public override void LoadMenu() { Cursor.visible = false; InventoryButton.EnableItemSpawning(); CraftingButtonContainer.gameObject.SetActive(true); this.SendLoadingMenuEvent(); }
public override void CloseMenu() { Cursor.visible = true; InventoryButton.DisableItemSpawning(); CraftingButtonContainer.gameObject.SetActive(false); this.SendClosingMenuEvent(); }
void GenerateButtons()//create a button for each item, give it the same name, make the button link to the item { foreach (GameObject g in availableItems) { GameObject buttonOB = Instantiate(itemButton, gridLayoutGroup.gameObject.transform); InventoryButton inventoryButton = buttonOB.GetComponent <InventoryButton>(); inventoryButton.LinkedItem = g; inventoryButton.Text.GetComponent <Text>().text = "" + g.name; } }
private void AddItemToInventory(GameObject item, InventoryButton.ItemType type, int pos) { Button tempB = Instantiate(inventoryButton, inventoryPanel.transform); InventoryButton inv = tempB.GetComponent <InventoryButton>(); inv.type = type; inv.itemIdx = pos; tempB.onClick.AddListener(() => inv.ActivateButton()); tempB.transform.Find("Image").GetComponent <Image>().sprite = item.GetComponent <SpriteRenderer>().sprite; }
private void OnTriggerStay2D(Collider2D collision) { InventoryButton axe = isAxeSelected(); if (collision.CompareTag("Player") && axe != null && Input.GetKey(KeyCode.Space)) { Destroy(gameObject); axe.GetComponent <AudioSource>().Play(); GameObject item = Instantiate(dropItem, transform.position, Quaternion.identity); item.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); } }
private void SpawnButtonForItemListing(ItemListing i) { if (inventoryButtons == null) { inventoryButtons = new List <InventoryButton>(); } InventoryButton inventoryButton = SpawnInventoryButtonFromPrefab(); inventoryButton.SetFromItemListing(i); inventoryButtons.Add(inventoryButton); }
public async Task LoadAsync(IGame game) { _game = game; _game.Events.OnSavedGameLoad.Subscribe(onSaveGameLoaded); IGameFactory factory = game.Factory; _player = game.State.Player; _panel = await factory.UI.GetPanelAsync("Toolbar", "Gui/DialogBox/toolbar.bmp", 0f, 180f); _panel.Visible = false; await loadButton("Walk Button", factory, "walk/", 0f, RotatingCursorScheme.WALK_MODE); await loadButton("Interact Button", factory, "hand/", 20f, RotatingCursorScheme.INTERACT_MODE); await loadButton("Look Button", factory, "eye/", 40f, RotatingCursorScheme.LOOK_MODE); await loadButton("Talk Button", factory, "talk/", 60f, MouseCursors.TALK_MODE); InventoryButton = await loadButton("Inventory Button", factory, "inventory/", 80f); IButton activeInvButton = await loadButton("Active Inventory Button", factory, "activeInventory/", 100f, RotatingCursorScheme.INVENTORY_MODE); activeInvButton.Z = 1f; IButton helpButton = await loadButton("Help Button", factory, "help/", 280f); IButton optionsButton = await loadButton("Settings Button", factory, "settings/", 300f); InventoryButton.OnMouseClick(() => _invPanel.Show(), _game); optionsButton.OnMouseClick(() => _optionsPanel.Show(), _game); helpButton.OnMouseClick(() => _featuresPanel.Show(), _game); game.Events.OnRepeatedlyExecute.Subscribe(onRepeatedlyExecute); _inventoryItemIcon = factory.Object.GetObject("Inventory Item Icon"); _inventoryItemIcon.Position = (10f, 10f); _inventoryItemIcon.Pivot = (0f, 0f); _inventoryItemIcon.TreeNode.SetParent(activeInvButton.TreeNode); _inventoryItemIcon.RenderLayer = _panel.RenderLayer; _inventoryItemIcon.Enabled = false; _inventoryItemIcon.IgnoreScalingArea = true; _inventoryItemIcon.IgnoreViewport = true; game.State.UI.Add(_inventoryItemIcon); ILabel label = game.Factory.UI.GetLabel("Hotspot Label", "", 150f, 20f, 200f, 0f, _panel, new AGSTextConfig(brush: AGSGame.Device.BrushLoader.LoadSolidBrush(Colors.LightGreen), alignment: Alignment.MiddleCenter, autoFit: AutoFit.TextShouldFitLabel, paddingBottom: 5f, font: game.Factory.Fonts.LoadFont(game.Settings.Defaults.TextFont.FontFamily, 10f))); label.Pivot = (0.5f, 0f); VerbOnHotspotLabel hotspotLabel = new VerbOnHotspotLabel(() => _scheme.CurrentMode, game, label); hotspotLabel.Start(); TopPanel = _panel; }
