private static void OnInventoryClose(On.InvAnimateUpAndDown.orig_AnimateDown orig, InvAnimateUpAndDown self)
 {
     orig(self);
     invPanels--;
     if (invPanels <= 0)
     {
         Show();
     }
 }
 private static void OnInventoryOpen(On.InvAnimateUpAndDown.orig_AnimateUp orig, InvAnimateUpAndDown self)
 {
     orig(self);
     invPanels++;
     Hide();
 }