Пример #1
0
        public void TestLoadIarV0_1AbsentCreator()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
            m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
                "Loaded item uuid creator doesn't match that of the loading user");

            AssetBase        asset1  = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
            string           xmlData = Utils.BytesToString(asset1.Data);
            SceneObjectGroup sog1    = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);

            Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
        }
Пример #2
0
        public void TestLoadIarCreatorAccountPresent()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");

            m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);

            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
                        "Loaded item owner doesn't match inventory reciever");

            AssetBase        asset1  = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
            string           xmlData = Utils.BytesToString(asset1.Data);
            SceneObjectGroup sog1    = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);

            Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
        }
Пример #3
0
        public void TestLoadCoalesecedItem()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
            m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);

            InventoryItemBase coaItem
                = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);

            Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");

            string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);

            CoalescedSceneObjects coa;
            bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);

            Assert.That(readResult, Is.True);
            Assert.That(coa.Count, Is.EqualTo(2));

            List <SceneObjectGroup> coaObjects = coa.Objects;

            Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
            Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));

            Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
            Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
        }
        public void TestMergeIarPath()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            Scene scene = new SceneHelpers().SetupScene();
            UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);

            string folder1ExistingName = "a";
            string folder2Name = "b";

            InventoryFolderBase folder1
                = UserInventoryHelpers.CreateInventoryFolder(
                    scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);

            string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
            string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());

            string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });

            new InventoryArchiveReadRequest(scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true)
                .ReplicateArchivePathToUserInventory(
                    itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                    new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());

            List<InventoryFolderBase> folder1PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
            Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
            Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));

            List<InventoryFolderBase> folder2PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
            Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
        }
Пример #5
0
        /// <summary>
        /// Adds the given item to an inventory folder
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="itemName"></param>
        /// <param name="itemId"></param>
        /// <param name="itemType"></param>
        /// <param name="asset">The serialized asset for this item</param>
        /// <param name="userId"></param>
        /// <param name="path">Existing inventory path at which to add.</param>
        /// <returns></returns>
        private static InventoryItemBase AddInventoryItem(
            Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
        {
            scene.AssetService.Store(asset);

            InventoryItemBase item = new InventoryItemBase();

            item.Name            = itemName;
            item.AssetID         = asset.FullID;
            item.ID              = itemId;
            item.Owner           = userId;
            item.AssetType       = asset.Type;
            item.InvType         = (int)itemType;
            item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
                                   (uint)(Framework.PermissionMask.FoldedMask | Framework.PermissionMask.FoldedCopy | Framework.PermissionMask.FoldedModify | Framework.PermissionMask.FoldedTransfer);
            item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All |
                                      (uint)(Framework.PermissionMask.FoldedMask | Framework.PermissionMask.FoldedCopy | Framework.PermissionMask.FoldedModify | Framework.PermissionMask.FoldedTransfer);

            InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];

            item.Folder = folder.ID;
            scene.AddInventoryItem(item);

            return(item);
        }
Пример #6
0
        public void TestMoveTaskInventoryItem()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene             scene = new SceneHelpers().SetupScene();
            UserAccount       user1 = UserAccountHelpers.CreateUserWithInventory(scene);
            SceneObjectGroup  sog1  = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
            SceneObjectPart   sop1  = sog1.RootPart;
            TaskInventoryItem sopItem1
                = TaskInventoryHelpers.AddNotecard(
                      scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");

            InventoryFolderBase folder
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];

            // Perform test
            string message;

            scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message);

            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");

            Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
        }
Пример #7
0
        public void TestLoadIarV0_1ExistingUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            SerialiserModule        serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule   = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");

            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
//                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
                "Loaded item non-uuid creator doesn't match original");

            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
                        "Loaded item owner doesn't match inventory reciever");

            // Now try loading to a root child folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
            MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());

            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);

            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);

