void Start(){ this.character = GameObject.FindGameObjectWithTag ("Player"); this.cs = this.character.GetComponent<CharacterScript_lvl2> (); inventory = GameObject.FindGameObjectWithTag ("Inventory").GetComponent<InventoryScript_lvl2> (); }
// Use this for initialization void Start () { this.character = GameObject.FindGameObjectWithTag ("Player"); this.cs = this.character.GetComponent<CharacterScript_lvl2> (); // ADD TEXTURES this.actionBarTexture = Resources.Load<Texture2D>("ActionBar/actionbar_v4"); this.fireballTexture = Resources.Load<Texture2D>("ActionBar/skill_fireball"); this.reloadFireballTexture = Resources.Load<Texture2D>("ActionBar/reload_fireball"); this.PowerKnifeTexture = Resources.Load<Texture2D>("ActionBar/skill_powerKnife"); this.reloadPowerKnifeTexture = Resources.Load<Texture2D>("ActionBar/reload_powerKnife"); this.DarkAuraTexture = Resources.Load<Texture2D>("ActionBar/skill_aura"); this.reloadDarkAuraTexture = Resources.Load<Texture2D>("ActionBar/reload_aura"); this.attackIconTexture = Resources.Load<Texture2D>("ActionBar/icon_attack_v2"); this.runIconTexture = Resources.Load<Texture2D>("ActionBar/icon_run"); this.potionIconTexture = Resources.Load<Texture2D>("ActionBar/icon_potion_v2"); this.inventoryIconTexture = Resources.Load<Texture2D>("ActionBar/icon_inventory_v2"); //Debug.Log (this.actionBarTexture.name); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<InventoryScript_lvl2> (); //this.cs = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterScript> (); this.text_style = new GUIStyle (); this.text_style.normal.textColor = Color.red; this.text_style.fontSize = 15; this.text_style.alignment = TextAnchor.UpperCenter ; this.text_style.wordWrap = true; }