Пример #1
0
    /// <summary>
    /// 背包数据存档.
    /// </summary>
    public void ObjectToJson(List <GameObject> slotsList)
    {
        List <InventoryItem> tempList = new List <InventoryItem>(slotsList.Count);

        // 遍历物品槽数据.
        for (int i = 0; i < slotsList.Count; ++i)
        {
            Transform tempTransform = slotsList[i].GetComponent <Transform>().Find("InventoryItem");

            if (tempTransform != null)
            {
                InventoryItemController iic  = tempTransform.GetComponent <InventoryItemController>();
                InventoryItem           item = new InventoryItem(iic.ItemId, iic.GetComponent <Image>().sprite.name,
                                                                 iic.ItemNum, iic.ItemBar);
                tempList.Add(item);
            }
        }

        // 转换为Json数据.
        string jsonStr  = JsonMapper.ToJson(tempList);
        string jsonPath = Application.persistentDataPath + "/JsonData/InventoryJsonData.txt";

        // 更新Json文件.
        File.Delete(jsonPath);
        StreamWriter sw = new StreamWriter(jsonPath);

        sw.Write(jsonStr);
        sw.Close();
    }
Пример #2
0
    /// <summary>
    /// 初始化复制的物品
    /// </summary>
    /// <param name="go"></param>
    private void InitNewItem(GameObject go, int num, string tag)
    {
        InventoryItemController tempCtrl = go.GetComponent <InventoryItemController>();
        RectTransform           rect     = go.GetComponent <RectTransform>();

        rect.localPosition = Vector3.zero;  //位置初始化
        tempCtrl.InitId(id);                //id初始化
        tempCtrl.InitName();                //名称初始化,去掉clone
        tempCtrl.InitNum(num);              //数量文本初始化
        tempCtrl.GetComponent <CanvasGroup>().blocksRaycasts = true;
        if (tag == "InVentorySlot")
        {
            tempCtrl.ResetSpriteSize(go.GetComponent <RectTransform>(), 85, 85);
        }
        else
        {
            tempCtrl.ResetSpriteSize(go.GetComponent <RectTransform>(), 70, 62);
        }
    }