            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }
 /// <summary>
 /// Create an archive item name given its constituent components
 /// </summary>
 /// <param name="name"></param>
 /// <param name="id"></param>
 /// <returns></returns>
 public static string CreateArchiveItemName(string name, UUID id)
 {
     return(string.Format(
                "{0}{1}{2}.xml",
                InventoryArchiveUtils.EscapeArchivePath(name),
                ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
                id));
 }
Пример #9
0
        public void TestLoadIarV0_1AbsentUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName            = "Charlie";
            string userLastName             = "Chan";
            UUID   userUuid                 = UUID.Parse("00000000-0000-0000-0000-000000000999");
            string userItemCreatorFirstName = "Bat";
            string userItemCreatorLastName  = "Man";
            //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");

            string itemName        = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = itemName;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid),
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
                "Loaded item uuid creator doesn't match that of the loading user");
        }
        /// <summary>
        /// Create a set of folders for the given path.
        /// </summary>
        /// <param name="destFolder">
        /// The root folder from which the creation will take place.
        /// </param>
        /// <param name="iarPathExisting">
        /// the part of the iar path that already exists
        /// </param>
        /// <param name="iarPathToReplicate">
        /// The path to replicate in the user's inventory from iar
        /// </param>
        /// <param name="resolvedFolders">
        /// The folders that we have resolved so far for a given archive path.
        /// </param>
        /// <param name="loadedNodes">
        /// Track the inventory nodes created.
        /// </param>
        protected void CreateFoldersForPath(
            InventoryFolderBase destFolder,
            string iarPathExisting,
            string iarPathToReplicate,
            ref Dictionary <string, InventoryFolderBase> resolvedFolders)
        {
            string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);

            for (int i = 0; i < rawDirsToCreate.Length; i++)
            {
                //                MainConsole.Instance.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0} from IAR", rawDirsToCreate[i]);

                if (!rawDirsToCreate[i].Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR))
                {
                    continue;
                }

                int identicalNameIdentifierIndex
                    = rawDirsToCreate[i].LastIndexOf(
                          ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);

                string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);

                newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
                UUID newFolderId = UUID.Random();

                // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
                // deleted once the client has relogged.
                // The root folder appears to be labelled AssetType.Folder (shows up as "Category" in the client)
                // even though there is a AssetType.RootCategory
                destFolder
                    = new InventoryFolderBase(
                          newFolderId, newFolderName, UUID.Zero,
                          (short)AssetType.Unknown, destFolder.ID, 1);

                // Record that we have now created this folder
                iarPathExisting += rawDirsToCreate[i] + "/";
                resolvedFolders[iarPathExisting] = destFolder;

                m_folders.Add(destFolder);
                if (!m_childFolders.ContainsKey(destFolder.ParentID))
                {
                    m_childFolders.Add(destFolder.ParentID, new List <InventoryFolderBase>());
                }
                m_childFolders[destFolder.ParentID].Add(destFolder);
                m_folderList.Add(destFolder.ID, destFolder);
            }
        }
Пример #11
0
        public void TestPartExistingIarPath()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            Scene       scene = new SceneHelpers().SetupScene();
            UserAccount ua1   = UserAccountHelpers.CreateUserWithInventory(scene);

            string folder1ExistingName = "a";
            string folder2Name         = "b";

            InventoryFolderBase folder1
                = UserInventoryHelpers.CreateInventoryFolder(
                      scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);

            string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
            string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());

            string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });

            new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
            .ReplicateArchivePathToUserInventory(
                itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                new Dictionary <string, InventoryFolderBase>(), new HashSet <InventoryNodeBase>());

            List <InventoryFolderBase> folder1PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);

            Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));

            // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
            InventoryFolderBase folder1Post = null;

            foreach (InventoryFolderBase folder in folder1PostCandidates)
            {
                if (folder.ID != folder1.ID)
                {
                    folder1Post = folder;
                    break;
                }
            }
//            Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));

            List <InventoryFolderBase> folder2PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");

            Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
        }
Пример #12
0
        /// <summary>
        /// Create inventory folders starting from a given parent folder
        /// </summary>
        /// <remarks>
        /// If any stem of the path names folders that already exist then these are not recreated.  This includes the
        /// final folder.
        /// TODO: May need to make it an option to create duplicate folders.
        /// </remarks>
        /// <param name="inventoryService"></param>
        /// <param name="folderId">ID of the folder to create</param>
        /// <param name="parentFolder"></param>
        /// <param name="path">
        /// The folder to create.
        /// </param>
        /// <param name="useExistingFolders">
        /// If true, then folders in the path which already the same name are
        /// used.  This applies to the terminal folder as well.
        /// If false, then all folders in the path are created, even if there is already a folder at a particular
        /// level with the same name.
        /// </param>
        /// <returns>
        /// The folder created.  If the path contains multiple folders then the last one created is returned.
        /// </returns>
        public static InventoryFolderBase CreateInventoryFolder(
            IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
        {
            string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);

            InventoryFolderBase folder = null;

            if (useExistingFolders)
            {
                folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]);
            }

            if (folder == null)
            {
                //                Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);

