void Close() { if (cursorItem != InventoryItemType.Empty) { if (!player.inventory.AddItemInEmptySlot(cursorItem)) { if (lastSelectedEmptyCell != null) { lastSelectedEmptyCell.SetItem(cursorItem); } else { Debug.LogWarning("Couldn't replace item back into empty space. Oops!"); } } } ResetScreen(); gameObject.SetActive(false); }
void HandleGridCellClick(InventoryGridCell cell) { InventoryItemType oldItem = cursorItem; InventoryItemType newItem = cell.GetItem(); if (oldItem != newItem) { // Select item into new cursor cursorItem = newItem; cursor.sprite = iconRef.GetSpriteForItem(newItem); // Swap old cursor item into inventory cell.SetItem(oldItem); if (oldItem == InventoryItemType.Empty) { lastSelectedEmptyCell = cell; } } }