Пример #1
0
    public void itemUpgrade(int i)
    {
        PlayerShip shipScript = playerShip.GetComponent <PlayerShip>();
        Invent     invScript  = playerShip.GetComponent <Invent>();

        if (invScript.checkSlot(i))
        {
            Item item = invScript.getSlot(i);
            switch (item.type)
            {
            case "shooter":
                if (shipScript.getMetal() >= ((Shooter)item).upgradeCost())
                {
                    shipScript.spendMetal(((Shooter)item).upgradeCost());
                    ((Shooter)item).upgrade();
                }
                break;

            case "default":
            default:

                Debug.Log("Default item upgrade not valid");
                break;
            }
        }
    }
Пример #2
0
    public void itemSell(int i)
    {
        PlayerShip shipScript = playerShip.GetComponent <PlayerShip>();
        Invent     invScript  = playerShip.GetComponent <Invent>();

        if (invScript.checkSlot(i))
        {
            Item item = invScript.getSlot(i);
            shipScript.metal += item.getSellValue();
            invScript.emptySlot(i);
        }
    }
Пример #3
0
    void loadUIElements(GameObject ship)
    {
        Invent invent = ship.GetComponent <Invent>();

        for (int i = 0; i < 5; i++)
        {
            if (invent.checkSlot(i))
            {
                bottomBarOverlays[i].gameObject.SetActive(true);
                shopOverlays[i].gameObject.SetActive(true);
                bottomBarOverlays[i].sprite = invent.getSlot(i).image;
                shopOverlays[i].sprite      = invent.getSlot(i).image;
                shopItemNames[i].text       = invent.getSlot(i).getName() + "\nLvl " + invent.getSlot(i).getLevel();
                Item item = invent.getSlot(i);
                switch (item.type)
                {
                case "shooter":
                    shopItemStats[i].text    = ((Shooter)item).getStats();
                    shopItemUpgrades[i].text = ((Shooter)item).getUpgradeStats();
                    break;

                case "default":
                default:
                    shopItemStats[i].text    = "child class stats not defined.";
                    shopItemUpgrades[i].text = "child class upgrade stats not defined";
                    break;
                }
            }
            else
            {
                bottomBarOverlays[i].gameObject.SetActive(false);
                shopOverlays[i].gameObject.SetActive(false);
                shopItemNames[i].text    = "";
                shopItemStats[i].text    = "";
                shopItemUpgrades[i].text = "";
            }
        }
    }
Пример #4
0
    public void itemPressed(int i)
    {
        PlayerShip shipScript = playerShip.GetComponent <PlayerShip>();
        Invent     invScript  = playerShip.GetComponent <Invent>();

        if (invScript.checkSlot(i))
        {
            Item item = invScript.getSlot(i);
            switch (item.type)
            {
            case "shooter":
                item.setShip(playerShip);     // Inefficient
                ((Shooter)item).activate();
                break;

            case "default":
            default:
                item.setShip(playerShip);     // Inefficient
                ((Shooter)item).activate();
                break;
            }
        }
    }