// Start is called before the first frame update void Start() { NinjaP = GameObject.Find("Ninja Points").GetComponent <Text>(); NinjaP.text = "Ninja Points: "; m_InvScript = FindObjectOfType <Inventory_JoaoBeijinho>(); m_LeftClick = FindObjectOfType <PlayerController_JamieG>(); wpnUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); }
public void SaveGameState() { GameObject player = GameObject.Find("Player"); if (player != null) { Inventory_JoaoBeijinho inventory = player.GetComponent <Inventory_JoaoBeijinho>(); SaveLoadSystem_JamieG.SaveInventory(inventory); SaveLoadSystem_JamieG.SaveGameplay( SceneManager.GetActiveScene().buildIndex, GameObject.FindGameObjectsWithTag("Enemy"), new GameObject[0]//GameObject.FindGameObjectsWithTag("Door") ); } }
private void Start() { m_pathfinder = GameObject.FindObjectOfType <Pathfinder_SebastianMol>(); m_scale = transform.localScale.x; m_lastPos = transform.position; m_startPos = transform.position; m_patrolIteratorMax = m_patrolPoints.Length - 1; m_patroleTimer = m_deleyBetweenPatrol; if (m_patrolPoints.Length > 0) { m_currentPatrolePos = m_patrolPoints[0]; } m_lookLeftAndRightTimerMax = m_lookLeftAndRightTimer; m_maxHealth = m_health; m_outOfSightTimer = m_outOfSightDeley; m_maxAttackRange = m_attackRange; m_inventory = GameObject.Find("Player").GetComponent <Inventory_JoaoBeijinho>(); m_playerStealthScript = FindObjectOfType <PlayerStealth_JoaoBeijinho>(); m_HitEffectElliott = GetComponent <HitEffectElliott>(); m_cameraShake = Camera.main.GetComponent <CameraShakeElliott>(); }
private void Awake() { m_Inventory = FindObjectOfType <Inventory_JoaoBeijinho>(); }
//void UIEnable() //{ // if (!gameObject.activeInHierarchy) // { // foreach (var UI_object in m_UI) // { // UI_object.SetActive(true); // } // } //} void Start() { Inventory = GameObject.FindObjectOfType <Inventory_JoaoBeijinho>(); Inventory.GiveItem(ItemType.NinjaPoints, 40); }
// Saves the current items in the inventory into the Inventory.save file public static void SaveInventory(Inventory_JoaoBeijinho inventory) { InventoryData inventoryData = new InventoryData(inventory); SaveToFile(InventoryFile, inventoryData); }
void Start() { m_inventory = FindObjectOfType <Inventory_JoaoBeijinho>(); weaponUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); }