public void Buy_Blue() { if (coins_Int > 9 && InventoryScript.Blue == false) { InventoryScript.BlueColor(); coins_Int -= 10; happyKids.Play(); Blue_Button.SetActive(false); } if (coins_Int <= 9 && InventoryScript.Blue == false) { Debug.Log("Not enough coins!"); } if (InventoryScript.Blue == true) { Debug.Log("You've already purchased this color! Check your inventory!"); } }