void OnAwake() { if(theInventorySystem.GetComponent<InventorySystemManager>()) { theInventory = theInventorySystem.GetComponent<InventorySystemManager>(); } //InventorySystemManager.OnAddItem += AddItemImage; }
// Use this for initialization void Start () { _player = GameObject.FindGameObjectWithTag("Player"); _dialogueManager = FindObjectOfType<DialogueManager>(); if (inventoryManager.GetComponent<InventorySystemManager>()) { _inventoryLibary = inventoryManager.GetComponent<InventorySystemManager>();//assigns the InventorySystemManager script assigned on the inventoryManager gameObject } }