Пример #1
0
 private void Start()
 {
     // todo: logic for selecting ending.
     managerSelected    = globalState.NetScore > 1 ? goodManager : badManager;
     loader.yarnManager = managerSelected;
     loader.gameObject.SetActive(true);
     dialogueUI.gameObject.SetActive(true);
     dialogueUI.onDialogueEnd.AddListener(() => { managerSelected.QueueNext(); });
     dialogueUI.gameObject.SetActive(false);
 }