void Start() { items = new GameObject[15]; GameObject item = (GameObject)Resources.Load("Axe"); GameObject item2 = (GameObject)Resources.Load("Fancy Long Sword"); GameObject item3 = (GameObject)Resources.Load("Rusty Long Sword"); addItem(item); addItem(item2); addItem(item3); InventoryDisplayManager.refresh(); }
/// <summary> /// Fires when clicked. /// </summary> public void onClick() { Debug.Log("clicked"); InventoryDisplayManager.setCurrentItemByID(slot); Inventory.setCurrentWeaponByID(slot); }