// Use this for initialization void Start() { hack_tap = GetComponent <HackTap>(); hack_main = GetComponent <HackMain>(); patte = GetComponent <PatteringEvent>(); into_pc = GetComponent <IntoPCAction>(); boss_text = GetComponent <BossText>(); boss_rect = Boss.GetComponent <RectTransform>(); ChooseObject.SetActive(false); ComeBoss.SetActive(false); _commingboss = false; _gameover = false; _choosing = false; _chooseTap = false; _maxtext = false; _onece = false; _tapSuccece = false; comingCount = 0; rand_count = 0; time_state = 0; Bosswait = BossTimer; req = 0f; timer = hack_main.timer; sequence = DOTween.Sequence(); seq2 = DOTween.Sequence(); Boss.transform.localPosition = new Vector2(-885, -277); time = 5f; sequence.Append(Yazirusi.DOLocalMoveX(875, timer).SetEase(Ease.Linear)); }
// Use this for initialization void Start() { try { GetWord = GameObject.Find("Canvas/Check/GetWord"); DoorSide = GameObject.Find("Canvas/DoorSide"); pat = GameObject.Find("Canvas/PC/PatteringFase"); GameObject getword = Resources.Load("Prefabs/MiniGame/Hacking/folder_word") as GameObject; hack_getword = getword.GetComponent <HackGetWord>(); } catch { Debug.Log("Not Find"); } Common.Instance.Shuffle(pos_list); GakuCount = 0; patte = GetComponent <PatteringEvent>(); intopc_action = GetComponent <IntoPCAction>(); hack_boss = GetComponent <HackBoss>(); Meishi.SetActive(false); _lowAnim = false; _windowFase = false; _animloop = false; _getDocument = false; }
// Use this for initialization void Start() { into_pc = GetComponent <IntoPCAction>(); patte = GetComponent <PatteringEvent>(); hack_boss = GetComponent <HackBoss>(); hack_tap = GetComponent <HackTap>(); collectObject = GameObject.Find("Canvas/Check/GetWord"); es = EventSystem.current; es.enabled = false; ReadText(); Theme(); StartCoroutine(StartedTimer()); _confirmActive = false; _allClear = false; _timerActive = false; _overTime = false; _start_ = false; SoundManager.Instance.PlayBGM(BGMName.Hacking); }