public void AddButton(ItemData data) { GameObject newButton = Instantiate(buttonPrefab) as GameObject; InventoryButton newItem = newButton.GetComponent <InventoryButton>(); newItem.itemData = data; if (data.Name != "" && data.Name != null) { newItem.Text.text = data.Name; } buttons.Add(newItem); //hook up button to content panel newButton.transform.SetParent(scrollRect.content.transform); }
public void OnMove() { if (SelectedButton == null) { return; } if (Global.GameManager.Player.Movement.MovementPattern == SelectedButton.Pattern) { SelectedButton.CurrentCharges--; SelectedButton = null; Global.GameManager.Player.Movement.MovementPattern = BasePattern; } }
protected override void OnInitializedButton(int slot, InventoryButton button) { button.GetComponentInChildren <DraggableButton>().OnDrop.AddListener((ev) => { DraggableButton dragged = ev.pointerDrag.GetComponent <DraggableButton>(); InventoryButton sourceButton = dragged.GetComponentInParent <InventoryButton>(); Connection.Instance.SendData(new ItemActionPacket(new ItemActionData() { sourceSlot = sourceButton.Slot, targetSlot = slot, action = ItemAction.MOVE, sourceContainer = sourceButton.ContainerId, targetContainer = button.ContainerId })); }); }
private void InventoryClickClick(InventoryButton sender, string tag) { foreach (var item in spInventories.Children) { (item as InventoryButton).InventoryCheked = false; } foreach (var item in Inventories) { if (item.Name == tag) { searchAppid = item.AppID; searchAppcontext = item.AppContext; sender.InventoryCheked = true; } } }
private void OnTriggerStay2D(Collider2D collision) { InventoryButton pickaxe = isPickaxeSelected(); if (cooldown < Time.time && collision.CompareTag("Player") && pickaxe != null && Input.GetKey(KeyCode.Space)) { Destroy(gameObject); pickaxe.GetComponent <AudioSource>().Play(); switch (currentSize) { case 1: GameObject rock2 = Instantiate(Rock2, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity); rock2.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock11 = Instantiate(SmallRock, new Vector3(transform.position.x - 0.8f, transform.position.y + 0.8f, transform.position.z), Quaternion.identity); smallRock11.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock12 = Instantiate(SmallRock, new Vector3(transform.position.x + 0.8f, transform.position.y + 1f, transform.position.z), Quaternion.identity); smallRock12.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock13 = Instantiate(SmallRock, new Vector3(transform.position.x + 1.2f, transform.position.y - 0.8f, transform.position.z), Quaternion.identity); smallRock13.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock14 = Instantiate(SmallRock, new Vector3(transform.position.x - 1.2f, transform.position.y - 0.8f, transform.position.z), Quaternion.identity); smallRock14.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); break; case 2: GameObject rock3 = Instantiate(Rock3, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity); rock3.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock21 = Instantiate(SmallRock, new Vector3(transform.position.x - 0.6f, transform.position.y + 0.5f, transform.position.z), Quaternion.identity); smallRock21.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock22 = Instantiate(SmallRock, new Vector3(transform.position.x + 0.7f, transform.position.y - 0.5f, transform.position.z), Quaternion.identity); smallRock22.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock23 = Instantiate(SmallRock, new Vector3(transform.position.x - 0.7f, transform.position.y - 0.5f, transform.position.z), Quaternion.identity); smallRock23.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); break; case 3: GameObject smallRock31 = Instantiate(SmallRock, new Vector3(transform.position.x, transform.position.y + 0.7f, transform.position.z), Quaternion.identity); smallRock31.