private unsafe static void OnInviteReceive(GameLobbyJoinRequested_t result) { InviteReceived?.Invoke(User.GetUser(result.m_steamIDFriend), new Lobby(result.m_steamIDLobby)); }
private void OnInviteReceived(string name, byte[] psk, UserIdentity sender) { InviteReceived?.Invoke(this, new InviteReceivedEventArgs(name, psk, sender)); }
internal void OnInviteReceived(InviteReceivedEventArgs args) => InviteReceived?.Invoke(args);