                UUID folderIdForCreate;

                if (components.Length > 1)
                {
                    folderIdForCreate = UUID.Random();
                }
                else
                {
                    folderIdForCreate = folderId;
                }

                folder
                    = new InventoryFolderBase(
                          folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);

                inventoryService.AddFolder(folder);
            }
            //            else
            //            {
            //                Console.WriteLine("Found existing folder {0}", folder.Name);
            //            }

            if (components.Length > 1)
            {
                return(CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders));
            }
            else
            {
                return(folder);
            }
        }
        public void TestLoadIarPathStartsWithSlash()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
            Scene scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
            archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(
                    scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
        }
        public void TestMoveTaskInventoryItemNoParent()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene             scene    = SceneSetupHelpers.SetupScene("inventory");
            UserAccount       user1    = CreateUser(scene);
            SceneObjectGroup  sog1     = CreateSO1(scene, user1.PrincipalID);
            SceneObjectPart   sop1     = sog1.RootPart;
            TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);

            // Perform test
            scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);

            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");

            Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
        }
Пример #15
0
        public void TestLoadIarToInventoryPaths()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SerialiserModule        serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule   = new InventoryArchiverModule();

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = new SceneHelpers().SetupScene();

            SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
            UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");

            archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

            // Now try loading to a root child folder
            UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
            MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());

            archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);

            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);

            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }
Пример #16
0
        /// <summary>
        /// Adds the given item to an inventory folder
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="itemName"></param>
        /// <param name="itemId"></param>
        /// <param name="itemType"></param>
        /// <param name="asset">The serialized asset for this item</param>
        /// <param name="userId"></param>
        /// <param name="path">Existing inventory path at which to add.</param>
        /// <returns></returns>
        private static InventoryItemBase AddInventoryItem(
            Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
        {
            scene.AssetService.Store(asset);

            InventoryItemBase item = new InventoryItemBase();

            item.Name      = itemName;
            item.AssetID   = asset.FullID;
            item.ID        = itemId;
            item.Owner     = userId;
            item.AssetType = asset.Type;
            item.InvType   = (int)itemType;

            InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];

            item.Folder = folder.ID;
            scene.AddInventoryItem(item);

            return(item);
        }
Пример #17
0
        public void TestMoveTaskInventoryItemNoParent()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene            scene = new SceneHelpers().SetupScene();
            UserAccount      user1 = UserAccountHelpers.CreateUserWithInventory(scene);
            SceneObjectGroup sog1  = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);

            SceneObjectPart   sop1 = sog1.RootPart;
            TaskInventoryItem sopItem1
                = TaskInventoryHelpers.AddNotecard(
                      scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));

            // Perform test
            scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);

            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");

            Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
        }
        public void TestRezObject()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // Create asset
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            SceneObjectGroup so
                = m_iam.RezObject(
                      m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);

            Assert.That(so, Is.Not.Null);

            SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);

            Assert.That(retrievedPart, Is.Not.Null);
        }
Пример #19
0
        public void TestLoadIarV0_1ExistingUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            string userFirstName            = "Mr";
            string userLastName             = "Tiddles";
            UUID   userUuid                 = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string userItemCreatorFirstName = "Lord";
            string userItemCreatorLastName  = "Lucan";
            UUID   userItemCreatorUuid      = UUID.Parse("00000000-0000-0000-0000-000000000666");

            string item1Name       = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name      = item1Name;
            item1.AssetID   = UUID.Random();
            item1.GroupID   = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;

            string item1FileName
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);

            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream            archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule        serialiserModule  = new SerialiserModule();
            InventoryArchiverModule archiverModule    = new InventoryArchiverModule(true);

            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserProfileTestUtils.CreateUserWithInventory(
                scene, userFirstName, userLastName, userUuid, "meowfood");
            UserProfileTestUtils.CreateUserWithInventory(
                scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");

            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
//                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
                "Loaded item non-uuid creator doesn't match original");

            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
                        "Loaded item owner doesn't match inventory reciever");

            // Now try loading to a root child folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name);

            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name);

            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }
Пример #20
0
        public void TestSaveItemToIarV0_1()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);

            Scene scene = SceneSetupHelpers.SetupScene("Inventory");

            SceneSetupHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName  = "Stirrup";
            string userPassword  = "******";
            UUID   userId        = UUID.Parse("00000000-0000-0000-0000-000000000020");