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock32 = Instantiate(SmallRock, new Vector3(transform.position.x + 0.5f, transform.position.y - 0.5f, transform.position.z), Quaternion.identity); smallRock32.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); GameObject smallRock33 = Instantiate(SmallRock, new Vector3(transform.position.x - 0.5f, transform.position.y - 0.5f, transform.position.z), Quaternion.identity); smallRock33.transform.SetParent(GameObject.FindGameObjectWithTag(Events.RequestSceneName()).transform); break; } } }
public void Remove(InteractiveObject io) { InventoryButton mybutton = null; InventoryButton[] allInventoryButtons = container.GetComponentsInChildren <InventoryButton>(); foreach (InventoryButton button in allInventoryButtons) { if (button.io == io) { mybutton = button; } } if (mybutton != null) { Destroy(mybutton.gameObject); } }
public void InitMenu() { invCtl = GameController.GetInstance().GetInvCtl(); buttons = new List <InventoryButton>(); panel = transform.GetChild(0).gameObject; for (int i = 0; i < 3; i++) { Transform colPanel = transform.GetChild(0).GetChild(i); for (int j = 0; j < 6; j++) { GameObject buttonObj = colPanel.GetChild(j).gameObject; InventoryButton button = buttonObj.GetComponent <InventoryButton>(); int index = (6 * i) + j; buttons.Add(button); button.InitButton(index); } } UpdateMenu(); }
public void updateUI(int itemsToShow, string type, List <string> objName) { if (currType != type || currType == type) { int childs = inventoryPanel.transform.childCount; for (int i = 0; i < childs; i++) { Destroy(inventoryPanel.transform.GetChild(i).gameObject); currType = ""; } } currType = type; Vector2 screenPos = new Vector2(buttonOffset.x, -buttonOffset.y); for (int i = 0; i < itemsToShow; i++) { GameObject btn = ButtonFactory.createButton(objName[i], new Vector2(buttonSize, buttonSize), null, screenPos, false); RectTransform btnRect = btn.GetComponent <RectTransform>(); Button btnButton = btn.GetComponent <Button>(); InventoryButton invButton = btn.AddComponent <InventoryButton>(); btnRect.SetParent(inventoryPanel.transform); btnRect.pivot = new Vector2(0, 1); btnRect.anchorMin = new Vector2(0, 1); btnRect.anchorMax = new Vector2(0, 1); btnRect.localScale = new Vector3(1, 1, 1); btnRect.anchoredPosition = screenPos; if (btnRect.anchoredPosition.x >= invPanelRectTransform.rect.width) { screenPos = new Vector2(buttonOffset.x, btnRect.anchoredPosition.y - btnRect.sizeDelta.y - buttonOffset.y); btnRect.anchoredPosition = screenPos; } screenPos += new Vector2(btnRect.sizeDelta.x + buttonOffset.x, 0); invButton.GetObjName = objName[i]; invButton.GetObjType = currType; inventoryPanel.GetComponent <RectTransform>().sizeDelta = new Vector2(0, -btnRect.anchoredPosition.y + btnRect.sizeDelta.y + buttonOffset.y); } }
public void Select(InventoryButton Button) { if (SelectedButton == null) { BasePattern = Global.GameManager.Player.Movement.MovementPattern; SelectedButton = Button; Global.GameManager.Player.Movement.MovementPattern = Button.Pattern; } else if (SelectedButton == Button) { SelectedButton = null; Global.GameManager.Player.Movement.MovementPattern = BasePattern; } else { SelectedButton = Button; Global.GameManager.Player.Movement.MovementPattern = Button.Pattern; } Global.GameManager.Player.Movement.Refresh(); }
void AddItem(Item i) { if (buttons.ContainsKey(i.type)) { buttons[i.type].SetCount(character.inventory.ItemCount(i.type)); } else { InventoryButton new_button = Instantiate(prefab); new_button.transform.SetParent(parent_transform); new_button.SetItem(i); new_button.SetCount(1); button_list.Add(new_button); SelectButton(button_list.Count - 1); buttons.Add(i.type, new_button); } }
