void Moving(Tile _nextTile) { if (CheckCanMove() == false) { return; } if (Attack() == true) { return; } if (_nextTile.Contains <Wall>() != null) { _nextTile.Contains <Wall>().GetComponent <Wall>().Dig(1); return; } if (_nextTile.Contains <Gold>() != null) { m_Inventory.PickGold(_nextTile.Contains <Gold>()); } m_OldTile = m_CurrentTile; m_CurrentTile.RemoveFromTile(GetComponent <AboveTileObject>()); m_CurrentTile = _nextTile; m_CurrentTile.AddToTile(GetComponent <AboveTileObject>()); Vector3 new_position = m_CurrentTile.transform.position; m_NewPosition = new Vector3(new_position.x, new_position.y, m_CurrentTile.GetLayerNumber()); m_MovementStatus = MOVEMENT_STATUS.MovingAnimation; UpdatePlayerDirection(); NotifySubscribers(); }