            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);

            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart  part1;
            {
                string             partName       = "My Little Dog Object";
                UUID               ownerId        = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateSphere();
                Vector3            groupPosition  = new Vector3(10, 20, 30);
                Quaternion         rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3            offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                          ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }

                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                    Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                    gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
Пример #21
0
        public void TestSaveItemToIarNoAssets()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Create user
            string userFirstName = "Jock";
            string userLastName  = "Stirrup";
            string userPassword  = "******";
            UUID   userId        = UUID.Parse("00000000-0000-0000-0000-000000000020");

            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);

            // Create asset
            UUID             ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            Dictionary <string, Object> options = new Dictionary <string, Object>();

            options.Add("noassets", true);

            // When we're not saving assets, archiving is being done synchronously.
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }

                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                    Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                    gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
                else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
        public void TestRezCoalescedObject()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // Create asset
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);

            object1.AbsolutePosition = new Vector3(15, 30, 45);

            SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);

            object2.AbsolutePosition = new Vector3(25, 50, 75);

            CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, coa);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            SceneObjectGroup so
                = m_iam.RezObject(
                      m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);

            Assert.That(so, Is.Not.Null);

            Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));

            SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);

            Assert.That(retrievedObj1Part, Is.Null);

            retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
            Assert.That(retrievedObj1Part, Is.Not.Null);
            Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));

            // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
            // object is unit square.
            Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));

            SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);

            Assert.That(retrievedObj2Part, Is.Not.Null);
            Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
            Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
        }
Пример #23
0
 /// <summary>
 /// Get the inventory items that match the path name.
 /// </summary>
 /// <param name="inventoryService"></param>
 /// <param name="userId"></param>
 /// <param name="path"></param>
 /// <returns>An empty list if no matching items were found.</returns>
 public static List <InventoryItemBase> GetInventoryItems(IInventoryService inventoryService, UUID userId, string path)
 {
     return(InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path));
 }
Пример #24
0
        public void TestNewIarPath()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene       scene = new SceneHelpers().SetupScene();
            UserAccount ua1   = UserAccountHelpers.CreateUserWithInventory(scene);

            Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary <string, InventoryFolderBase>();
            HashSet <InventoryNodeBase> nodesLoaded = new HashSet <InventoryNodeBase>();

            string folder1Name  = "1";
            string folder2aName = "2a";
            string folder2bName = "2b";

            string folder1ArchiveName  = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
            string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
            string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());

            string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
            string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });

            {
                // Test replication of path1
                new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
                .ReplicateArchivePathToUserInventory(
                    iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                    foldersCreated, nodesLoaded);

                List <InventoryFolderBase> folder1Candidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
                Assert.That(folder1Candidates.Count, Is.EqualTo(1));

                InventoryFolderBase        folder1 = folder1Candidates[0];
                List <InventoryFolderBase> folder2aCandidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
                Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
            }

            {
                // Test replication of path2
                new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
                .ReplicateArchivePathToUserInventory(
                    iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                    foldersCreated, nodesLoaded);

                List <InventoryFolderBase> folder1Candidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
                Assert.That(folder1Candidates.Count, Is.EqualTo(1));

                InventoryFolderBase folder1 = folder1Candidates[0];

                List <InventoryFolderBase> folder2aCandidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
                Assert.That(folder2aCandidates.Count, Is.EqualTo(1));

                List <InventoryFolderBase> folder2bCandidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
                Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
            }
        }
Пример #25
0
        public void TestLoadIarPathWithEscapedChars()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            string itemName             = "You & you are a mean/man/";
            string humanEscapedItemName = @"You & you are a mean\/man\/";
            string userPassword         = "******";

            InventoryArchiverModule archiverModule = new InventoryArchiverModule();

            Scene scene = new SceneHelpers().SetupScene();

            SceneHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName  = "Stirrup";
            UUID   userId        = UUID.Parse("00000000-0000-0000-0000-000000000020");

            UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");

            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart  part1;
            {
                string             partName       = "part name";
                UUID               ownerId        = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateSphere();
                Vector3            groupPosition  = new Vector3(10, 20, 30);
                Quaternion         rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3            offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                          ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id            = UUID.Parse("00000000-0000-0000-0000-000000000080");
            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name    = itemName;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            archiverModule.ArchiveInventory(
                UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            // LOAD ITEM
            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(
                      scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid),
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.Name, Is.EqualTo(itemName),
                "Loaded item name doesn't match saved name");
        }