private void OnTriggerEnter(Collider collision) { invisible = collision.gameObject.GetComponent <Invisible>(); invisiblethroughCoroutine = collision.gameObject.GetComponent <InvisiblethroughCoroutine>(); invisible.Reappear(); invisiblethroughCoroutine.Reappear(); }
public Cloaking_Permanent(string name, string symbol) : base(name, symbol) { Effect = new Invisible(); // TODO: work out how to actually apply this effect to units }
// Update is called once per frame void Update() { atai_sum1 = BraveSmash.Atai2(); atai_sum2 = AeroLast.Atai2(); atai_sum3 = Boneboomerang.Atai2(); atai_sum4 = Superspeedplayback.Atai2(); atai_sum5 = Barrier.Atai2(); atai_sum6 = Superhumanization.Atai2(); atai_sum7 = Invisible.Atai2(); atai_sum8 = Revenge.Atai2(); /* * Debug.Log(atai_sum1); * Debug.Log(atai_sum2); * Debug.Log(atai_sum3); * Debug.Log(atai_sum4); * Debug.Log(atai_sum5); * Debug.Log(atai_sum6); * Debug.Log(atai_sum7); * Debug.Log(atai_sum8); */ atai_num = atai_sum1 + atai_sum2 + atai_sum3 + atai_sum4 + atai_sum5 + atai_sum6 + atai_sum7 + atai_sum8; //オブジェクトからTextコンポーネントを取得 //Text atai_text = atai_object.GetComponent<Text>(); //テキストの表示を入れ替える if (atai_num >= 0) { atai_text.text = atai_num + " / " + coin_num + "枚"; } }
public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var invisible = new Invisible(); invisible.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Apply_Character_WithExistingInvisibleCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Invisible()); var invisible = new Invisible(); invisible.Apply(character); }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var invisible = new Invisible(); invisible.Apply(character); invisible.Remove(character); Assert.AreEqual(0, character.Conditions.Count); }
public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var invisible = new Invisible(); invisible.Apply(character); Assert.AreEqual(EntityIds.INVISIBLE_CONDITION_ID, character.Conditions[0].Id); Assert.AreSame(invisible, character.Conditions[0]); Assert.AreEqual(ConditionGroup.Senses, character.Conditions[0].Group); }
void OnTriggerEnter(Collider other) { Invisible invisible = other.gameObject.GetComponent <Invisible>(); if (other.CompareTag(Tags.player) && !invisible.IsInvisible()) { camera.alarm_system.SetAlarm(ALARM_STATE.ALARM_ON); camera.last_spotted_position.LastPosition = other.transform.position; camera.ChangeStateTo(camera.following_state); } }
public void Execute() { foreach (IBlock block in myGame.blockList) { if (block is Invisible) { Invisible invisible = block as Invisible; if (!invisible.used) { invisible.BumpUp(); invisible.ChangeToUsed(); } } } }
private static Invisible ParseInvisibleCombatData(XElement element) { Invisible invisible = new Invisible(); if (element.Attribute("chance") is XAttribute chanceAttribute) { invisible.Chance = new Percent(byte.Parse(chanceAttribute.Value)); } if (element.Attribute("duration") is XAttribute durationAttribute) { invisible.Duration = TimeSpan.FromMilliseconds(long.Parse(durationAttribute.Value)); } return(invisible); }
public bool Equals(DestinyMetricComponent input) { if (input == null) { return(false); } return (( Invisible == input.Invisible || (Invisible != null && Invisible.Equals(input.Invisible)) ) && ( ObjectiveProgress == input.ObjectiveProgress || (ObjectiveProgress != null && ObjectiveProgress.Equals(input.ObjectiveProgress)) )); }
void Start() { controller = GetComponent <PlayerController> (); if (GameManager.maxLevelReached > 0) { abilities |= Ability.DESOLIDIFY; } if (GameManager.maxLevelReached > 1) { abilities |= Ability.POSSESS; } if (GameManager.maxLevelReached > 2) { abilities |= Ability.INVISIBILITY; } if (GameManager.maxLevelReached > 3) { abilities |= Ability.BLAST; } if (GameManager.maxLevelReached > 4) { abilities |= Ability.FOCUSED_BLAST; } if ((abilities & Ability.DESOLIDIFY) != 0) { gameObject.layer = 9; } else { gameObject.layer = 12; } hold = GetComponent <Hold> (); possess = GetComponent <Possess> (); invisible = GetComponent <Invisible> (); blast = GetComponent <Blast> (); focusedBlast = GetComponent <FocusedBlast> (); hold.pc = controller; possess.pc = controller; invisible.pc = controller; blast.pc = controller; focusedBlast.pc = controller; }