public void addItem(Item item) { for (int i = 0; i < inventoryButtons.Count; i++) { GameObject currentButton = inventoryButtons[i]; GameObject childButton = inventoryButtons[i].transform.GetChild(0).gameObject; InventoryButton inventoryButton = currentButton.GetComponent <InventoryButton>(); if (inventoryButton.HasItem) { continue; } currentButton.name = item.Name; childButton.name = item.Name; inventoryButton.HasItem = true; inventoryButton.Item = item; childButton.GetComponent <Image>().sprite = item.Sprite; return; } }
void OnMouseOverInventory(PointerEventData data) { //Debug.Log(data.pointerCurrentRaycast.gameObject.transform.parent.GetComponent<InventoryButton>().item.FlavorText); InventoryButton but = data.pointerCurrentRaycast.gameObject.transform.parent.GetComponent <InventoryButton>(); if (but.item.EquipmentSlot != EquipmentSlot.Null) { descriptionText.text = but.item.FlavorText; longNameText.text = data.pointerCurrentRaycast.gameObject.transform.parent.GetComponent <InventoryButton>().item.LongName; //image.sprite = data.pointerCurrentRaycast.gameObject.transform.parent.GetComponent<InventoryButton>().item.Sprite; var sprite = user.LoadedAssetBundle.LoadAsset <Sprite>(data.pointerCurrentRaycast.gameObject.transform.parent.GetComponent <InventoryButton>().item.SpriteName); image.sprite = sprite; image.color = new Color(1, 1, 1, 1); statsShown = true; Item item = data.pointerCurrentRaycast.gameObject.transform.parent.GetComponent <InventoryButton>().item; Text tooltext = statsBlock.GetComponentInChildren <Text>(); tooltext.text = ""; foreach (Stat stat in item.Stats) { string value = Stat.GetStatString(stat); tooltext.text += stat.Name + ": " + value + "\n"; } } }
private async void PageLoaded(object sender, RoutedEventArgs e) { App.MAIN_WINDOW.ShowAnimGrid(true, "loading inventories of user..."); if (await GetUserInformation()) { tbUserName.Text = Player.personaname; imgAva.Source = new BitmapImage(new Uri(Player.avatarmedium)); App.MAIN_WINDOW.SetupTitle(tbUserName.Text); tbOnline.Visibility = Player.personastate > 0 ? Visibility.Visible : Visibility.Collapsed; tbOffline.Visibility = tbOnline.Visibility == Visibility.Visible ? Visibility.Collapsed : Visibility.Visible; Inventories = JsonConvert.DeserializeObject <List <InventoryObject> >(File.ReadAllText(App.INVENTORIES)); int hiden = 0; foreach (var item in Inventories) { int c = await GetInventoryItemsCount(item.AppID, item.AppContext); if (c == -1) { hiden++; } else if (App.MAIN_WINDOW.ShowEmptyInventories || c > 0) { InventoryButton ib = new InventoryButton() { InventoryName = item.Name, InventoryIcon = $"{Directory.GetCurrentDirectory()}/{item.IconPath}", InventoryCount = c }; ib.Click += InventoryClickClick; if (spInventories.Children.Count == 0) { searchAppid = item.AppID; searchAppcontext = item.AppContext; ib.InventoryCheked = true; } else { ib.Margin = new Thickness(20, 0, 0, 0); ib.InventoryCheked = false; } spInventories.Children.Add(ib); } } if (hiden == Inventories.Count) { (new MessageWindow("Information", "Possible user profile is hidden or inventory is hidden.", Core.MessageWindowIcon.Error, Core.MessageWindowIconColor.Red)).ShowDialog(); } App.MAIN_WINDOW.ShowAnimGrid(false, string.Empty); } else { ;//error } }
public void OnSlotClick(InventoryButton slot) { int index = slots.IndexOf(slot); Player.UseItem(index); }
public void AddBag(Bag bag, InventoryButton inventoryButton) { bags.Add(bag); inventoryButton.MyBag = bag; bag.MyBagScript.transform.SetSiblingIndex(inventoryButton.MyBagIndex); }
