static IntroHelper LoadIntro(IntroContainer Intro, Size Size) { var Helper = new IntroHelper(); int Steps = 100; Helper.Fade = new Bitmap[Steps]; using (var Texture = Intro.Texture) { Color Pixel = Texture.GetPixel(0, 0); Helper.Background = Color.FromArgb(255, Pixel); Helper.Position = Texture.Size.GetCenterPoint(Size); } for (int Step = 0; Step < Steps; Step++) { using (var Texture = Intro.Texture) { Bitmap Opacity = SetBitmapOpacity(Texture, ((float)Step) / Steps); Bitmap Result = new Bitmap(Texture.Width, Texture.Height); using (Graphics Draw = Graphics.FromImage(Result)) { Draw.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; Draw.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Draw.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; Draw.Clear(Helper.Background); Draw.DrawImage(Opacity, 0, 0); Draw.Flush(); Helper.Fade[Step] = Result; } Opacity.Dispose(); } } if (Intro.HasSound) { Helper.Sound = Intro.Wav; } else { Helper.Sound = null; } return(Helper); }
private void SkipIntroSequence() { bool skipIntroFailed = false; IntroHelper intro = FindObjectOfType <IntroHelper>(); Controller playerController = FindObjectOfType <Controller>(); FPSChar playerPawn = FindObjectOfType <FPSChar>(); if (playerController) { if (playerController.ControlledPawn == playerPawn) { Debug.Log("[DebugMenu] Already past intro sequence."); return; } } else { Debug.LogError("[DebugMenu] Failed to skip intro sequence, no player controller found!"); skipIntroFailed = true; } if (!playerPawn) { Debug.LogError("[DebugMenu] Failed to skip intro sequence, no player pawn found!"); skipIntroFailed = true; } if (!intro) { Debug.LogError("[DebugMenu] Failed to skip intro sequence, no IntroHelper found!"); skipIntroFailed = true; } if (skipIntroFailed) { return; } intro.FinishFlying(); intro.gameObject.SetActive(false); }
static void Main(string[] args) { IntroHelper helper = new IntroHelper(); Mat image = helper.CreateEmptyGreenImage(); var color = helper.GetPixelColor(image, new Point(10, 10)); Console.WriteLine("Mizu?"); // Save all test images into PNG files. ConnectedComponentsTestImages genCC = new ConnectedComponentsTestImages(); int dummy; Cv2.ImWrite("TrivialImage.png", genCC.TrivialImage(out dummy)); Cv2.ImWrite("SingleRectImage.png", genCC.SingleRectImage(out dummy)); Cv2.ImWrite("ComplexShapeImage.png", genCC.ComplexShapeImage(out dummy)); Cv2.ImWrite("ThinLineShapeImage.png", genCC.ThinLineShapeImage(out dummy)); Cv2.ImWrite("CirclesInGridSkipDiagonalImage.png", genCC.CirclesInGridSkipDiagonalImage(out dummy)); Cv2.ImWrite("ImageWithText.png", genCC.ImageWithText(out dummy)); Cv2.ImWrite("ThinLinksAndGapsImage.png", genCC.ThinLinksAndGapsImage()); BoundingBoxTestImages genBBox = new BoundingBoxTestImages(); int d1, d2, d3, d4; // Dummy variables Cv2.ImWrite("SimpleRectangleImage.png", genBBox.SimpleRectangleImage(out d1, out d2, out d3, out d4)); Cv2.ImWrite("RandomPolygonImage.png", genBBox.RandomPolygonImage(out d1, out d2, out d3, out d4)); BlobSizeHistogramTestImages genBlobSizeHist = new BlobSizeHistogramTestImages(); Cv2.ImWrite("RandomBlobs.png", genBlobSizeHist.RandomBlobs(100, 200, out dummy)); // Show window until keypress or max. 5 seconds Mat img = genCC.CirclesInGridSkipDiagonalImage(out dummy); Cv2.ImShow("CirclesInGridSkipDiagonalImage", img); Cv2.WaitKey(5000); }
public void TestIntroBasics() { IntroHelper helper = new IntroHelper(); Mat image = helper.CreateEmptyGreenImage(); }