private void setupEngineModels(Transform modelBase)
        {
            engineModels = new InterstageDecouplerEngine[numberOfEngines];
            float     anglePerEngine = 360f / (float)numberOfEngines;
            float     startAngle     = enginePlacementAngleOffset;
            Transform modelTransform;
            String    fullName;
            float     placementAngle;

            for (int i = 0; i < numberOfEngines; i++)
            {
                placementAngle = startAngle + ((float)i * anglePerEngine);
                fullName       = modelName + "-" + i;
                modelTransform = modelBase.FindRecursive(fullName);
                if (modelTransform == null)
                {
                    modelTransform                 = SSTUUtils.cloneModel(modelName).transform;
                    modelTransform.name            = fullName;
                    modelTransform.gameObject.name = fullName;
                }
                modelTransform.parent = modelBase;
                engineModels[i]       = new InterstageDecouplerEngine(modelTransform, placementAngle, engineRotationOffset);
            }
        }
 private void setupEngineModels(Transform modelBase)
 {
     engineModels = new InterstageDecouplerEngine[numberOfEngines];
     float anglePerEngine = 360f / (float)numberOfEngines;
     float startAngle = enginePlacementAngleOffset;
     Transform modelTransform;
     String fullName;
     float placementAngle;
     for (int i = 0; i < numberOfEngines; i++)
     {
         placementAngle = startAngle + ((float)i * anglePerEngine);
         fullName = modelName + "-" + i;
         modelTransform = modelBase.FindRecursive(fullName);
         if (modelTransform == null)
         {
             modelTransform = SSTUUtils.cloneModel(modelName).transform;
             modelTransform.name = fullName;
             modelTransform.gameObject.name = fullName;
         }
         modelTransform.parent = modelBase;
         engineModels[i] = new InterstageDecouplerEngine(modelTransform, placementAngle, engineRotationOffset);
     }
 }