private void Update() { Debug.Log(storedButtons.Length); for (int i = 0; i < storedButtons.Length; i++) { InventoryButton inventoryButtonScript = storedButtons[i].GetComponent <InventoryButton>(); Image buttonImage = storedButtons[i].transform.GetChild(1).GetComponent <Image>(); Debug.Log(user.Items.Count); if (user.Items.Count > i) { Item go = user.Items[i]; string name = go.Name; //Debug.Log(user.Items[i].Name); // Debug.Log(go.Name); if (name.Length > strLength) { name = name.Substring(0, strLength) + "..."; } inventoryButtonScript.item = go; //Debug.Log("[InventoryUI.Update] user = "******"[InventoryUI.Update] user.LoadedAssetBundle = " + user.LoadedAssetBundle); //Debug.Log("[InventoryUI.Update] inventoryButtonScript = " + inventoryButtonScript); //Debug.Log("[InventoryUI.Update] inventoryButtonScript.item = " + inventoryButtonScript.item); var sprite = user.LoadedAssetBundle.LoadAsset <Sprite>(inventoryButtonScript.item.SpriteName); buttonImage.sprite = sprite; buttonImage.color = new Color(1, 1, 1, 1); } else { Text textfield = storedButtons[i].GetComponentInChildren <Text>(); textfield.text = ""; textfield.color = Color.black; inventoryButtonScript.item = Item.Null; buttonImage.sprite = null; buttonImage.color = new Color(0.13333333333333333333333333333f, 0.12549019607f, 0.12549019607f, 1.0f); } } for (int i = 0; i < 6; i++) { EquipmentSlot[] slots = { EquipmentSlot.Ring, EquipmentSlot.Amulet, EquipmentSlot.Offhand, EquipmentSlot.Weapon, EquipmentSlot.Body, EquipmentSlot.Head }; Item go = euser.Equipment[slots[i]]; EquipmentButton equipmentButtonScript = equipmentButtons[i].GetComponent <EquipmentButton>(); Image equipmentButtonImage = equipmentButtons[i].transform.GetChild(0).GetComponent <Image>(); if (go.EquipmentSlot != EquipmentSlot.Null) { equipmentButtonScript.item = go; string name = go.Name; if (name.Length > strLength) { name = name.Substring(0, strLength) + "..."; } var sprite = user.LoadedAssetBundle.LoadAsset <Sprite>(equipmentButtonScript.item.SpriteName); equipmentButtonImage.sprite = sprite; equipmentButtonImage.color = new Color(1, 1, 1, 1); } else { equipmentButtonImage.sprite = null; equipmentButtonImage.color = baseColor; } } if (statsShown) { statsBlock.transform.localPosition = Vector3.MoveTowards(statsBlock.transform.localPosition, visibleLoc, 900 * Time.deltaTime); } else { statsBlock.transform.localPosition = Vector3.MoveTowards(statsBlock.transform.localPosition, hiddenLoc, 900 * Time.deltaTime); } }
//인벤토리 추가 정렬 방식이다 //1 순위는 장착된 장비이며 //2 순위는 등급이 높은것 //3 순위는 강화가 높은순으로 정렬할 예정이다. //추후 수정 예정 private void AddButtons() { //장착된것을 정렬 for (int nIndex = 0; nIndex < itemList.Count; nIndex++) { if (itemList[nIndex].bIsEquip == true) { if (nIndex != 0) { CGameEquiment temp = itemList[nIndex]; itemList[nIndex] = itemList[0]; itemList[0] = temp; } break; } } //강화가 높은것을 정렬 itemList.Sort(delegate(CGameEquiment A, CGameEquiment B) { if (itemList[0] == A || itemList[0] == B) { if (itemList[0].bIsEquip == true) { return(-1); } } if (A.nStrenthCount == B.nStrenthCount) { return(0); } else if (A.nStrenthCount < B.nStrenthCount) { return(1); } else { return(-1); } }); //높은것을 정렬retur itemList.Sort(delegate(CGameEquiment A, CGameEquiment B) { if (itemList[0] == A || itemList[0] == B) { if (itemList[0].bIsEquip == true) { return(-1); } } if (A.nStrenthCount != B.nStrenthCount) { return(-1); } else if (A.nIndex > B.nIndex && A.nStrenthCount == B.nStrenthCount) { return(0); } else if (A.nIndex < B.nIndex && A.nStrenthCount == B.nStrenthCount) { return(1); } else { return(0); } }); for (int i = 0; i < nMaxItemList; i++) { if (i < itemList.Count) { CGameEquiment item = itemList[i]; GameObject newButton = buttonObjectPool.GetObject(); newButton.transform.SetParent(contentPanel, false); newButton.transform.localScale = Vector3.one; InventoryButton sampleButton = newButton.GetComponent <InventoryButton>(); sampleButton.Setup(item, inventoryPanel); } else { GameObject newButton = buttonObjectPool.GetObject(); newButton.transform.SetParent(contentPanel, false); newButton.transform.localScale = Vector3.one; InventoryButton sampleButton = newButton.GetComponent <InventoryButton>(); sampleButton.SetInit(); } } }
