private static void OnInventoryClose(On.InvAnimateUpAndDown.orig_AnimateDown orig, InvAnimateUpAndDown self) { orig(self); invPanels--; if (invPanels <= 0) { Show(); } }
private static void OnInventoryOpen(On.InvAnimateUpAndDown.orig_AnimateUp orig, InvAnimateUpAndDown self) { orig(self); invPanels++; Hide(); }