public WarperSpaceship() { SpaceshipClassName = "Warper"; SpaceshipClassDescription = "BALLANCED"; Base_attack = 15; Base_def = 4; MaxHealth = 1000; CurrentHealth = MaxHealth; QSkill = new BasicAttack(); WSkill = new SteeringMissile(); ESkill = new BlasterOrb(); ASkill = new OrionMove(); SSkill = new Teleporter(); DSkill = new CircleMove(); ZSkill = new Invisible(); XSkill = new ElectricCharge(); CSkill = new BlackHole(); }
private void Start() { // get the components on the object we need ( should not be null due to require component so no need to check ) agent = GetComponentInChildren <UnityEngine.AI.NavMeshAgent>(); target = GameObject.FindGameObjectWithTag("Player").transform; agent.updateRotation = false; agent.updatePosition = true; invisible = target.gameObject.GetComponent <Invisible>(); animator = GetComponent <Animator>(); animator.SetFloat("Move", 0.1f); agent.speed = wanderSpeed; pickup = Resources.Load <GameObject>("Prefab_Pickup"); particleR = Resources.Load <GameObject>("Prefab_EnemyParticle"); }
public string[] ToArray() { string[] array = new string[16]; array[0] = Blinded.Equals("Cured") ? "" : "Blinded"; array[1] = Charmed.Equals("Cured") ? "" : "Charmed"; array[2] = Deafened.Equals("Cured") ? "" : "Deafened"; array[3] = Encumbrance.Equals("Normal") ? "" : Encumbrance; array[4] = Fatigued.Equals("Cured") ? "" : Fatigued; array[5] = Frightened.Equals("Cured") ? "" : "Frightened"; array[6] = Grappled.Equals("Cured") ? "" : "Grappled"; array[7] = Incapacitated.Equals("Cured") ? "" : "Incapacitated"; array[8] = Invisible.Equals("Cured") ? "" : "Invisible"; array[9] = Paralyzed.Equals("Cured") ? "" : "Paralyzed"; array[10] = Petrified.Equals("Cured") ? "" : "Petrified"; array[11] = Poisoned.Equals("Cured") ? "" : "Poisoned"; array[12] = Prone.Equals("Cured") ? "" : "Prone"; array[13] = Restrained.Equals("Cured") ? "" : "Restrained"; array[14] = Stunned.Equals("Cured") ? "" : "Stunned"; array[15] = Unconscious.Equals("Cured") ? "" : "Unconscious"; return(array); }
public static void InfiniteLevelLoad(Game myGame) { enemyList = new List <IEnemy>(); itemList = new List <IItem>(); blockList = new List <IBlock>(); bgList = new List <IBg>(); String[] levelFile = new String[two] { "InfiniteLevel-1.txt", "InfiniteLevel-2.txt" }; int file = 0; StreamReader File = new StreamReader(Path.Combine(Directory.GetCurrentDirectory(), "Content", "Levels", levelFile[file])); String inComingLine; int posRow = zero; while (!File.EndOfStream) { inComingLine = File.ReadLine(); String[] target = inComingLine.Split(','); int posCol = zero; while (posCol < target.Length) { if (target[posCol].Equals("brick")) { IBlock block = new Brick(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("crack")) { IBlock block = new Crack(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("diamond")) { IBlock block = new Diamond(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); blockList.Add(block); } else if (target[posCol].Equals("question")) { IBlock block = new Question(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("questionRedM")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.redM; blockList.Add(block); } else if (target[posCol].Equals("questionFireF")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.flower; blockList.Add(block); } else if (target[posCol].Equals("questionCoin")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.coin; blockList.Add(block); } else if (target[posCol].Equals("questionGreenM")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.greenM; blockList.Add(block); } else if (target[posCol].Equals("questionBat")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.bat; blockList.Add(block); } else if (target[posCol].Equals("used")) { IBlock