Пример #1
0
 public void OpenInventory()
 {
     if (menuOpen == false && controll.menuOpen == false)
     {
         int id = inv.FetchInventoryBySlug(hotspot.Slug).ID;
         inventoryPanelRef = Resources.Load <GameObject> ("Prefab/InvMenu_" + (inv.database[id].ItemsAndSize.Count).ToString());
         GameObject inventoryPanel = Instantiate(inventoryPanelRef);
         //RectTransform invPanelRect = inventoryPanel.GetComponent<RectTransform>();
         inventoryPanel.GetComponent <UIStayInPlace>().pos    = gameObject.transform.position;
         inventoryPanel.GetComponent <UIStayInPlace>().offset = new Vector3(0, 300, 0);           //this might change if you change the camera y offset --
         inventoryPanel.name = hotspot.Slug + "_inv";
         inventoryPanel.transform.SetParent(GameObject.FindGameObjectWithTag("Main Canvas").transform, false);
         inventoryPanel.transform.position   = Camera.main.WorldToScreenPoint(gameObject.transform.position) + new Vector3(0, 300, 0);
         inventoryPanel.transform.localScale = Vector3.one;
         Button button = inventoryPanel.transform.GetChild(0).GetComponent <Button>();
         button.onClick.AddListener(CloseInventory);
         // instantiate inv panel here
         for (int i = 0; i < inv.database[id].ItemsAndSize.Count; i++)
         {
             slots.Add(Instantiate(inventorySlot));
             slots [i].transform.SetParent(inventoryPanel.transform);
             slots [i].transform.localScale = Vector3.one;
             slots [i].GetComponent <SlotBehaviour>().invID  = id;
             slots [i].GetComponent <SlotBehaviour>().slotID = i;
             if (inv.database[id].ItemsAndSize[i] != -1)
             {
                 GameObject itemObj = Instantiate(inventoryItem);
                 itemObj.GetComponent <ItemData> ().itemData   = itemDatabase.FetchItemByID(inv.database[id].ItemsAndSize[i]);
                 itemObj.GetComponent <ItemData> ().itemAmount = inv.database[id].ItemsAmount[i];
                 itemObj.transform.SetParent(slots [i].transform);
                 itemObj.GetComponent <Image> ().sprite = itemObj.GetComponent <ItemData> ().itemData.Sprite;
                 itemObj.transform.position             = Vector2.zero;
                 itemObj.transform.localScale           = Vector3.one;
                 if (itemObj.GetComponent <ItemData> ().itemAmount > 1)
                 {
                     itemObj.transform.GetChild(0).GetComponent <Text> ().text = (itemObj.GetComponent <ItemData>().itemAmount).ToString();
                 }
             }
         }
         button.transform.SetAsLastSibling();
         menuOpen          = true;
         controll.menuOpen = true;
     }
 }