//인벤토리 추가 정렬 방식이다 //1 순위는 장착된 장비이며 //2 순위는 등급이 높은것 //3 순위는 강화가 높은순으로 정렬할 예정이다. //추후 수정 예정 private void AddButtons() { //장착된것을 정렬 for (int nIndex = 0; nIndex < itemList.Count; nIndex++) { if (itemList[nIndex].bIsEquip == true) { if (nIndex != 0) { CGameEquiment temp = itemList[nIndex]; itemList[nIndex] = itemList[0]; itemList[0] = temp; } break; } } /* * //등급이 높은 것을 정렬 * itemList.Sort(delegate(CGameEquiment A, CGameEquiment B) * { * if (A.sGrade < B.sGrade) return 1; * else if (A.sGrade > B.sGrade) return -1; * else return 0; * }); * * //강화가 높은것을 정렬 * itemList.Sort(delegate(CGameEquiment A, CGameEquiment B) * { * if (A.sGrade == B.sGrade && A.nStrenthCount < B.nStrenthCount) return 1; * else if (A.sGrade != B.sGrade || A.nStrenthCount > B.nStrenthCount) return -1; * else return 0; * }); */ for (int i = 0; i < nMaxItemList; i++) { if (i < itemList.Count) { CGameEquiment item = itemList[i]; GameObject newButton = buttonObjectPool.GetObject(); newButton.transform.SetParent(contentPanel, false); newButton.transform.localScale = Vector3.one; InventoryButton sampleButton = newButton.GetComponent <InventoryButton>(); sampleButton.Setup(item, inventoryPanel); } else { GameObject newButton = buttonObjectPool.GetObject(); newButton.transform.SetParent(contentPanel, false); newButton.transform.localScale = Vector3.one; InventoryButton sampleButton = newButton.GetComponent <InventoryButton>(); sampleButton.SetInit(); } } }
private void Start() { for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name.Equals("Stored")) { stored = gameObject.transform.GetChild(i).gameObject; storedButtons = stored.GetComponentsInChildren <Button>(); } else if (transform.GetChild(i).name.Equals("Equipment")) { equipment = gameObject.transform.GetChild(i).gameObject; equipmentButtons = equipment.GetComponentsInChildren <Button>(); } else if (transform.GetChild(i).name.Equals("StatsBlock")) { statsBlock = gameObject.transform.GetChild(i).gameObject; for (int j = 0; j < statsBlock.transform.childCount; j++) { if (statsBlock.transform.GetChild(j).name.Equals("DescText")) { descriptionText = statsBlock.transform.GetChild(j).gameObject.GetComponent <Text>(); } else if (statsBlock.transform.GetChild(j).name.Equals("SpriteImage")) { image = statsBlock.transform.GetChild(j).gameObject.GetComponent <Image>(); } else if (statsBlock.transform.GetChild(j).name.Equals("LongName")) { longNameText = statsBlock.transform.GetChild(j).gameObject.GetComponent <Text>(); } } } } for (int i = 0; i < 6; i++) { EventTrigger ev = equipmentButtons[i].GetComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener((eventData) => { OnClickEquipment(eventData); }); ev.triggers.Add(entry); EventTrigger.Entry entry2 = new EventTrigger.Entry(); entry2.eventID = EventTriggerType.PointerEnter; entry2.callback.AddListener((eventData) => { OnMouseOverEquipment((PointerEventData)eventData); }); ev.triggers.Add(entry2); EventTrigger.Entry entry3 = new EventTrigger.Entry(); entry3.eventID = EventTriggerType.PointerExit; entry3.callback.AddListener((eventData) => { OnMouseExitEquipment((PointerEventData)eventData); }); ev.triggers.Add(entry3); EquipmentButton equipmentButtonScript = equipmentButtons[i].GetComponent <EquipmentButton>(); equipmentButtonScript.position = i; } for (int i = 0; i < storedButtons.Length; i++) { EventTrigger ev = storedButtons[i].GetComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener((eventData) => { OnClickInventory((PointerEventData)eventData); }); ev.triggers.Add(entry); EventTrigger.Entry entry2 = new EventTrigger.Entry(); entry2.eventID = EventTriggerType.PointerEnter; entry2.callback.AddListener((eventData) => { OnMouseOverInventory((PointerEventData)eventData); }); ev.triggers.Add(entry2); InventoryButton inventoryButtonScript = storedButtons[i].GetComponent <InventoryButton>(); inventoryButtonScript.position = i; EventTrigger.Entry entry3 = new EventTrigger.Entry(); entry3.eventID = EventTriggerType.PointerExit; entry3.callback.AddListener((eventData) => { OnMouseExitInventory((PointerEventData)eventData); }); ev.triggers.Add(entry3); } // image = gameObject.transform.GetChild(4).gameObject.GetComponent<Image>(); }
public void Add(InteractiveObject io) { InventoryButton newButton = Instantiate(button, container); newButton.Init(io); }