block = new Used(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("invisible")) { IBlock block = new Invisible(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("standardPipe")) { Pipe block = new Pipe(myGame, posCol, posRow); blockList.Add(block); IEnemy enemy = new PiranhaPlant(myGame, block.drawLoc.X, block.drawLoc.Y); enemyList.Add(enemy); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("coin")) { IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("star")) { IItem item = new Star(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("flower")) { IItem item = new FireFlower(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("redMushroom")) { IItem item = new RedMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("greenMushroom")) { IItem item = new GreenMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("goomba")) { IEnemy enemy = new Goomba(myGame, posCol, posRow); enemyList.Add(enemy); } else if (target[posCol].Equals("koopa")) { IEnemy enemy = new Koopa(myGame, posCol, posRow); enemyList.Add(enemy); } else if (target[posCol].Equals("oneCloud")) { IBg bg = new Bg(myGame, myGame.oneCloudBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("threeClouds")) { IBg bg = new Bg(myGame, myGame.threeCloudsBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("oneBush")) { IBg bg = new Bg(myGame, myGame.oneBushBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("threeBushes")) { IBg bg = new Bg(myGame, myGame.threeBushesBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("smallMountain")) { IBg bg = new Bg(myGame, myGame.smallMountainBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("bigMountain")) { IBg bg = new Bg(myGame, myGame.bigMountainBgElement, posCol, posRow); bgList.Add(bg); } posCol++; } posRow++; } File.Close(); if (file < two) { File = new StreamReader(Path.Combine(Directory.GetCurrentDirectory(), "Content", "Levels", levelFile[file])); file++; } else { file = zero; } IComparer <IBlock> blockComp = new BlockComparer <IBlock>(); IComparer <IItem> itemComp = new ItemComparer <IItem>(); IComparer <IEnemy> enemyComp = new EnemyComparer <IEnemy>(); blockList.Sort(blockComp); itemList.Sort(itemComp); enemyList.Sort(enemyComp); }
private IEnumerator addComponentByName(GameObject go, GameObject staticGO, string name, string data1, string data2, string data3, string data4, string data5) { go.layer = LayerMask.NameToLayer("BlockingLayer"); staticGO.layer = LayerMask.NameToLayer("BlockingLayer"); switch (name) { case "PathFollowing": go.AddComponent <PathFollowing>().initDrawing(0, true).setStateToIdle(); staticGO.AddComponent <PathFollowing>().initDrawing(0, false).setStateToIdle(); break; case "SpriteRenderer": { SpriteRenderer r = go.AddComponent <SpriteRenderer>(); SpriteRenderer sr = staticGO.AddComponent <SpriteRenderer>(); if (data1.Length > 0) { int index = data1.LastIndexOf('_'); if (index > 0) { int spriteIndex; if (Int32.TryParse(data1.Substring(index + 1), out spriteIndex)) { string path = data1.Substring(0, index); Sprite[] sprites = Resources.LoadAll <Sprite>(path); if (spriteIndex < sprites.Length) { r.sprite = sprites[spriteIndex]; sr.sprite = sprites[spriteIndex]; } } } else { r.sprite = Resources.Load <Sprite>(data1); sr.sprite = Resources.Load <Sprite>(data1); } } if (data2.Length > 0) { r.sortingLayerName = data2; sr.sortingLayerName = data2; } } break; case "Animator": go.AddComponent <Animator>().runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>(data1); staticGO.AddComponent <Animator>().runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>(data1); break; case "BoxCollider2D": { BoxCollider2D bc = go.AddComponent <BoxCollider2D>(); BoxCollider2D sbc = staticGO.AddComponent <BoxCollider2D>(); bool trigger; if (Boolean.TryParse(data1, out trigger)) { bc.isTrigger = trigger; sbc.isTrigger = trigger; } } break; case "RigidBody2D": { Rigidbody2D rb = go.AddComponent <Rigidbody2D>(); bool kinematic, fixedAngle; if (Boolean.TryParse(data1, out