Пример #1
0
 public void Add(InventoryLink link)
 {
     QbDb.InventoryLinks.InsertOnSubmit(link);
 }
Пример #2
0
    public void OnPointerUp(PointerEventData eventData)
    {
        if (_item == null)
        {
            return;
        }

        List <RaycastResult> results = new List <RaycastResult>();

        EventSystem.current.RaycastAll(eventData, results);
        InventorySlot targetSlot = null;

        DragNDropInventoryCanvas.Inventory inventory = null;
        foreach (var result in results)
        {
            if (null == targetSlot)
            {
                targetSlot = result.gameObject.GetComponent <InventorySlot>();
                if (this == targetSlot)
                {
                    targetSlot = null;
                }
            }

            if (null == inventory)
            {
                InventoryLink invLink = result.gameObject.GetComponent <InventoryLink>();
                if (null != invLink)
                {
                    inventory = invLink.Inventory;
                }
            }
        }

        if ((null != targetSlot) && targetSlot.CanAcceptItem(_item))
        {
            if (!targetSlot.HasItem)
            {
                targetSlot.SetItem(_item);
                RemoveItem();
            }
            else
            {
                TrySwap(targetSlot);
            }
        }
        else if (null != inventory)
        {
            if (_containingInventory != inventory)
            {
                if (inventory.TryAddItem(_item))
                {
                    RemoveItem();
                }
            }
        }
        else if ((null != _containingInventory) && (null != _containingInventory.DropPoint))
        {
            ItemData.SpawnItem(_item, _containingInventory.DropPoint.position, _containingInventory.DropPoint.rotation).AddComponent <Rigidbody>().useGravity = true;
            RemoveItem();
        }

        BackToInital();
    }