); break; } }