kinematic)) { rb.isKinematic = kinematic; } if (Boolean.TryParse(data2, out fixedAngle)) { rb.fixedAngle = fixedAngle; } } break; case "Tag": go.tag = data1; if (data1 == "PaintableBackground") { staticGO.tag = data1; } break; case "CustomScript": go.AddComponent(Type.GetType(data1)); break; case "Move": { Move mc = go.AddComponent <Move>(); mc.maxSpeed[0] = float.Parse(data1); mc.maxSpeed[1] = float.Parse(data2); mc.maxSpeed[2] = float.Parse(data3); mc.maxSpeed[3] = float.Parse(data4); } break; case "Jump": { go.AddComponent <Jump>(); Rigidbody2D rb = null; rb = go.GetComponent <Rigidbody2D>(); if (rb == null) { rb = go.AddComponent <Rigidbody2D>(); } rb.isKinematic = false; rb.fixedAngle = true; } break; case "Health": { BoxCollider2D c = null; c = go.GetComponent <BoxCollider2D>(); if (c == null) { c = go.AddComponent <BoxCollider2D>(); } Health h = go.AddComponent <Health>(); Int32.TryParse(data1, out h.maxHP); Int32.TryParse(data2, out h.startHP); Int32.TryParse(data3, out h.directions); int deathAction; if (Int32.TryParse(data4, out deathAction)) { h.setDeathAction(deathAction); } float.TryParse(data5, out h.damageCooldown); } break; case "Resize": { Resize r = staticGO.AddComponent <Resize>(); r.arrowPrefab = pentaArrow; r.nonStatic = go; } break; case "CollideTrigger": { CollideTrigger ct = go.GetComponent <CollideTrigger>(); if (ct == null) { ct = go.AddComponent <CollideTrigger>(); } CustomAction.ActionTypes a = (CustomAction.ActionTypes)Enum.Parse(typeof(CustomAction.ActionTypes), data1); int directions; Int32.TryParse(data2, out directions); string[] delimiters = { "|" }; string[] tags = data3.Split(delimiters, StringSplitOptions.RemoveEmptyEntries); List <String> includedTags = new List <String>(), excludedTags = new List <String>(); for (int i = 0; i < tags.Length; i++) { if (tags[i].StartsWith("!")) { string tag = tags[i].Substring(1); excludedTags.Add(tag); } else { includedTags.Add(tags[i]); } } switch (a) { case CustomAction.ActionTypes.Spawn: { Spawn s = go.AddComponent <Spawn>(); string rfidKey = data4; if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } else { string url = "http://" + databaseAddress + "/playtime/getComponents.php"; yield return(StartCoroutine(pollDatabase(url, rfidKey, false))); if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } } int spawnCount = 0; Int32.TryParse(data5, out spawnCount); s.setMaxSpawnCount(spawnCount); s.includedTags = includedTags; s.excludedTags = excludedTags; ct.actions.Add(s); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.Despawn: { Despawn d = go.AddComponent <Despawn>(); int deathAnimID; int.TryParse(data4, out deathAnimID); d.deathAnimID = deathAnimID; d.defaultDeathAnimID = deathAnimID; d.includedTags = includedTags; d.excludedTags = excludedTags; ct.actions.Add(d); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.Transfigure: { Transfigure t = go.GetComponent <Transfigure>(); if (t == null) { t = go.AddComponent <Transfigure>(); } bool repeatable; Boolean.TryParse(data5, out repeatable); t.addTargetAnimControllerAndTags(data4, includedTags, excludedTags, repeatable, ct.actions.Count); ct.actions.Add(t); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.DespawnOther: { DespawnOther dOther = go.AddComponent <DespawnOther>(); dOther.includedTags = includedTags; dOther.excludedTags = excludedTags; ct.actions.Add(dOther); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.RespawnOther: { RespawnOther rOther = go.AddComponent <RespawnOther>(); rOther.includedTags = includedTags; rOther.excludedTags = excludedTags; ct.actions.Add(rOther); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.Damage: { Damage d = go.AddComponent <Damage>(); d.includedTags = includedTags; d.excludedTags = excludedTags; Int32.TryParse(data4, out d.dmg); ct.actions.Add(d); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.MoveHoriz: { MoveHorizontalUntilCollision m = go.AddComponent <MoveHorizontalUntilCollision>(); m.includedTags = includedTags; m.excludedTags = excludedTags; float.TryParse(data4, out m.speed); m.tagsToIgnore = new List <string>(data5.Split(delimiters, StringSplitOptions.RemoveEmptyEntries)); ct.actions.Add(m); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.CustomScript: { Type t = Type.GetType(data4); Component comp = go.AddComponent(t); CustomAction c = (CustomAction)comp; c.includedTags = includedTags; c.excludedTags = excludedTags; ct.actions.Add(c); ct.directions.Add(directions); } break; case CustomAction.ActionTypes.Bounce: { Bounce b = go.AddComponent <Bounce>(); b.includedTags = includedTags; b.excludedTags = excludedTags; float bounceHeight; float.TryParse(data4, out bounceHeight); b.bounceHeight = bounceHeight; ct.actions.Add(b); ct.directions.Add(directions); } break; default: break; } } break; case "TimeTrigger": { TimeTrigger tt = go.GetComponent <TimeTrigger>(); if (tt == null) { tt = go.AddComponent <TimeTrigger>(); } CustomAction.ActionTypes a = (CustomAction.ActionTypes)Enum.Parse(typeof(CustomAction.ActionTypes), data1); float time; float.TryParse(data2, out time); bool repeats = false; bool.TryParse(data3, out repeats); switch (a) { case CustomAction.ActionTypes.Spawn: { Spawn s = go.AddComponent <Spawn>(); string rfidKey = data4; if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } else { string url = "http://" + databaseAddress + "/playtime/getComponents.php"; yield return(StartCoroutine(pollDatabase(url, rfidKey, false))); if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } } int spawnCount = 0; Int32.TryParse(data5, out spawnCount); s.setMaxSpawnCount(spawnCount); tt.actions.Add(s); tt.originalTimes.Add(time); tt.repeats.Add(repeats); } break; case CustomAction.ActionTypes.Despawn: { Despawn d = go.AddComponent <Despawn>(); tt.actions.Add(d); tt.originalTimes.Add(time); tt.repeats.Add(repeats); } break; case CustomAction.ActionTypes.Transfigure: { Transfigure t = go.GetComponent <Transfigure>(); if (t == null) { t = go.AddComponent <Transfigure>(); } bool repeatable; Boolean.TryParse(data5, out repeatable); List <string> tags = new List <string>(); t.addTargetAnimControllerAndTags(data4, tags, tags, repeatable, tt.actions.Count); tt.actions.Add(t); tt.originalTimes.Add(time); tt.repeats.Add(repeats); } break; case CustomAction.ActionTypes.DespawnOther: { DespawnOther dOther = go.AddComponent <DespawnOther>(); tt.actions.Add(dOther); tt.originalTimes.Add(time); tt.repeats.Add(repeats); } break; case CustomAction.ActionTypes.RespawnOther: { RespawnOther rOther = go.AddComponent <RespawnOther>(); tt.actions.Add(rOther); tt.originalTimes.Add(time); tt.repeats.Add(repeats); } break; case CustomAction.ActionTypes.Damage: { Damage d = go.AddComponent <Damage>(); Int32.TryParse(data4, out d.dmg); tt.actions.Add(d); tt.originalTimes.Add(time); tt.repeats.Add(repeats); } break; } } break; case "DeathTrigger": { DeathTrigger dt = go.GetComponent <DeathTrigger>(); if (dt == null) { dt = go.AddComponent <DeathTrigger>(); } CustomAction.ActionTypes a = (CustomAction.ActionTypes)Enum.Parse(typeof(CustomAction.ActionTypes), data1); switch (a) { case CustomAction.ActionTypes.Spawn: { Spawn s = go.AddComponent <Spawn>(); string rfidKey = data2; if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } else { string url = "http://" + databaseAddress + "/playtime/getComponents.php"; yield return(StartCoroutine(pollDatabase(url, rfidKey, false))); if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } } int spawnCount = 0; Int32.TryParse(data3, out spawnCount); s.setMaxSpawnCount(spawnCount); s.spawnUnderParent = true; dt.actions.Add(s); } break; default: break; } } break; case "Invisible": { Invisible i = go.AddComponent <Invisible>(); i.reset(); } break; case "MoveHorizontalUntilCollision": { MoveHorizontalUntilCollision m = go.AddComponent <MoveHorizontalUntilCollision>(); List <String> ignoredTags; string[] delimiters = { "|" }; string[] tags = data1.Split(delimiters, StringSplitOptions.RemoveEmptyEntries); ignoredTags = new List <string>(tags); m.tagsToIgnore = ignoredTags; } break; case "Spawn": { Spawn s = go.AddComponent <Spawn>(); string rfidKey = data1; if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } else { string url = "http://" + databaseAddress + "/playtime/getComponents.php"; yield return(StartCoroutine(pollDatabase(url, rfidKey, false))); if (database.ContainsKey(rfidKey)) { s.toSpawn = database[rfidKey].first; } } int spawnCount = 0; int.TryParse(data2, out spawnCount); s.setMaxSpawnCount(spawnCount); } break; case "Despawn": { Despawn d = go.AddComponent <Despawn>(); int deathAnimID; int.TryParse(data1, out deathAnimID); d.deathAnimID = deathAnimID; d.defaultDeathAnimID = deathAnimID; } break; case "ChildObject": { string rfidKey = data1; GameObject child, staticChild; if (database.ContainsKey(rfidKey)) { child = database[rfidKey].first; staticChild = database[rfidKey].second; } else { string url = "http://" + databaseAddress + "/playtime/getComponents.php"; yield return(StartCoroutine(pollDatabase(url, rfidKey, false))); if (database.ContainsKey(rfidKey)) { child = database[rfidKey].first; staticChild = database[rfidKey].second; Vector2 offset = new Vector2(); float.TryParse(data2, out offset.x); float.TryParse(data3, out offset.y); child.transform.parent = go.transform; child.transform.localPosition = offset; child.SetActive(true); staticChild.transform.parent = staticGO.transform; staticChild.transform.localPosition = offset; staticChild.SetActive(true); } } } break; case "JumpAI": { go.AddComponent <JumpAI>(); } break; case "Chase": { go.AddComponent <Chase>(); } break; case "Shoot": { Shoot s = go.AddComponent <Shoot>(); string rfidKey = data1; if (database.ContainsKey(rfidKey)) { s.projectile = database[rfidKey].first; } else { string url = "http://" + databaseAddress + "/playtime/getComponents.php"; yield return(StartCoroutine(pollDatabase(url, rfidKey, false))); if (database.ContainsKey(rfidKey)) { s.projectile = database[rfidKey].first; } } float.TryParse(data2, out s.projectileSpeed); } break; case "Color": { ColorComponent c = go.AddComponent <ColorComponent>(); float.TryParse(data1, out c.r); float.TryParse(data2, out c.g); float.TryParse(data3, out c.b); float.TryParse(data4, out c.a); } break; default: print("Component " + name + " is undefined."); break; } }
/// <summary> /// 重新加载所有配置文件 /// </summary> public static void ReLoad(Invisible invisible) { PerformBadly(); }
void Start() { _invisible = GameObject.Find("Invisible(Clone)").GetComponent <Invisible>(); }
private void specialPlacementLogic(GameObject g, GameObject sg = null, GameObject oldG = null) { if (sg != null) { // Special behaviour for Resize component Resize r = sg.GetComponent <Resize>(); if (r != null) { r.nonStatic = g; } } // Special behaviour for CollideTrigger component CollideTrigger ct = g.GetComponent <CollideTrigger>(); if (ct != null) { ct.initialize(); } if (oldG != null) { Transfigure oldT = oldG.GetComponent <Transfigure>(); if (oldT != null) { Transfigure t = g.GetComponent <Transfigure>(); t.targetAndTags.Clear(); foreach (TargetAnimControllerAndTags tar in oldT.targetAndTags) { TargetAnimControllerAndTags newTar = new TargetAnimControllerAndTags(); newTar.targetAnimController = tar.targetAnimController; newTar.includedTags = new List <string>(tar.includedTags); newTar.excludedTags = new List <string>(tar.excludedTags); newTar.repeatable = tar.repeatable; newTar.id = tar.id; newTar.done = false; t.targetAndTags.Add(newTar); } } } TimeTrigger tt = g.GetComponent <TimeTrigger>(); if (tt != null) { tt.initialize(); } MoveHorizontalUntilCollision mh = g.GetComponent <MoveHorizontalUntilCollision>(); if (mh != null) { mh.run(); } KoopaTroopa kt = g.GetComponent <KoopaTroopa>(); if (kt != null) { addResetListener(kt); } FirePower fp = g.GetComponent <FirePower>(); if (fp != null) { addResetListener(fp); } Invisible i = g.GetComponent <Invisible>(); if (i != null) { addResetListener(i); } }