public InventoryItem(uint itemId, ushort equippedSlot, ushort technique, InventoryItemFlags flags) { EquippedSlot = equippedSlot; Technique = technique; Flags = flags; ItemId = itemId; }
public InventoryItem(uint itemId, ushort equippedSlot, ushort technique, InventoryItemFlags flags, byte[] itemData1, byte[] itemData2) { EquippedSlot = equippedSlot; Technique = technique; Flags = flags; ItemData1 = itemData1 ?? throw new ArgumentNullException(nameof(itemData1)); ItemData2 = itemData2 ?? throw new ArgumentNullException(nameof(itemData2)); ItemId = itemId; }
/// <summary> /// Attach an item to an avatar specifying attachment details /// </summary> /// <param name="itemID">The <seealso cref="libsecondlife.LLUUID"/> of the item to attach</param> /// <param name="ownerID">The <seealso cref="libsecondlife.LLUUID"/> attachments owner</param> /// <param name="name">The name of the attachment</param> /// <param name="description">The description of the attahment</param> /// <param name="perms">The <seealso cref="libsecondlife.Permissions"/> to apply when attached</param> /// <param name="itemFlags">The <seealso cref="libsecondlife.InventoryItemFlags"/> of the attachment</param> /// <param name="attachPoint">the <seealso cref="libsecondlife.AttachmentPoint"/> on the avatar /// to attach the item to</param> public void Attach(LLUUID itemID, LLUUID ownerID, string name, string description, Permissions perms, InventoryItemFlags itemFlags, AttachmentPoint attachPoint) { // TODO: At some point it might be beneficial to have AppearanceManager track what we // are currently wearing for attachments to make enumeration and detachment easier RezSingleAttachmentFromInvPacket attach = new RezSingleAttachmentFromInvPacket(); attach.AgentData.AgentID = Client.Self.AgentID; attach.AgentData.SessionID = Client.Self.SessionID; attach.ObjectData.AttachmentPt = (byte)attachPoint; attach.ObjectData.Description = Helpers.StringToField(description); attach.ObjectData.EveryoneMask = (uint)perms.EveryoneMask; attach.ObjectData.GroupMask = (uint)perms.GroupMask; attach.ObjectData.ItemFlags = (uint)itemFlags; attach.ObjectData.ItemID = itemID; attach.ObjectData.Name = Helpers.StringToField(name); attach.ObjectData.NextOwnerMask = (uint)perms.NextOwnerMask; attach.ObjectData.OwnerID = ownerID; Client.Network.SendPacket(attach); }