public void Invite(string character) { ssApi.SendChatAsync($"/squadinvite {character}", MessageChannel.Team); if (!InvitedSquadMembers.Contains(character)) { InvitedSquadMembers.Add(character); SaveToFile(); } }
private void ClearSquad() { SquadLeader = ""; InvitedSquadMembers.Clear(); SquadMembers.Clear(); Loot.Clear(); SquadActive = false; IsCancelled = false; DeleteFile(); }